Could I please get an overview of Epic's bad practices and decisions? Currently my frustration from this is rather unfocused—and mostly comes from Bandcamp being a couple heads above everyone else in terms of user-friendliness and having outstanding selection: from Gruuthaagy, Jungle Death and Mamaleek to big names.
Epic Games acquires Bandcamp
331–340 of 485 posts
Re: Epic Games acquires Bandcamp
#332Earlier quoted context omitted.
I too would have prefered seeing bandcamp stay independent but they were a privately owned company so that would have required a huge amount of idealism (which eventually wanes) or ambitions to compete with spotify. You can‘t always get what you want.
Personally I don't buy that line of argument. The endgame for a business is not a binary choice between acquisition or taking over the entire market.
If you don't sell, it's likely the large companies trying to buy you will copy you and use their piles of money to undercut you out of business (and if they don't, any VC backed startup can try).
So you either survive as small and unnoticed, or become big enough to be interesting (and then bought or killed unless you achieve absurd growth).
Tech is kind of a dark forest now (https://thoughtcatalog.com/christine-stockton/2021/02/heres-...).
I've worked for 2 companies that didn't sell and were obliterated this way.
Re: Epic Games acquires Bandcamp
#333Here's a thought. Maybe Epic's strategy is to fight Apple/Steam (Marketplace monopolies more generally)? They're already fighting Apple/Steam w/ gaming, maybe they're looking to have a music store already. I think undercutting fees charged by either could be a big win in their eyes.
Re: Epic Games acquires Bandcamp
#334Earlier quoted context omitted.
Yeah, as far as I can tell, they took a seed round and a series A and have been profitable since... 2014? If memory serves? If you look at their staff growth, it's been very slow and very steady. At the time of acquisition they were sitting in the 100-150 headcount range, which is modest for a company that's almost 15 years old. Given their claim of 207M to artists last year and their touted 18% average rev share, we…
> a sustainable lifestyle business A company with 100 employee isn't a lifestyle business. The term we used to use for that before VC swallowed the world and decided that anything less than a billion is chump change was simply "business". A 100-person company with millions in revenue is a successful medium-sized business. The only reason it doesn't feel successful and stable today is because we live in a unprotected…
Re: Epic Games acquires Bandcamp
#335This really sucks. Bandcamp has been my go-to store for buying music for a long time. No dark patterns, lightweight site, free previews, good terms for indie artists. I don't think I can ethically shop there anymore given Epic's ownership and business practices.
My favourite thing is that they have all sorts of social features so you can really engage with other fans and make lists and explore and do things... but you can also just ignore the hell out of that and buy some music that you like.
Re: Epic Games acquires Bandcamp
#336I don't know anything about Epic Games, but as a huge fan of Bandcamp, this feels like a bit of a drag. There's something about Bandcamp that seems exactly right. It's an open, fair and creative way to discover and publish music, that is really distinct from the rest of the music business. I'm struggling to see how that fits into a gigantic video game company. If it has to pull in so much money that it "moves the nee…
Re: Epic Games acquires Bandcamp
#337Re: Epic Games acquires Bandcamp
#338This is absurdly sad to me. I like to own my media (in the most practical sense that current IP laws let me do so). I run a Plex server and use PlexAmp as my primary way of listening to music, and my criteria are always this: * FLAC or similar, I want this to be a lossless preservation of what was on the best-available source. * No DRM. No mandated player. Just let me download a dang file. * "Real" flac: this is tech…
> Now I'm not sure what to do. Just FYI there's sites that take in What refugees
Re: Epic Games acquires Bandcamp
#339I am surprised slsk did not appear prominently in this discussion as alternative to share, own, collect lossless music. Is it due to its nature? It is certainly something of the past in terms of userbase but I can't imagine any of the services mentioned coming close to replacing bandcamp.
Re: Epic Games acquires Bandcamp
#340This is absurdly sad to me. I like to own my media (in the most practical sense that current IP laws let me do so). I run a Plex server and use PlexAmp as my primary way of listening to music, and my criteria are always this: * FLAC or similar, I want this to be a lossless preservation of what was on the best-available source. * No DRM. No mandated player. Just let me download a dang file. * "Real" flac: this is tech…
> Now I'm not sure what to do. Just FYI there's sites that take in What refugees
Also FTR I'm a heavy Bandcamp user and I'm disappointed by this acquisition.