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More than 75% of Steam games tested are playable or verified on the Steam Deck

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Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#331

Earlier quoted context omitted.

Outer Wilds was an incredible, absolutely unforgettable experience for me. What didn't you like about it?

Outer Wilds gave me plenty of enjoyment, but isn’t a favorite. I got through nearly the entire game on my own. Near the end there were two sequences (the collapsing ground area and the sandy/thorny area) where I knew roughly where I wanted to go, but making a single mistake meant restarting from scratch, then sitting and waiting about eight minutes for the stars to align so I could try again. I finally resorted to a…

Fair Enough! I agree with you there, and I did drop the game once for a week or three because I couldn't nail platforming sequences. My memory just erased those bits and focused on fun parts :->

Can you let me know about Tunic? I first heard of it literally yesterday when I googled for "Zelda but on Steam Deck"...

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#332

It's an impressive technical achievement, no question, but we're bedeviled by elusive crashes that seem to be exposed by some nuance of the Proton (WINE) emulation layer (at least 2% of our game crashes and at least 25% of our launcher crashes which is disproportionate given that only half a percent of our players are using some version of WINE). So I wonder about the metric for "playable" -- is a 4x greater chance o…

> but we're bedeviled by elusive crashes that seem to be exposed by some nuance of the Proton (WINE) emulation layer (at least 2% of our game crashes and at least 25% of our launcher crashes which is disproportionate given that only half a percent of our players are using some version of WINE).

Do Windows games work on Linux? No, there's little Valve can do to change that, bless their hearts. But it's a very Reddit Social Media friendly statistic. It doesn't square with the reality from people like you, who actually make games with an audience.

And anyway, if you want to build for Linux, use Unity, so Proton is kind of a moot point, and also, you'll be doing that to sell on Switch anyway, porting your game like Vampire Survivor, Slay the Spire, etc. did, if you care about that audience. Vulkan will be fully deprecated before Proton can substantively reimplement enough Windows for non-middleware games. And anyway, Vulkan is awful, it's poorly supported by all the vendors, including Valve's own, but again, it doesn't matter.

The bigger picture: Steam already sells so many copies of games to so many people who spend 0 minutes playing those games. The idea of playing a game is enough to sell it. So in a sense, does it matter if your game doesn't work for the people who bought it? Like in the sense of objective reality?

RGB? People buy that stuff. It wouldn't be on everything if it didn't sell.

The Steam Deck is a cozy idea of gaming people like to buy. They could also blow $300 on a video card overpowered for playing Overwatch and League. These trends don't make sense in an objective reality, but the product is already psychological for so many people.

Brad Wardell, pariah and guy who was, ultimately, totally utterly right, figured this out ages ago:

> You focus on people who buy your stuff... One of the jokes... is how "ugly" WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place.(https://forums.sinsofasolarempire.com/303512/piracy-pc-gamin... 2008)

And anyway, who cares? At the end of the day, you go and buy Windows on your handheld. Would people spend $15 on an OEM license of Windows for the Deck to have their games not have this problem? Probably. It is good for the planet that Valve is trying to make WINE emulation work, but it's not doing anything for the consumer - Unity is, middlewares are - and it's not doing anything for the game developer - more games would sell if it was just Windows - so really, pass your judgement in an objective reality. I really don't see the point of DXVK.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#333
post #259

Earlier quoted context omitted.

>Failed Experiments Lessons Learned. The Steam Deck is the culmination of previous iterations. Even with the flop of the Steam Machines, The Steam Controller and Steam Link have ended up as Cult Classics, and there is the possibility they'll get revisions down the line, even if they end up minor niche releases.

I'm still beating myself for not ordering a half dozen Steam Controllers when they were selling them at crazy low prices to get rid of their stock.

Oh don't beat yourself up about that. They ran out of stock right away and lots of people that ordered one got a refund instead.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#334

Earlier quoted context omitted.

Outer Wilds was an incredible, absolutely unforgettable experience for me. What didn't you like about it?

