Earlier quoted context omitted.
Given the availability of tech like the Pi now, I wonder what it would take to build a modern, child-friendly device in the same spirit around it: something that offered a fun and instructive introduction to programming, in a box that was self-contained, safe and practically indestructible. Design a case with a sealed keyboard? Expose standard power and display connectors with robust ports? Write some child-friendly…
TLDR - Kids who want to learn to program already have access to the tools to do this... It's just that most kids don't want to learn to program. Wasn't this what the One Laptop Per Child (OTLP) project was trying to achieve? The problem is that when the ZX, C64 etc were around there was no alternative. If you wanted to play games, you could either shell out for more hardware and purchase the games on disk or cartridg…
There was a third possibility: you could figure out how the game worked and write your own version from scratch. I learned so much about programming by writing a Pac-Man clone on a ZX Spectrum simply because I didn't have the pocket money to keep feeding the arcade machines, or even to buy someone else's knock-off version on a cassette tape. I quickly got bored of typing in other peoples' programs from a magazine, much more fun to write your own.
My memory, it was generally true about the C64/ZX split being about gamers vs coders; however I did know some "Speccy" owners (generally with slightly-better-off parents) who had lots and lots of different games on tapes and did nothing but play games on the machine. Yes, I "borrowed" a lot of games by copying the tapes on an Amstrad dual-cassette stereo system (thank you, Sir Alan!) but I'm really glad that generally, scarcity of an "easy option" forced me into a place where I had to write my own code.