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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#331

Earlier quoted context omitted.

What makes you think they aren't targeting gaming? They just didn't have anything to show yet, since none of the studios have one of these and Apple don't make games. I would imagine gaming with this will be great, you get all the benefits of VR without having to use one of those stupid motion controllers.

"Apple products" and "gaming" usually don't go in the same sentence. See: the last 30 years of the company.

Iphone games are massive portion of the gaming industry by units sold and even by revenue.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#332
post #319

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

This is what's concerning. A team that just spent years creating revolutionary hardware that is leaps and bounds ahead of the competition, who by far have the most context to come up with a killer app, could not come up with one. The best they could offer is reading articles in safari an enhancing the viewing experience of movies/shows/live sports. They should be bursting at the seams with out of this world ideas tha…

I think that we need new tools --- I'd love to see a 3D sculpting tool which uses this to show the 3D object to me in real space --- it'd be great for furniture design.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#333

Earlier quoted context omitted.

But that's silly, it can do all that and also have a killer app. I can already do all that traditional stuff on a macbook or ipad, and "have a screen anywhere", and those things are more portable because I can just sit it on the table instead of having to untangle A CABLE from my clothing and then find somewhere to place a headset that doesnt sit flat like an ipad or macbook. Then there's the fact that ipads and macb…

What’s the killer app for Apple Watch?

the wrist vibration alarm that won't wake up your spouse (unlike a phone alarm or alarm clock)

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#334

Earlier quoted context omitted.

"Apple products" and "gaming" usually don't go in the same sentence. See: the last 30 years of the company.

Iphone games are massive portion of the gaming industry by units sold and even by revenue.

You could say the same about Macintosh games in the 90s.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#335
post #312

Earlier quoted context omitted.

At some point the signals going to your brain won't be too different. VR + AI experiences have way more potential, and will greatly accelerate the trend of people mapping out their limbic systems.

>At some point the signals going to your brain won't be too different Tell me you've never had sex. Sex and VR porn no matter how realistic are words apart.

At some point your brain will be able to be tricked enough for you not to care about the difference.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#336

Earlier quoted context omitted.

> But people still do shoot movies There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones. Figures range from 500,000 to one million books published annually. However, if you include self-published authors you’re looking at close to 4 million new book titles published each year.

> There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones > However, if you include self-published authors you’re looking at close to 4 million new book titles published each year. Combining those, you claim that less than 4,000 movies are shot each year, “even including material shot by amateurs with their phones” . I can’t see how that can be true. Goo…

> And that still puts the bar higher than “material shot by amateurs with their phones”

When I talk about “material shot by amateurs with their phones” I was referring to independent very low budget movies, the modern version of Peter Jackson's Bad Taste, not videos shot by people at parties, they do not classify as movies IMO.

Should we also include in the book category people's personal diaries, internal companies documents, sportsbooks, wedding picture books, school yearbooks, etc.?

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#337
This thing reminds me of the Segway.

1. Seems quite cool in the demo but dorky in the real world.

2. Solves a problem no one really has.

3. Costs 10x more than most people are willing to spend.

4. Actual use case: Mall cops and tourists.

5. Some rich fanboy will buy out the entire inventory, use it outdoors, and fall off a cliff.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#338

Same pattern over and over, futuristic hardware, closed source software. This looks boring to me. I don't expect anything ground breaking from it. It's gonna be an iphone sticked to your eyes. Those big tech companies remove all the fun and excitement we used to have with new hardware. We know how it's gonna behave and it's limitation before it's released to the public.

You say you don’t expect anything groundbreaking and then compare it with arguably the most groundbreaking product ever

If you make a list of groundbreaking products that would include the light bulb, the bicycle, the refrigerator, the radio, the car, printed books, the newspaper, the TV, personal computers, mobile phones... The iPhone is great, but I doubt it could even make it to the top ten.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#339
post #63
post #54

Earlier quoted context omitted.

It's more than one order magnitude, less than two. So, plural!

It's less than one order of magnitude. 4 million vs. 24 million is a factor of 6, not 10.

4 vs 24 million is "about an order of magnitude", if you ask physics. We don't need to be accurate with that expression. And Log_10 (24/4) ≃ 0.78, it's not far away from 1.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#340

Earlier quoted context omitted.

Yes but what's your point? The movie market is comparable to the book market , probably larger. The video game market is much larger than both combined. Therefore the effort people put into making the complicated products (movies, games) pay off despite the initial expense.

> The movie market is comparable to the book market, probably larger Only for a handful of titles though. Most movies lose money, they sell very little if not nothing at all. Most books don't sell as well, but it costed a very tiny fraction of the cost of a movie production to publish them. It's mostly a single person in their homes in their spare time. > Therefore the effort people put into making the complicated pr…

The politics of this are interesting. 3D movie and game content restores some of the exclusivity lost by amateur/phone content.

I'm not convinced that's a good bet. YouTube and especially TikTok exploded by going in the opposite direction.

But it's a move that could integrate Apple's movie and audio software, high end hardware (Studio and Pro), content studio ambitions, and now Vision Pro as a consumption device.

There's a lot more money in lowering the cost of entry to a new ecosystem than raising it. That's how the App Store exploded and drove iPhone sales, and how Amazon has a unicorn business just from self-publishing.

Going for the high end can work too, as long as the content and product are good enough. But it's a much tougher challenge.

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