By the ways, if anyone's interested, there was a deluge of deep learning papers today and one of them basically used deep learning to make deep learning models and it did better than humans.
Source?
DeepMind and Blizzard to release StarCraft II as an AI research environment
341–344 of 344 posts
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#342I'm pretty excited about this. I think some kids out there will really enjoy an environment like this to mess with, and maybe learn a thing or two about machine learning along the way. Starcraft is a really fun game, and I think it's enough to engage kids a little more than something like Minecraft where there's plenty of room for some cool ML hacking, but not enough stimulation from it. Instead of just seeing blocks…
DeepMind really chose well. SC2 has to be the most demanding game nowadays in terms of strategy and execution.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#343This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.
This has been around for awhile [1]. They give you an API to use and then you upload your JAR. They have a Twitch channel [2] that is constantly streaming AIs playing against each other in their tournament. [1] http://sscaitournament.com [2] https://www.twitch.tv/certicky
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#344Makes me wonder if any game companies have seeded empty servers with bots, acting as humans, to give their games a sense of popularity.