Outer Wilds gave me plenty of enjoyment, but isn’t a favorite. I got through nearly the entire game on my own. Near the end there were two sequences (the collapsing ground area and the sandy/thorny area) where I knew roughly where I wanted to go, but making a single mistake meant restarting from scratch, then sitting and waiting about eight minutes for the stars to align so I could try again. I finally resorted to a…

You can nap at any campfire to fast forward time, by the way.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#335
I suspect the metrics are actually better than reported.

For example, Skul: The Hero Slayer[1][2] is a relatively popular indie game whose Steam Deck compatibility is officially "Unsupported" because "graphics settings cannot be configured to run well", but if you ignored the warning and installed it anyways, you'd be scratching your head in confusion trying to find anything broken compared to PC. Imagining NEOWIZ/SouthPAW Games is liable to have lost quite a bit of revenue because of this seemingly incorrect compatibility listing alone.

[1] https://store.steampowered.com/app/1147560/Skul_The_Hero_Sla...

[2] https://steamdb.info/app/1147560/charts/

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#336

It's an astonishing achievement from Valve. The plug-and-play nature is truly miraculous...I expected to have to do a ton of hackery to make games work but the vast majority of things I want to play work great out of the box. I'm a very happy Deck owner from day one, despite having a relatively powerful gaming PC and a Switch. As a dad with two very young kids I don't get much time for gaming, but the Deck helps me f…

> I expected to have to do a ton of hackery to make games work but the vast majority of things I want to play work great out of the box

This was my first sentiment as well, but found myself in the same exact position as you. I almost was a little disappointed because I was looking forward to playing with the underlying OS, but even some of these heavy AAA titles run really smooth considering the hardware they employed for the deck.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#337

It's an astonishing achievement from Valve. The plug-and-play nature is truly miraculous...I expected to have to do a ton of hackery to make games work but the vast majority of things I want to play work great out of the box. I'm a very happy Deck owner from day one, despite having a relatively powerful gaming PC and a Switch. As a dad with two very young kids I don't get much time for gaming, but the Deck helps me f…

I think they're to be commended on focusing in areas that aren't obvious, but have a lot of benefit. My immediate example for this is 'gamescope' . It's like a mini compositor that really improves the edges between X/Wayland For those using Linux outside of a Deck, look into setting it up!

Wow Gamescope[^1] looks great! Definitely going to install this on my main system for playing games that like to wrestle with displays and resolution!

[^1]: https://wiki.archlinux.org/title/Gamescope

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#338
post #9

For people that own a Steam Deck, how do you like it? And how do you use it? I would like to talk myself into buying one, but I can’t think of a decent use case.

It's great, I've been using it for my long hour 45 commutes by train and I can usually get there and back without a charge (but cutting it close).

I've been playing Nier Automata & Devil May Cry 5. Both on pretty good settings but I've locked the refresh rate in the decks settings to 30fps and lowered the TDP of the processor per game so they both run at a smooth 30 while drawing as little power as possible. It's great for the commutes.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#339

Earlier quoted context omitted.

Even in the US drive-ins are a relic of another time and most of them have closed. They were most popular from the 1950s to the 1970s.

Everyone should make the effort to support the ones that are left. Going to them is an event, and affordable.

"Going to them is an event, and affordable."

Hmmm.... So is bull fighting but most of us refuse for various ethical and moral reasons...

Maybe we should treat a giant parking lot that goes unused for 99% of the time, and requires people to use polluting transportation when they could use public transit to go to a theatre, as the giant unethical mess it is, eh?

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#340
post #114

Which also means they are running on Linux. This is mind-blowing.

Which makes me both happy and concerned. On one hand, I am finally able to use my main computer for gaming without having to deal with dual booting nor emulation (in the VW sense). On the other, Proton completely kills native Linux porting. Amnesia The Bunker being released only in Windows despite the developers' long story supporting Linux was likely influenced by this.

On the other hand, I have Linux releases from GOG which no longer run (sadly, I cannot remember the specific example where I first encountered this). It is expecting some specific version of library X. Theoretically, I could run it if I booted up an older Ubuntu release (assuming I could still install all of the dependencies/drivers?).
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