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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#332
Are these types of purchases primarily defensive in order to prevent new social networks from appearing that are simpler, more private or somehow more appealing?

I always thought it was inevitable that a solution will eventually evolve that allows individuals to communicate directly with each other and manage their own online social networks without intermediaries like Google or Facebook. Slowing down that evolution seems like a correct strategy for companies that stand to lose from it.

Re: Facebook acquires Oculus VR

#333

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

Resources... but at what cost?

Re: Facebook acquires Oculus VR

#334
post #72

Someone shared this with me with the words "RIP Oculus." Can the megacorps please stop eating our young? Microsoft has a terrible history of buying up companies and then killing the project for some reason. Posterous got bought (I don't recall by whom) and killed. These big companies tend to not develop this stuff. They just eat it.

I completely agree with the sentiment.

However, if FB screws this up, it leaves an even more wide open market for other new start-ups to dive in and make a big dent in virtual reality. The technology is ready, there's absolutely nothing that can stop what's coming, whether FB screws them up or not VR is here and it's primed.

Re: Facebook acquires Oculus VR

#337

Earlier quoted context omitted.

Facebook knows that Facebook.com is toping off. It wants to spread its reach. I really don't think there will be any crossover between Oculus and Facebook, just like there isen't any crossover between Windows and XBox.

Windows and XBox have a strong crossover in DirectX

Not to mention that XBox is powered by a modified version of Windows.

Re: Facebook acquires Oculus VR

#338
post #290
post #200

Earlier quoted context omitted.

Not like there were many positive comments about Nest and Google, IIRC.

I'm unsure what FB is thinking here. Do they plan to make Facebook a VR site? Do their games need more immersion to be addictive? Google acquiring Nest has obvious plan. Make Android based devices with highly usable GUI.

I'll make you a gentleman's bet that Facebook is thinking about eye tracking.

Google acquiring Nest has a plan: collect data on electricity usage, presence in house and have a basis for inferring what people are doing generally all day.

Re: Facebook acquires Oculus VR

#339
post #115

OcculusVR is dead. Can someone make a new Oculus VR that focuses on video games and not enabling Facebook to control everything you see. Get on it.

Sony's "Project Morpheus" is supposed to be on par with the current Oculus kit and it's explicitly intended to pair with the PlayStation 4.

Too bad Sony is chucking everything not in their core business model overboard so they don't sink. That includes gaming.

Re: Facebook acquires Oculus VR

#340

Earlier quoted context omitted.

I expect Carmack is the sort of guy to say "fuck your golden handcuffs, I'd rather work on interesting problems". If it turns bad he'd go.

I expect he will have a similar situation that Ray Kurzweil has at Google.

What does that mean?
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