On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…
Or you could build actual things in an actual shed? This is the same impulse that drives people to build furniture, boats, and model train layouts. To me, the real physical objects are much more fulfilling.
When will virtual reality take off? The $100 bet
331–340 of 418 posts
Re: When will virtual reality take off? The $100 bet
#332I love listening to music in surround, but it requires time to fill a room with speakers placed just right.
A few years ago I tried my friend's VR setup. He had to set up a room just right, and the space had to be completely empty or you'd smack into things. I even smacked into a wall where some sensor wasn't calibrated right.
Even the economics of dedicating a large, empty space for VR means it's mostly for "rich" people. You could be middle class in the 'burbs and pull the car out of the garage to do VR... But what if you live in a tiny SF or NYC apartment? What about even denser living conditions outside of the US?
Re: When will virtual reality take off? The $100 bet
#333Earlier quoted context omitted.
Isn’t gaming a larger industry than the movies, driven largely by consoles? Seems like gaming had its iPhone moment a generation ago. Edit: gaming is larger than the movie and music industries combined
Yes it's true it's larger than books and movies, but games in the end just compete with other forms of media for customers' entertainment dollars. Unless we can come up with a use case for VR beyond gaming and fulfilling escapist fantasies. It will likely just be another contender for entertainment dollars. Smartphones on the other hand essentially made it possible to do anything a general desktop pc could do for peo…
It's sort of the inverse of the smartphone use case.
Is it there yet? Of course not. But if/when it does get there... that's a much more compelling use case than a smartphone.
Re: When will virtual reality take off? The $100 bet
#334I very much think that folks on HN are jaded by the long wait and the unfulfilled promises of VR. I recently picked up a Quest 2 as my first VR headset and I am blown away and convinced it is the future. The thing is, I also recognize that while it is already an incredible achievement, it's still probably 5-20 years from hitting its iPhone moment. By then, my initial excitement will have gone away and I'll have tired…
There will never be an iphone moment because its not a product useful to literally every person. Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited. I don't see why people are so obsessed with instant and explosive growth. Almost no recreational product has seen this kind of growth and they have all continued to exist just fine. VR is ready today i…
56% of US households have at least one gaming console.
Re: When will virtual reality take off? The $100 bet
#335VR is a magical experience but for me it just isn't worth the hassle. VR is going to have to get to the "pick up and play within 60 seconds" level of convenience before I spend any more money on it. Getting my glasses to fit correctly in the headset is a pain. Adjusting the focus when I put it on is a pain. Software that tells me everything is working fine when I have no picture is a pain. Setting up the play area ev…
If you haven't used a Quest headset then you should update your thoughts after doing that. It pretty much solves the points you raise.
Re: When will virtual reality take off? The $100 bet
#336Earlier quoted context omitted.
There will never be an iphone moment because its not a product useful to literally every person. Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited. I don't see why people are so obsessed with instant and explosive growth. Almost no recreational product has seen this kind of growth and they have all continued to exist just fine. VR is ready today i…
> Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited. 56% of US households have at least one gaming console.
Likely no consumer product will reach the success of the smartphone.
Re: When will virtual reality take off? The $100 bet
#337Every game I’ve played uses some hack to make up for the fact that I can’t just walk anywhere I want in the world they are presenting.
I don’t think this is a solvable problem, but I could be wrong. Occasionally a game will do a very good job disguising this problem, but I’ve never seen anything that hints at a solution.
We're getting the bottoms of our toes wet and calling it immersion.
Re: When will virtual reality take off? The $100 bet
#338VR won’t take off until they solve the movement problem. Every game I’ve played uses some hack to make up for the fact that I can’t just walk anywhere I want in the world they are presenting. I don’t think this is a solvable problem, but I could be wrong. Occasionally a game will do a very good job disguising this problem, but I’ve never seen anything that hints at a solution. We're getting the bottoms of our toes we…
Although even if this was technically possible, it would likely open up companies to massive potential safety issue related lawsuits.
Re: When will virtual reality take off? The $100 bet
#339I should have made a bet like that with the "thought leader" who threatened to ban me from his blog after I said VR looked to be the next 3D TV. The problem isn't the cost. It's that moving around while wearing VR headgear is only safe in either customized environments, like the Star Wars location based entertainment system, or when movement is in a small area, like Beat Saber. Which is why Beat Saber is the #1 VR ga…
the cheap hardware is coming, though not at that price level for a while. I think tilt5's board game AR is dropping sometime this year.
Re: When will virtual reality take off? The $100 bet
#340Earlier quoted context omitted.
There will never be an iphone moment because its not a product useful to literally every person. Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited. I don't see why people are so obsessed with instant and explosive growth. Almost no recreational product has seen this kind of growth and they have all continued to exist just fine. VR is ready today i…
Isn’t gaming a larger industry than the movies, driven largely by consoles? Seems like gaming had its iPhone moment a generation ago. Edit: gaming is larger than the movie and music industries combined
nowhere near comparable in reach. Way more people watch movies than play games. Since movies are typically cheaper to consume, it appears as a smaller industry while it is actually bigger in reach.