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Spain lives in flats: why we have built our cities vertically

especiales.eldiario.es

331–340 of 457 posts

Re: Spain lives in flats: why we have built our cities vertically

#331

Earlier quoted context omitted.

Do you get a lot of snow? How do you deal with snow accumulating in the centre?

The only way to deal with it is to make "mountains" in more open spaces (squares, large intersections, ...). You can't really take it out.

Fortunately, the courtyard itself is an open space, so long as you keep the paths to doors reasonably clear.

Re: Spain lives in flats: why we have built our cities vertically

#332

Earlier quoted context omitted.

I live in a modern mid-rise in Dallas. Same experience. Most noise comes from people in the hallways because a solid wood door does not insulate sound. Traffic noise could be improved with triple pane windows, but really it's just un-restricted mufflers that penetrate, and that should be handled by the city.

Anecdotally, I've heard the opposite about a lot of the new 5-over-1's going up in the bay area. Several people I know that have moved into recently-built units have complained that they can hear far more neighbor noise than they used to in their old units. This also seems to track with my experience -- I live in an older unit and can only hear my adjacent neighbors when they slam their front door, or when they're ha…

There's often not much insulation requirement between units because the entire building envelope is what carries the main insulation, so it's builder's choice if they want to noise insulate above and beyond the firewall requirements.

The worst in my experience has been units originally designed for rich quiet people that now are being rented by families.

Re: Spain lives in flats: why we have built our cities vertically

#333

I find the ideal building height to be up to 6 floors at most - anything more makes the streets start to feel a bit too claustrophobic and the area less "neighborly".

Building comfort is really a function of height divided by roadway width and surrounding open space. What makes a single lane road claustrophobic might be light and airy on a six or eight lane road. Central Park is surrounded by skyscrapers but is plenty airy.

There are also strategies, like setbacks, to make the building massing less imposing and obvious to the person at street level, who at the end of the day is walking with their head straight, not craning up to the sky.

Re: Spain lives in flats: why we have built our cities vertically

#334
post #153

Earlier quoted context omitted.

We can look at "prosperous" (let's find some happiness index) countries that have seen declining population for a while. Japan comes to mind. It's not like Japan deteriorated into some extreme poverty because of it, right? So maybe it's not that bad, "to be in decline" (in population number, or related GDP), as we are meant to believe?

give it time, they will have issues taking care of their aging population without a sufficient number of people of age that can provide economic output and care. It's a problem that eventually fixes itself but until we work through the "backlog" it will be pretty painful.

Do we have examples of this? I know these arguments, but I wonder if that will really happen. Maybe public care will shrink, but still many of the aging boom generation will afford private care, or not need much of it.

> ...pretty painful.

How will the subjected population notice that you reckon? Prices change, sure, but many of us on earth also live in a lot more luxury than 200 years ago: so we have some fat on our bones.

Re: Spain lives in flats: why we have built our cities vertically

#335
post #72

What's interesting is that the Netherlands is pretty low on the list of countries with the highest percentage of people in collective dwellings (at 21% vs Spain's 65%, only the UK is lower), even though it's one of the most densely populated countries in Europe. I suppose that's the result of the mentioned "mushroom neighbourhoods"? Great visuals btw.

In the Netherlands an exceptional high percentage of houses are social - so they should not be expensive. But most of them are single family houses connected 'rijtjeshuis'. Think of them as flat buildings flipped over. I can imagine with the countries muddy soil it was the cheaper solution to build this way. About weight, you can see the strength of the soil in the historic buildings. Like Delft: 3 stories high. Zaan…

> But most of them are single family houses connected 'rijtjeshuis'. Think of them as flat buildings flipped over.

Usually known as terraced houses, townhouses or row houses in English.

Re: Spain lives in flats: why we have built our cities vertically

#336
post #164

Earlier quoted context omitted.

“We made it terrible for our own people to make families, but don’t worry! We can keep the party going by importing loads of people due to economic forces!” Sounds so incredibly shitty. If an economic system works so poorly for people they have to be imported (I.e. locals who want to form families can’t) it should be dismantled. I care about “global capital” far less than I care about my compatriots ability to form s…

> If an economic system works so poorly for people they have to be imported Interesting thought. The notion that GDP population has to grow comes comes from that economic system. The problem is that the economic system dictates policy to such a large extend that democracy is a farce. > I care about “global capital” far less than I care about my compatriots ability to form strong families. +1 > We should absolutely be…

i meant "GDP x population"; messed with the formatting.

Re: Spain lives in flats: why we have built our cities vertically

#337

Excellent storytelling, fluidly integrating geospatial data and other visual elements and statistics in a smooth flow. Who knows, maybe one day such a "visual space" inside a browser would be interactive, a Google Earth type of thing as far as navigation goes, but with data queries that allow on the fly to populate various widgets. An expert could livestream a story or "save" it for later publication.

The New York Times regularly have this flowing style of stories. It is often quite impressive. Once they did a simple flowless scroll type of story called 78 long minutes, about a scared police force during a school shooting. Very impressive, you keep thinking do something! while reading and scrolling. https://www.nytimes.com/interactive/2022/05/28/us/school-sho...

[flagged]

Re: Spain lives in flats: why we have built our cities vertically

#338

Earlier quoted context omitted.

Do you get a lot of snow? How do you deal with snow accumulating in the centre?

The only way to deal with it is to make "mountains" in more open spaces (squares, large intersections, ...). You can't really take it out.

Montreal takes it out with huge trucks https://www.youtube.com/watch?v=sNqPtNO8B5A

Re: Spain lives in flats: why we have built our cities vertically

#339
post #294

Earlier quoted context omitted.

Sounds like hardware rendering is not working for you. No need to blame that on the website.

Hardware rendering, lol? It's just a website, not a video game. My system is quite powerful. At least high-res OpenArena runs like a charm. Why do I need GPU to access the information - that's the question. What did they do so the website works worse than a 3D video game? Obviously I am missing something.

OpenArena is really old by current standards, I don't know what you are trying to prove here.

Re: Spain lives in flats: why we have built our cities vertically

#340
post #294

Earlier quoted context omitted.

Sounds like hardware rendering is not working for you. No need to blame that on the website.

Hardware rendering, lol? It's just a website, not a video game. My system is quite powerful. At least high-res OpenArena runs like a charm. Why do I need GPU to access the information - that's the question. What did they do so the website works worse than a 3D video game? Obviously I am missing something.

The animated map focus actually helps convey geographic information.

I think you just have some hardware-software conflict issue.

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