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The Password Game

neal.fun

331–340 of 540 posts

Re: The Password Game

#331
post #225

Managed to make it almost all the way to the end! Note that "is this your final password?" is not the last challenge, despite it being the last thing on the lists other people have posted. Afterward you're asked to retype your password which is almost impossible to do, given that it's in various sizes (with any zeroes at font size zero) and partially in windings. I recommend copy/pasting before you get there. It does…

yeah, just lost at that point too, didn't have my password copy pasted anywhere :(

I guess I should have been wary of a confirm password phase. i even wrote a tiny auto hotkey script to keep feeding that stupid chicken for 40 minutes while I waited for time to tick from 8:20 (I didn't have the password ready yet) to 9:01...

Re: The Password Game

#332
post #225

Managed to make it almost all the way to the end! Note that "is this your final password?" is not the last challenge, despite it being the last thing on the lists other people have posted. Afterward you're asked to retype your password which is almost impossible to do, given that it's in various sizes (with any zeroes at font size zero) and partially in windings. I recommend copy/pasting before you get there. It does…

How do you solve the time issue - does it lock in the time at the moment you complete that rule, or do you need to keep updating the password with the new time? Also, is the time UTC or time zoned?

You need to keep updating the password. It's time zoned. Basically you have to plan ahead as to what time you want your password to be submitted at and get every other rule satisfied before that time.

In my case it was 8:20 and I had a sum of 15 so I fixed my password in the next 20ish minutes and set the target time to 9:01 at the earliest and spun up an auto hotkey script to paste the food for Paul every 20ish seconds (in reality I think it eats faster than that)

Re: The Password Game

#333

A warning to future players: I got to rule 16 and was given an egg named paul that I had to keep safe. Then on rule 18 a fire (of emojis) broke out in my password, killing paul and ending the game. Dont be like me, keep Paul safe.

I killed Paul when trying to get the atomic numbers to equal 200. My plan was to add "H" until the rule was satisfied. Then, I thought I accidentally went past it, so I started holding backspace. I went too far.

Re: The Password Game

#334
post #318

I'm stuck at the atomic numbers rule... Does someone know how to solve it?

Because of the personalized nature, you can end up with elements that make it impossible. For example, "VII" and "V" is forced by Roman Numerals needing to multiply to 35. Then, my chess puzzle was "Rf7+" The atomic numbers - V: 23, I: 53, Rf: 104 2×23+2×53+104 adds to a number over 200, which is frustrating because it seems like there should be a trick, or it should at least be solvable

you can just use switch to XXXV. No I needed.

Re: The Password Game

#335
If you use duckduckgo to search for youtube videos that's the easiest way over that hurdle because DDG will show the length of the video as an overlay for the thumbnail. Just search for "17 minute timer" or whatever is the closest but less than the length you need. Make sure to sort by short/medium/long as well to limit it to the proper window.

Made it to "the length of your password must be included in your password" and decided to throw in the towel.

Re: The Password Game

#336

Earlier quoted context omitted.

Should be pretty easy, since you can check the generated password against all the criteria. Making it fast might be difficult though

I don't think it's easy. Verification is much easier than generating correct solutions for this. Looking at the JS, these rules use RNG such that you can have an inconsistent or impossible password. E.g. if the only youtube video URLs that work with your duration have roman numerals that multiply above 35 in it you are hard stuck. Your youtube URL can also hard stuck your atomic number summation to 200 if it happens…

I wonder if something like quickcheck could be used to randomly generate characters which pass the criteria. I don't know how it would handle Paul though...

Re: The Password Game

#338
on rule 18: "The elements in your password must have atomic numbers that add up to 200." My element is "Na" and it says my roman numerals are a problem. They are "VI" and "IV". Not too sure where to go from here.

Re: The Password Game

#339

Earlier quoted context omitted.

Can you please tell me? I've been stuck on it for an hour and a half.... I really need help ;-;

tl;dr K = King Q = Queen B = Bishop R = Rook N = Knight Pawns have no letter . You append a "+" to the end when it is a check move You append a "#" to the end when it's a checkmate move You add an "x" when your move eats another piece . Examples - Moving a rook to g6: Rg6 - Moving a queen to d7 which eats a piece: Qxd7 - Moving a bishop to a3 which checks the opponents king: Ba3+ - Moving a pawn to e5: e5 - Moving a…

I learned more from your concise post than I ever have from articles, Wikipedia, etc.

Re: The Password Game

#340

Earlier quoted context omitted.

tl;dr K = King Q = Queen B = Bishop R = Rook N = Knight Pawns have no letter . You append a "+" to the end when it is a check move You append a "#" to the end when it's a checkmate move You add an "x" when your move eats another piece . Examples - Moving a rook to g6: Rg6 - Moving a queen to d7 which eats a piece: Qxd7 - Moving a bishop to a3 which checks the opponents king: Ba3+ - Moving a pawn to e5: e5 - Moving a…

I learned more from your concise post than I ever have from articles, Wikipedia, etc.

For Real. I finally understood chess notation.
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