Earlier quoted context omitted.
https://en.m.wikipedia.org/wiki/Civil_forfeiture_in_the_Unit...
That is designed to seize cash from criminals not from third parties they bought stuff from.
'50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
331–333 of 333 posts
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#332Earlier quoted context omitted.
> In practice, it may well be more complicated than that No, its not. If an account gets banned after an hour, all that happened is that the user got is 1 free hour of playing a video game. There are easier ways of pirating videos games than that. So really, thats good enough. You tried to claim "The fraudster scales up their account creation". And I am telling you, that if a fraudster wants to play a video game for…
I worked five years in the game industry, mostly on (guess what!) security and infrastructure for a Very Large F2P game. I was nowhere near game design or any part of the game loop itself, but I did a lot of work on our account system. > > In practice, it may well be more complicated than that > No, its not... You keep assuming that the information you already have is ALL of the relevant information about this issue.…
I already told you the answer to this.
There are easier ways to pirate a game than this, as getting banned after an hour is not a good user experience, and the user would be better off just pirating the game.
For which you had no response.
The only specific reason that you gave, which was "they could just make more accounts" I refuted by describing how it would be easier to just pirate a game.
And then you refused to address the refutation, because you didn't have a response.
If you didn't have any specifics arguments about that point you could have just said so.
Because I was talking about the actual, specific arguments, about why your previous statement of "make infinity accounts" was wrong, and you are now continuing on being incapable of giving a response to that specific statement.
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#333Earlier quoted context omitted.
Are you suggesting that there may be a human being on earth who has the tenacity to enjoy games while creating new accounts, pulling off successful bitcoin heists every 1-2 hours and risking losing their save games? And doing that forever ? This website is just surreal.
> Are you suggesting that there may be a human being on earth who has the tenacity to enjoy games while creating new accounts, pulling off successful bitcoin heists every 1-2 hours and risking losing their save games? Most of the “tenacity” parts implied there are automatable, so it's mostly about “can people enjoy the paid-for experience of a game with ephemeral rather than durable accounts”, which, well, really dep…