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DeepMind and Blizzard to release StarCraft II as an AI research environment

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341–344 of 344 posts

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#341
post #272

By the ways, if anyone's interested, there was a deluge of deep learning papers today and one of them basically used deep learning to make deep learning models and it did better than humans.

Source?

"Neural architecture search with reinforcement learning"

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#342

I'm pretty excited about this. I think some kids out there will really enjoy an environment like this to mess with, and maybe learn a thing or two about machine learning along the way. Starcraft is a really fun game, and I think it's enough to engage kids a little more than something like Minecraft where there's plenty of room for some cool ML hacking, but not enough stimulation from it. Instead of just seeing blocks…

I agree. SC2 is a very strategic game and has tons of potential for scouting, fake attacks, distractions, diversions and all sorts of deceitful play. And that's coming after having a good micro-management of units, using perfect timing for expanding your economy, upgrading your units, proxy offense, and a ton of other mechanics.

DeepMind really chose well. SC2 has to be the most demanding game nowadays in terms of strategy and execution.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#343

This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.

This has been around for awhile [1]. They give you an API to use and then you upload your JAR. They have a Twitch channel [2] that is constantly streaming AIs playing against each other in their tournament. [1] http://sscaitournament.com [2] https://www.twitch.tv/certicky

This has to be the most interesting link in this whole thread. Thank you so much!

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#344
post #284

Makes me wonder if any game companies have seeded empty servers with bots, acting as humans, to give their games a sense of popularity.

I don't see why not, unless the game eventually becomess a boss-infested cesspool where players can't have any fun of course.
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