> For legal reasons, I’m not saying the people who write this stuff are literally Lucifer in human skin. It’s just that, if I wanted to maximize human misery, I would 100% try to convince people to spend more time doing things they hate When Neil Gaiman and Terry Pratchett wrote Good Omens thirty years ago they already hit upon this idea when Crowley, a demon and one of the main characters, tries to explain to his fe…
Reminds me of Supernatural's Crowley optimizing hell to just be one big line where everyone just has to stand and wait. The simpler solution.
Excuse me but why are you eating so many frogs
331–340 of 361 posts
Re: Excuse me but why are you eating so many frogs
#332Earlier quoted context omitted.
On what grounds do you base your assertion that Civ is hyper-optimized to be addictive?
Not the person you asked, but I would guess the fact that "oh shit I forgot to sleep it's six o'clock in the morning" is a universal funny-because-it's-true joke made about all Civ games since forever? "One more turn syndrome"? Honestly, on what grounds would you deny that Civ games are addictive given this common knowledge?
> Honestly, on what grounds would you deny that Civ games are addictive given this common knowledge?
This also clearly indicates that you didn't read my comment before replying. I was exclusively referring to the claim that Civ games were optimized to be addictive - not that they "were addictive".
You know what other things are addictive, despite having no intentional design put towards that end? Scrolling Hacker News, the New page on Reddit (yes, I know that Reddit has a surfacing algorithm, and it's irrelevant to the New page), many other video games that don't have free-to-play models or any other optimization, reading comics, and many other things.
The fact that something is addictive for some set of the population does not imply that it was designed that way.
Re: Excuse me but why are you eating so many frogs
#333Earlier quoted context omitted.
A caviare sandwich sounds like a really expensive "sloppy joe."
Depends on the caviar. In Sweden caviare made with salt cod roe is a cheap and popular sandwich spread.
The aforementioned recipe from https://archive.org/details/saladsandsauces00murrgoog/page/n... says:
> Caviare is the roe of the sturgeon prepared under many formulas, the Russian being the best. Take a teaspoonful of caviare, put it in a soup-plate ; add to it a saltspoonful of chopped onion, a walnut of butter, and the juice of half a lemon ; work well together, spread on thin slices of rye-bread, press them together, cut the sandwich in two, and serve. Americans as a class do not like caviare.
According to Wikipedia, 1 salt spoon (ssp) = 0.25 teaspoon.
The other recipe book has caviare-lobster sandwich (species unspecified; I assume sturgeon), roe sandwich (salt herring), and two types of shad-roe sandwiches (shad). See https://archive.org/details/uptodatesandwich00full/page/12/m... .
https://en.wikipedia.org/wiki/Caviar mentions:
> In Scandinavia, a type of sandwich spread is available, made from smoked cod roe and other ingredients, which is referred to as smörgåskaviar (meaning "sandwich caviar"). Outside Scandinavia, the product is referred to as creamed smoked roe or in French as Caviar de Lysekil.
Perhaps the Swedish term "kaviar" doesn't overlap fully with the English term "caviar"?
https://en.wiktionary.org/wiki/kaviar#Swedish says:
1. caviar (roe of the sturgeon)
2. creamed smoked roe, Scandinavian sandwich caviar
while https://en.wiktionary.org/wiki/caviar#Noun says: 1. Roe of the sturgeon or of certain other large fish, considered a delicacy.
2. (figuratively) Something whose flavour is too fine for the vulgar taste.Re: Excuse me but why are you eating so many frogs
#334Earlier quoted context omitted.
> conquest, diplomacy, and economics can be practiced to perfection This is a ridiculous analogy. The vast majority of video games have so little application to the real world as to be effectively useless. This is relevant in the particular case of Dota 2, which, while an incredibly interesting game, has virtually no relevance to the real world. "Virtually" because if I say "no relevance" then pedants will quickly po…
Sid Meier's Civilization is considered one of the most influential computer games in history, in addition to being a critical and commercial success, and a pedagogical boon to humanity. The statements you make only reveal your utter ignorance to the subject at hand, as even the most cursory of web searches will squarely establish these facts. > particularly narrow field of video game development Video games are almos…
> Sid Meier's Civilization is considered one of the most influential computer games in history
An extremely subjective list with hundreds of viable candidates for it. What does "one of" even mean here?
> a critical and commercial success
Which, alongside "one of the most influential computer games in history", are all literally completely irrelevant to the topic at hand, which is "does it have educational value".
> a pedagogical boon to humanity
Citation needed. I've never heard anyone call Civ anything like this, let alone anyone who is a professional educator.
> The statements you make only reveal your utter ignorance to the subject at hand, as even the most cursory of web searches will squarely establish these facts
Incredible arrogance, the old trope "look it up for yourself", and blatantly false. You know what my very first result is for searching "most inflential video games of all time" on Google is? A list of ten games[1] that doesn't have Civ at all. My next result[2] puts it at position 73. Then another list of five games[3] without it.
