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Apple iPhone 15 Pro and iPhone 15 Pro Max

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331–340 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#331
post #52

I'm excited for the most silly pedestrian reason: Because I detest the Apple 'DRM' chip that is implicit in Lightning even when used just for charging. I call it "DRM'd Electricity." Choices of cables we've had for the whole existence of the iPhone: • Apple cables, $20-30, not even nice, cheap plastic with poor strain relief, work reliably until they succumb easily to damage • Licensed (like Belkin), $20-30, nicer, w…

But now you'll get into the fun USB-C -land, where two USB-C cables can have wildly different capabilities with no external way to check it :)

One cable might only support power, one might only be for data and one supports USB-PD up to 120W. How can you know? By trying them all!

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#332

USB-C supporting writing ProRes video and photo files directly to external storage is something I did not see coming. That's Apple actually undercutting their own storage upgrades... what is going on?

They also increased the smallest storage size for the 15 Pro Max to 256 GB, which is a welcome change.

They just dropping the 156GB Pro Max SKU. The 15 Pro Max's starting price is 100 USD more than the 14 Pro Max's starting price.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#333

Earlier quoted context omitted.

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

It seems so immensely cynical. The latest-and-best Apple Event PR is in a car crash with the reality - from a gaming POV, the iPhone is a platform for user addiction. I've been watching people around me and the amount of time everyone seems to spend tapping away at a phone, head down, is like something out of a dystopian movie. The game addiction market must be worth billions to Apple. For all the environmental and o…

People talk about Gen-Z having the most depressed/suicide driven people of any generation and they largely came of age after the smartphone took over.

At the same time, the advent of a professional easy to access camera in everyones pocket transformed the world: Arab spring, George Floyd, everything we are witnessing in Ukraine. Made possible thanks to the ubiquity of the same device that causes a lot of harm.

>I also think the colour scheme is quite cynical. Pastel shades on the base model for the - let's say - less technically-oriented users. Strong blacks, whites, and metallics for the hard-core performance nerds who want that Pro tag.

I think they do pastels every other year no? And a lot of people buy Pros: all the "influencers" treat it as a tool to earn income so of course they prefer the best device of them all, I dont think they are actually looking at the specs though.

I though the hard core nerds buy things like the Pixel phones or the ASUS ROG type phones?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#334
post #45

Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png

It's not the same physical module. The physical aspects they list (megapixels, aperature) are the same, but the actual 48MP sensor they use is improved.

"iPhone 15 pro features a more advanced 48MP main camera, with an even larger sensor than iPhone 15 [and therefore iPhone 14 Pro]. The camera includes a new nanoscale coating to reduce lens flare."

See here: https://www.youtube.com/live/ZiP1l7jlIIA?si=FFSYTVqY0unVRSqu...

They also mention it enabling new focal lengths and better low light performance.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#335
post #241

Earlier quoted context omitted.

Steam also takes 30% from the first $10 million in sales, so I'm not sure what it is about the app store that incentivizes this. The incentives are arguably identical on Steam. I think it has more to do with the nature of the device (Touch controls, people using it on their bathroom breaks, etc) than it does with any economic situations.

To be fair, steam offers a massive amount of goodies on top, including a built in mod store, tools for multiplayer, forums, and many more. I'd argue that the platform is worth at least 10% if used to it's fullest (and after a certain threshold the 30% goes down anyway — though imo it should start low for small studios) The same cannot be said for the app store. Save from basic DRM (steam has this), leaderboards (stea…

For me mods and multiplayer are worth more than 10%. That said, I also play multiplayer games on the AppStore, although the Game Center friends functionality isn’t as good as Steam’s.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#336
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

Anybody remember GeoDefence or Tap Tap Revenge?

These weren't hidden gems either, these were front and center promoted links in the App Store. I'm sure it's possible to find experiences like these in modern games, but I've given up hope long ago. I don't have time to sift through the trash.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#337

Earlier quoted context omitted.

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Eh, the GPU changes with ray tracing were supposed to land last year as part of A16 but heat issues required them to pull it. The bright side is that if you are on a yearly release cadence then you don’t let one thing slip the whole SOC (assuming, as Apple does, that you have a risk on and risk off design going simultaneously). Your are right on that the Vision Pro will have a M3 not M2.

>Eh, the GPU changes with ray tracing were supposed to land last year as part of A16 but heat issues required them to pull it.

Where did you read about this? Is there some publication that publishes insights into things like this?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#338
post #107

Earlier quoted context omitted.

The Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.

The regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.

USB 2.0 vs 3.0 has nothing to do with power delivery.

The only meaningful difference between 2.0 and 3.0 for the iPhone use-case is transfer speeds, and the simple reality is that the overwhelming majority of iPhone owners only use a cable to charge their phone, not to transfer data on/off it.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#339

Earlier quoted context omitted.

I'd assume the non-pros will remain on USB2, and that serves as a segmentation feature. Especially since only the pros can shoot in ProRAW and ProRES. On iPads, the "base" iPad is on USB2 speeds, the mini supports 5Gbps, the air 10, and only the pro supports 40Gb USB4. And while SoC differences could explain differences between the iPad (A14) and Mini (A15), the 5th gen Air uses the same SoC as the 5th gen Pro which…

It's a bit more complicated than that with the iPads. The Mini supports 5Gbps but only as USB Host mode. If you hook it up to a computer as a USB client, it'll still be USB 2.0 [0] If you're familiar with the Raspberry Pi 4, those do the same thing. That SoC supports USB 2.0 client. The USB 3.0 host is done through an external (to the SoC) USB controller, a VIA Labs VL805. That's what the Mini and iPad Pros have done…

I have an iPad Pro 11-inch 4th gen and that supports Thunderbolt/USB 4 but when connected as to my MacBook Pro it shows up as USB 3.1 at 10 Gbps. So that is correct.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#340
post #11

Earlier quoted context omitted.

I really wish Apple let's you develop apps on Linux/iPad/iPhone.

One third of your wish is already answered. You can develop apps on the iPad.

Show me one serious iOS developer who's using an iPad as their primary dev machine.
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