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Facebook account now required to login to Oculus devices

oculus.com

331–340 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#331
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

I don't know enough about Palmer Luckey to make any kind of statement about him or his decisions but as Upton Sinclair said:

It is difficult to get a man to understand something when his [possible billions] depends upon his not understanding it.

Re: Facebook account now required to login to Oculus devices

#332

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.

I've upvoted you, since you are correct. I was absolutely amazed that you had been downvoted.

Re: Facebook account now required to login to Oculus devices

#333
post #320
post #158

Earlier quoted context omitted.

Yeah seen that Apple is doing that for Epic's Fortnight. Won't be able to sign for Mac, but people could still install it if they turn off gatekeeper which I doubt many people would mess with, been a while since I've done that myself since I use dev tools. I think now on Catalina and newer Mac versions even more steps. Used to be a checkbox, but I think you have to use the terminal now? Never really worked with Unrea…

If you Option-click an app, it gives you the option to run the app even if it's not signed. No disabling of Gatekeeper required.

Oh yeah right click open too. I’ve done that before but thought maybe I’ve disabled Gatekeeper in the past on my machine.

Re: Facebook account now required to login to Oculus devices

#334

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

If you're in a country with half-decent consumer protections, you ought to be able to return the device, as it no longer functions as sold.

Which country is that?

Re: Facebook account now required to login to Oculus devices

#336
post #305

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

One can demand such promises from the acquirer in the form of a contract that states, in effect, this: a) If acquirer does X, the seller, Y, has the option to repurchase the company for $1. b) Any future acquirer must agree to the same contract. If it does not, Y must be extended the option to repurchase the company for $1 before the sale. I don't think anything less could constitute a true promise that the acquirer…

That's trivial to get around. X can dump liabilities into the company, and Y would never reacquire it.

Re: Facebook account now required to login to Oculus devices

#337
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Just make a fake FB account exclusively for this purpose. If you're forced to use a FB account at least don't link it to your actual profile. I have a separate fake FB account for every service that requires FB.

I tried doing that just moments ago and it wouldn't let me proceed without providing a phone number.

Re: Facebook account now required to login to Oculus devices

#338

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

I get all my games from Codex and Fitgirl. No multiplayer, but you don't want that anyway.

Re: Facebook account now required to login to Oculus devices

#339
post #303

Earlier quoted context omitted.

[flagged]

You'll be downvoted because HN etiquette not because people necessarily disagree with your sentiment

I think GP is downvoted because of a misunderstanding. I think GP wanted to highlight the "dumb fucks" quote of Zuckerberg, where he refers to people uploading data to his platform with that term. That quote became public in 2010, almost half a decade before 2014. https://en.wikiquote.org/wiki/Mark_Zuckerberg#Quotes

Re: Facebook account now required to login to Oculus devices

#340
post #71

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it.

unless they have clear penalties for themselves in their EULA, and no clause that says they can change anything they want at any time. So yeah I guess you're right.

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