Earlier quoted context omitted.
> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.
By what the OP describes, these devices could become a limited but perhaps “profound” replacement for flying thousands of kms to have a holiday. Or to have “power holidays” similar to a Power Nap, where you use an VR/AR device to relive a holiday for 5/10 mins. Or to have “preview holidays” to experience a destination before booking a flight there. If travel agents still existed, then they would be a perfect market f…
Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all.
People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it with telepresence.
I'm not sure what VR offers here that web panoramas, detailed photos and customer reviews don't.. there's a marginal advantage there perhaps but it feels like a $250-300 peripheral rather than a $kk investment.