Earlier quoted context omitted.
nah, hidpi on Windows is fine if you know what you're doing as an application developer. it's those who haven't bothered to make the changes recommended or required that make windows hidpi support look worse than it is in single-monitor setups. multiple monitors on Windows with varying dpi scales is not great though, and probably can't be until some backwards compatibility promises are broken or expired.
> nah, hidpi on Windows is fine if you know what you're doing as an application developer. Many (most?) don't or can't be bothered so the end result in practice is that it doesn't work. Microsoft has been chasing the HiDPI fairy for decades and the situation hasn't really gotten better. They still ship software (both in and outside the OS) that isn't HiDPI aware. Retina prioritizes making it easy for developers to ad…
Apple announces 27-inch 5K Studio Display
341–350 of 438 posts
Re: Apple announces 27-inch 5K Studio Display
#342Earlier quoted context omitted.
nah, hidpi on Windows is fine if you know what you're doing as an application developer. it's those who haven't bothered to make the changes recommended or required that make windows hidpi support look worse than it is in single-monitor setups. multiple monitors on Windows with varying dpi scales is not great though, and probably can't be until some backwards compatibility promises are broken or expired.
In the latest Windows 11 there are a bunch of native OS dialog which are not high-dpi aware and look pixelated on my 4K monitor. If even Microsoft can’t be bothered, what do you expect from app developers?!
Re: Apple announces 27-inch 5K Studio Display
#343Earlier quoted context omitted.
Unless things changed since last I checked ~2 years ago, macOS’s 150% scaling actually renders at 300% and downscales. It looks pretty bad (visible aliasing on any kind of text) and is wasteful performance-wise.
That's just how to do it. You scale extra information down. Anything else doesn't work outside of vector based formats.
Re: Apple announces 27-inch 5K Studio Display
#344Earlier quoted context omitted.
Remember that it’s more than just raw resolution. Of course macOS supports these higher resolutions but there’s also the color calibration and support for wider color gamuts other than sRGB and having that all integrated together. For example, the iMac had Display P3 (a color space 50% bigger than RGB) support starting in 2015.
And Apple still hasn't shipped a laptop with a higher refresh rate than 120hz when competitors have been shipping 144 or even 240hz for years (A 100% bigger value than 120hz!).
Re: Apple announces 27-inch 5K Studio Display
#345Webcam and sound aside, the display specs seems very similar to the LG Ultrafine 5k released all the way back in 2017 for $1299: https://www.apple.com/shop/product/HMUB2LL/A/lg-ultrafine-5k... The Studio Display is an additional $300.
Re: Apple announces 27-inch 5K Studio Display
#346Earlier quoted context omitted.
You're using strictly in a way that's the opposite of precise when you need to preface it with a barn sized caveat. In fact your suggestion is worse than standard, most people accept you'll never sit far enough away from a 65" TV to have the same apparent size as a 27" monitor and settle for "small enough" apparent size - I can't be bothered to do the exact math here but even at normal TV viewing distanced meant to f…
That's the wrong approach. When I want a centered 27" rectangle, I use software to put a 27" rectangle in the spot where I want it. I never fullscreen anything, and put secondary things around the edges, the way one would use extra monitors. There are some minor software issues to work through, it definitely requires some customization in the window manager department, but it's worth it imo.
There's no way to have your cake and eat it too on this, either you'll have worse pixel density, or you'll need a very unnatural setup.
Re: Apple announces 27-inch 5K Studio Display
#347Earlier quoted context omitted.
just use an adapter... Thunderbolt / USB C gives you flexibility
Would something like this work? Xbox or gaming console to Apple Studio Display. https://www.amazon.com/Anker-DisplayPort-PowerExpand-Aluminu...
The comments underneath https://news.ycombinator.com/item?id=30604524 however suggest it might work with some bidirectional adapters.
Re: Apple announces 27-inch 5K Studio Display
#348Earlier quoted context omitted.
I think your experience has been a constant of most Apple products for the last 22 years or so. Some people have no issues ever, some people have constant issues all the time. That said, I loved the Cinema displays and they did have a good track record, but if memory serves, the Thunderbolt Display variant was notoriously flaky [0]. Since they've put out so few external displays, it does stain their reputation a bit.…
I'm not sure the Thunderbolt Display is a useful anecdote, here. It's from 11 years ago.
Re: Apple announces 27-inch 5K Studio Display
#349Earlier quoted context omitted.
I think your experience has been a constant of most Apple products for the last 22 years or so. Some people have no issues ever, some people have constant issues all the time. That said, I loved the Cinema displays and they did have a good track record, but if memory serves, the Thunderbolt Display variant was notoriously flaky [0]. Since they've put out so few external displays, it does stain their reputation a bit.…
Everything I've heard about the Pro display XDR's has been that all the things like USB/Thunderbolt connectivity are rock solid. This suggests Apple's display group has their goods together, and the Studio Display is likely to be solid too.
Re: Apple announces 27-inch 5K Studio Display
#350For me, its frustrating to not see an option without all the webcam, microphone, octuple speaker array, A13, 100w charging, TB hub, madness. I have to imagine that adds significant cost, and at $1600 we're not in the territory where this stuff can be included just 'cause. I like it, but I imagine some professionals would like to do what Apple's marketing images all show; buy two, maybe even three. I'd love to have on…
Apple is not interested in releasing a cheap dumb commodity PC-compatible monitor and never will be. It just doesn't make sense for them. For a lot of reasons. Other companies can handle that market.
Apple's own marketing images show tons of these displays side-by-side with one-another. And that makes total sense; the M1 Ultra can run four of them IIRC. Apple customers, especially big businesses, will buy multiple of these just for the sake of them looking good next to one-another. Not unreasonable.
But what's the point of having three webcams & microphones? 18 speakers? Its just needless cost overhead; not to mention, I'm calling it here, when these things start shipping we're going to get a Verge article or something of people with dual+ displays complaining about how the webcam selection dialog in Zoom/etc is confusing because they're all ambiguously named like "Studio Display Webcam (1) (2) (3) etc". I can see it now.
I think it behooves Apple to offer one of these without all the bells & whistles. Knock $200 off the price or not, I'm not sure that's relevant; but as a secondary display, the bells & whistles actually get in the way. Its not about being a cheap dumb commodity PC compatible monitor; its just about serving what their customers are overwhelming going to want.