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Coding in Vision Pro

willem.com

331–340 of 465 posts

Re: Coding in Vision Pro

#331

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

The way I see it, by the time AVP is available in Europe, there will probably be sufficient data from US users to give me an idea as to if it’s worthwhile. So far hearing vastly mixed reviews about its “balance” on the users head - when I wear night vision goggles or similar devices I have to use a counter mass at the back of the helmet to make it comfortable. It seems the AVP doesn’t have such a balancing weight?

I was thinking that it might be possible to mount the battery to the back of the headset, like you see on various other headsets, which might counterbalance it. But because so many keep talking about how heavy the headset already is, I think this might introduce new issues, especially if you turn your head quickly.

Re: Coding in Vision Pro

#332
post #211

Earlier quoted context omitted.

Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too. I ended up returning mine. This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely no…

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

Isn't aluminium better for longevity/reliability?

Re: Coding in Vision Pro

#334
post #281
post #240

Earlier quoted context omitted.

Interesting. I have a Studio Display and it just feels like a huge compromise. There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine, which isn't that much cheaper. My last monitor was a 27" LG QD-OLED 144Hz 4K display. I LOVED that display, but text wasn't sharp because of the Retina resolution problem. I also have a semi-professional we…

BetterDisplay lets you set fractional resolutions for any displays on Mac. While this seems like a compromise, it lets you scale the ui to you preferred size independently of the native resolution. I use my 5k display at 85% which is a bit easier on my eyes than native 100%.

I've tried a few apps including better display to find a better resolution for my portable 16 inch monitor. It does allow you to set the resolution you want, but it's a bit blurry.

No way to really fix it, it's just another Mac shortcoming. Using resolution to scale the UI is not a compromise, it's a mediocre workaround.

Re: Coding in Vision Pro

#335
post #211

Earlier quoted context omitted.

Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too. I ended up returning mine. This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely no…

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

aluminum is not an especially heavy material

Re: Coding in Vision Pro

#336
One thing that immediately jumps out to me is that he had to increase font size a lot compared to what you'd use on a normal screen.

I wager the guess that this is due to the "low" resolution that HMDs have. The last HMD I used was a HTC Vive Pro and there I could still see individual pixels. I have "high resolution eyes" (150-160% vision), but still I would assume that the resolution is still too low to render sharp text at a distance.

Re: Coding in Vision Pro

#337
post #88

I find the comparison to "headphones" for your eyes really interesting because it might provide a long-term view as to the Vision Pro's place on the computer market. Desktop speakers and Hi-Fi home stereo equipment are obviously still a thing today, and, in a few generation (and with the advent of more competition), the case of bigger desktops (and possibly laptops/tablets) might be analogous to today's headphone-lou…

I don't know if it's intentional, but it's a reference to a Steve Jobs quote from 2005: "Headphones are a miraculous thing. You put on a pair of headphones and you get the same experience you get with a great pair of speakers, right? There’s no such thing as headphones for video. There’s not something I can carry with me, that I can put on and it gives me the same experience I get when I’m watching my 50-inch plasma…

Man, declare that headphones are the same experience as a great pair of speakers, he really was mainly a salesman

Re: Coding in Vision Pro

#338

People spending 3.5K to code is peak capitalism. Yes, I am exaggerating a little bit, but frankly coding like this is kinda silly, you don't need this headset to fancy manipulate text presentation when the really important thing, the abstractions, are in your brain.

I've spent that much on laptops before. I don't think it's excessive to spend that on a device that you use every day to earn a large income.

Re: Coding in Vision Pro

#339

Earlier quoted context omitted.

Yeah, I really like the Macbook and the iPhone, but basically everything else apple produces is pretty shit these days, even the airpods are just alright (I mean, the audio quality, design, and form factor are amazing, but they are super buggy and there are better wireless earbuds for the price). It would be a great shame if a secure, well designed, easy to use computer loaded with a custom-built, well supported unix…

Why does anyone like wireless headphones? 3 different pieces to track, have to constantly be on charge, and pricey at that. I ended up finally buying some iems

That’s wildly different from my experience. Never lost the pieces or had to “track” them and the charge lasts for longer than I can comfortably listen to something without a short break.

Being tethered to a phone or computer with a wire that pulls, catches, and makes rubbing noise through your ears is truly an awful relic of the past.

Re: Coding in Vision Pro

#340

I rented a Quest 2 a couple of years ago to try out programming in it. I’d read a post someone made about his spending 8 hours a day in it. For me it wasn’t quite enough. The fresnel lenses make “God rays” at the edges and the text was readable, but not pleasant to read. I’m planning sometime to try the Quest 3. The Vision Pro seems like it might be the best option because it’s purpose built for that. Also I’m a Mac…

> I’d read a post someone made about his spending 8 hours a day in it.

https://news.ycombinator.com/item?id=28678041 ?

Might be worth comparing to for those who've tried the AVP.

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