I still wonder if the lowpoly/ps1graphic trend is real. I believe making games "the old way" is so cheap because of today's tools, that it might be viable to make such games.
Why old games never die, but new ones do
331–335 of 335 posts
Re: Why old games never die, but new ones do
#332Earlier quoted context omitted.
BFV and 6 and all that are just bad tbh, I can’t imagine a competitive BF1/5/6 etc scene at all- it’s either aim assist hell, or just lowest common denominator of a gaming experience that stuffs you with stimuli and leaves 0 room for any tactics and communication let alone strategy. For BF1942 adjacent experience try Hell Let Loose it’s really quite brilliant (and modern)
In fact Hell Let Loose is a direct copy - or let us just say homage - of the Reality Mod for Battlefield 3. It's a fantastic game because its roots are in fan made enhancements to the already fine Battlefield games of that era. I'd call it the thinking persons Battlefield. On the other hand if you want a fun, borderline infringing clone of Battlefield 2042 give Delta Force a try. BF 2042 has about 8,000 daily players…
Tarkov is probably the deepest / most engaging FPS of the last decade if not more, so I didn’t really consider its clone - EFTs greatness comes not from its extraction shooter formula but from the unprecedented attention to detail that puts GTA environments to shame. GTA has the macro at, let’s say “district scale” but EFT is unparalleled at street / house scale. It’s the first game where traversing levels makes me at least think about my actions in the context of real world navigation and not game navigation.
I think it’s thanks to: no map, the detailed design, and the fact that many areas are modeled after real locations. It really is quite crazy.
Re: Why old games never die, but new ones do
#333It's normal for achievement in any given genre to have a golden age. It can happen at any time and for mysterious reasons, but I think it is very common to have a golden age right when something new begins to mature and gain cultural momentum. I think that happened with cars and airplanes and movies and TV, to name just a few examples. Why do video games kinda suck now, compared to the 90's? I mean, same reason as Hi…
Interesting perspective. What media would you say is in its golden age today?
Some times are better than others, and I can't tell whether we're in a lull or I just have a case of "getting older" and "kids these days". ;)
I will say that golden ages are typically identified retrospectively. Things get better until they get worse, and then you look back. Like the article, I certainly look back to the 90s as a golden age in gaming in certain ways, but at the time I didn't think that. At the time, I just thought everything was awesome and there was no reason for the party to ever end. What feels like that now?
Re: Why old games never die, but new ones do
#334Re: Why old games never die, but new ones do
#335Earlier quoted context omitted.
Interesting perspective. What media would you say is in its golden age today?
You tell me. What's awesome right now? :) Some times are better than others, and I can't tell whether we're in a lull or I just have a case of "getting older" and "kids these days". ;) I will say that golden ages are typically identified retrospectively. Things get better until they get worse, and then you look back. Like the article, I certainly look back to the 90s as a golden age in gaming in certain ways, but at…