The very fact that you consider these subjective opinions, which are literally the opposite of facts to be "facts" proves that you have no idea what you're talking about, nor the most basic understanding of logic. (the fact that you don't know what search engine bubbling is doesn't help either)
> Video games are almost bigger than TV, movies, and radio combined.
Which is, again, completely irrelevant, because (1) you're ranking those by some consumer metric, not educational value, and (2) every one of those are entertainment fields. Which is more important: video games, or the study of physics or history itself? (this is a rhetorical question, and again, regardless of the truth of these claims, they simply do not matter to the discussion)
If you seriously think that video games are at all comparable in educational value to actual education, then you better provide some extremely convincing evidence, because it's pretty clearly false at first glance.
To sum up: aside from the small part of your comment that is objectively false, this entire thing is purely subjective opinion with absolutely no substantiation whatsoever, in addition to being utterly irrelevant to the rest of the thread. Please make points that are actually related to the subject at hand.
[1] https://www.hongkiat.com/blog/greatest-video-games/
[2] https://www.animationcareerreview.com/articles/top-100-most-...
[3] https://www.digitaltrends.com/gaming/most-influential-video-...
Re: Excuse me but why are you eating so many frogs
#335Earlier quoted context omitted.
I don't doubt that you need to sell your soul to work for Goldman, but those two examples don't seem particularly striking to me. > We had multiple "partners" (super senior, old-school MDs) tell us: "At Goldman, there is not publically available org chart." Fucking dead wrong. I raised my hand at each of those bullshit meetings and said, "I'm sorry, but this is incorrect. There is a website where you can view and sea…
> It's not uncommon to show "propaganda" videos to new hires when they join a company And as a new hire it's interesting to get to know something where the company comes from. Often it makes it easier to endure some of the company's idiosyncrasies if you know their origins.
You will eventually learn what Peter in “Office Space” refers to it as ‘zoning out’ - you look like you’re watching the video, but you’re only doing just enough to get through the quiz at the end.
Re: Excuse me but why are you eating so many frogs
#336Earlier quoted context omitted.
Can you please link to evidence that Dota 2 has been "hyper-optimized to be addictive"? Because I've never seen any indication that that's what Value is doing to it, and that is highly inconsistent with my personal experience playing the game and interacting with its community.
I suppose it's all relative. Sure, it's not slot machine or [any recent lootbox game] levels of vile tricks, but come one, it's free-to-play . Of course it's trying to keep people hooked. I also know multiple people who had to cope with Dota addictions ruining their relationships and lives (although I do happen to know quite a few game devs, being a programmer living in Malmö, so that's a skewed demographic of gamer-…
No, it's not relative. "This game has been optimized for the explicit purpose of "engagement"/addiction"" is a statement that can be factually known to be true or false.
> but come one, it's free-to-play. Of course it's trying to keep people hooked.
That's an appeal to emotion without a logical argument behind it. The logical argument is that the survival of free-to-play games depends on the microtransaction revenue being higher than the cost to run the game. You know what directly contributes to the cost of running the game? People using the servers. Unlike social media platforms that monetize through time spent = ad impressions, free-to-play games do not want to maximize the amount of time spent playing the game, they want to maximize the amount of cosmetics that people buy, which is very different, and is not obviously connected with playtime in any research I'm aware of.
> I also know multiple people who had to cope with Dota addictions ruining their relationships and lives
...which happened to me! But, as someone who is struggling with an HN addicition: something can be addicting without being purposefully designed to be that way - addictive traits do not imply that something was designed to be addictive.
Re: Excuse me but why are you eating so many frogs
#337Earlier quoted context omitted.
Sid Meier's Civilization is considered one of the most influential computer games in history, in addition to being a critical and commercial success, and a pedagogical boon to humanity. The statements you make only reveal your utter ignorance to the subject at hand, as even the most cursory of web searches will squarely establish these facts. > particularly narrow field of video game development Video games are almos…
You completely failed to respond to any of my points about anything substantive except quarreling about how great a video game Civilization is using subjective opinions. > Sid Meier's Civilization is considered one of the most influential computer games in history An extremely subjective list with hundreds of viable candidates for it. What does "one of" even mean here? > a critical and commercial success Which, along…
Re: Excuse me but why are you eating so many frogs
#338I strongly disagree with the author. What brings me pleasure is playing strategic computer games. I was addicted to playing dota. I was playing 12-16 hours a day, which left no place for socializing, career, family, even basic self-maintenance suffered. Anything meaningful, art, self-improvement was cut. It's a disgraceful, shameful life. The meaning of life is not the blind pursuit of pleasure. We are humans precise…
Life is this amazing playground. We can choose our own values and work towards achieving those values, often to great success if we work hard. But, at the end of the day, what's most important is that we enjoy the moments along the way, and that's hard when you have a loud inner critic shouting at you.