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Oculus Quest 2

oculus.com

331–340 of 591 posts

Re: Oculus Quest 2

#331

So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?

The Quest comes with a WebXR capable browser. There are a few sites with adult 360 video out there you can visit. Someone could potentially make an interactive experience. WebXR is very capable. We built https://moonrider.xyz/ if you want to see what's possible (no sex though :))

Re: Oculus Quest 2

#332

Earlier quoted context omitted.

We are building exactly this : https://lynx-r.com

Lynx is awesome. I pre-ordered my unit and looking forward to it. In your latest video update you mentioned the possibility of licensing and white labeling the headset. Who is the best contact to talk about options?

Thank you for the kind words. Our team is doing their absolute best. You can click on my username it should lead you to my contact.

Re: Oculus Quest 2

#333
post #73
post #18

Earlier quoted context omitted.

My regular glasses don’t block out an additional 30% or more of my vision. I can see fine peripherally, it’s just a bit blurry.

I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?

You'll be interested to look up Foveated Rendering.

Re: Oculus Quest 2

#334

Earlier quoted context omitted.

Data from a VR is extremely useful. First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity. They measure what games you play, for how long, at what time. With these data and processing done by AI created by engineers they can extract and know more about yourself than you do. We know from Snowden that places like the NSA…

That's a bit of a stretch. Facebook uses data to improve ad targetting on their own platforms. They're not selling your HR or fitness data to your insurance company or anything crazy like that. Facebook generated $29 per user in the US last year. A small bit of extra info about people's gaming habits is not going to improve ad targetting enough to make up for a $100 gap in price.

They're not selling that data yet.

But it's clear from the reviews the $100 was mainly achieved by cost-cutting.

They may still lose some money on it but that's just an investment in becoming market leader in VR.

Re: Oculus Quest 2

#335
post #165

Earlier quoted context omitted.

Why do care about the Facebook link? You needed an Oculus account previously and a Facebook account now, but there's no forcing of Facebook on you.

Will the Oculus account continue to work? Otherwise they are forcing Facebook on me.

No they are shutting it down.

Re: Oculus Quest 2

#336
post #9

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

Quest 2 uses LCD screens instead of OLED, which probably accounts for some of the price drop.

Re: Oculus Quest 2

#337
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

The Onward team definitely screwed that up by degrading the PC experience, but do you have other examples of Quest bringing down quality other than just that one?

Re: Oculus Quest 2

#338
I was surprised that it was $100 less expensive than the Quest I bought last year. I ordered a Quest 2.

I have always enjoyed writing game software more than playing games. The Quest changed that, I use it every day. (I worked on VR at SAIC, games for Nintendo, and VR for Disney.)

I think FB priced this for huge adoption. I have totally loved the Star Wars Vader Immortal trilogy so I can’t wait for the Star Wars game. Other favorites are ping pong, racket ball, and some of the 3D art people post.

Re: Oculus Quest 2

#339

Earlier quoted context omitted.

Zuckerbery has talked about the strategy here for ages. It's not about VR, it's about AR. The tech to build realtime, always on AR is just a more advanced VR tech. AR will be all about the ads as facebook can serve them everywhere you go. That's where they will make $100BN in ad revenue.

I wonder what adblockers will look like in this dystopian hellscape you describe.

Adblockers will require you to "jailbreak" your device and their installation/use will be against numerous terms of service agreements. Maybe they won't be illegal though, who knows
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