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Oculus Quest 2

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341–350 of 591 posts

Re: Oculus Quest 2

#341
post #323

Earlier quoted context omitted.

If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access t…

This is the biggest misunderstanding about Facebook in the general population. It is not nitpick, but an extremely important nuance in how they work. Not spreading the boogeyman of 'they sell your data' will improve discourse on how to actually change things.

This is true of Google as well (Chrome, Android, Maps, etc).

Re: Oculus Quest 2

#342

Earlier quoted context omitted.

there are sex games for the Oculus Quest 1 (and a streaming pornhub style app). seems very unlikely Facebook would be stupid enough to intefere with the latter, not sure about the former.

give names pls!

sexlikereal.com is the streaming app

I don't know the games he's referring to.

Re: Oculus Quest 2

#343

Earlier quoted context omitted.

yeah but WMR requires a PC. Quest is an all in one device that you just turn on and put on your head.

that's why Oculus is killing off Rift S. Because Quest can do the exact same thing, but also function as a completely standalone device, all for $299/$399. It is indeed a killer value proposition.

> Quest can do the exact same thing [as a Rift S]

There's multi-frame latency and compression artifacts involved in this. It's really disingenuous to say that a Quest 2 is unambiguously better than an actual PC VR headset

Re: Oculus Quest 2

#344
post #227
post #126

Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

There is something odd about this Ars review. It’s not the normal high quality review I expect from them. There is a lot of subjectivity and plain wrong things stated (like less IR sensors in the controller). The only legit criticisms I picked up are the IPD adjustment and the FB requirement.

Agreed. Their reviews are usually to the point, objective statements with tasteful opinions. This article was unlike others and his opinions were in the way of actually hearing about how it was. I am not even in the market for one yet I do not feel informed after that review.

Re: Oculus Quest 2

#346
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

I agree. I am a little a shocked how many games and VR experiences that I have bought for the Quest. The only other person I know who has one is my stepson (who did a “hard insist” that I buy one, and that was great advice) and he also buys a lot of games for his.

I worked on VR over 30 years ago. I am so happy to finally see great consumer VR gear.

Re: Oculus Quest 2

#347

Earlier quoted context omitted.

One of two things happens. A) An algorithm flags your newly-created account as "inauthentic" and now you have to submit a copy of your driver's license to Facebook just to use a piece of consumer electronics you bought. B) A different algorithm puts the pieces together and deduces that your burner account is the same identity as the real Facebook account you stopped using years ago or perhaps even "deleted." Nothing…

I don't know... Facebook hasn't detected a single one of my 6 fake facebook accounts, and I've had them for years. I have been using one of them with my Quest ever since I got it, and they still haven't caught on. Maybe I'm slipping through their net because my accounts are old?

Yes you are. They scrutinise new accounts much more now.

Re: Oculus Quest 2

#348

Getting torn to shreds in the Ars Technica review: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... Even excluding the hard requirement on a Facebook account it seems there were a lot of compromises made to get the price down.

There is something odd about this Ars review. It’s not the normal high quality review I expect from them. There is a lot of subjectivity and plain wrong things stated (like less IR sensors in the controller). The only legit criticisms I picked up are the IPD adjustment and the FB requirement.

Re: Oculus Quest 2

#349
post #290

Earlier quoted context omitted.

> Give people a half-baked product before it is ready for the market. Have you tried it? I have a Quest and it is the future, not a half-baked product at all.

I have used all the Windows MR-devices and Vive Pro. It is not terrible, but I don't expect any non-tech savvy person to use it a ton any time soon.

You must try Quest. Standalone device provides completely different experience.

Re: Oculus Quest 2

#350
post #125

Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business. Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. Oculus should ship quest with a cheap little 5Ghz USB broadcaster…

Have you tried the Quest? I've owned many different VR headsets in the past, the Quest is pretty fantastic. "can't do VR titles" is such an exaggeration it doesn't make sense.

I develop avatars for the Quest in VRChat. The Quest is using very underwhelming hardware compared to PC, as it can only handle very strict standards, such as 10,000 Polygons to a character. While PC can handle significantly more.

As a quest user in vrchat you're significantly limited on your experience because your hardare cannot handle anything more than the bare minimum of avatars. We don't consider it a real VR experience.

This is of course very understandable if you know hardware benchmarks. VR is taxing on even the most expensive of PC hardware. Trying to put an Android phone in the same category as an RTX 2070 just isn't possible.

VR titles as in Skyrim VR, Half Life: Alyx, Counter Strike, basically anything that's a VR title for PC.

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