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'My son spent £3,160 in one game'

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Re: 'My son spent £3,160 in one game'

#331

Earlier quoted context omitted.

Yes, I probably should have framed my answer more carefully. My point wasn't that people shouldn't complain about this stuff. My point was just that businesses, by their nature, are sociopathic (regardless of whether anyone who works at them is a sociopath).

This isn't true. It's actively _weird_ that some people insist it's true. Most businesses are set up for some actual reason and their founders weren't thinking "I wonder how I can get lots of money given I have no ethical precepts whatsoever" My current CEO has actually ranted about this at some length, that he'll run into people in the same game (startup founders pitching for investment or to find early customers) a…

I don't disagree with any of this. And if we're talking early stage, founder-led startups, I'll grant that this may not apply. It's most relevant to large, board-led corporations, and it's also not necessarily zero-sum: it's up to regulators to set the rules such that sociopathic businesses benefit their shareholders and their customers.

My proviso that businesses tend to act like sociopaths _even if no one who works there is a sociopath_ is important.

Suppose I go to pick up coffee, but on the way to the stand I see a homeless man and decide he could use the money more than me, so I give him the money instead of getting coffee. Everyone wins: homeless man gets money, I get a feeling of satisfaction that is presumably better than the coffee.

Now suppose instead of getting myself coffee, I was actually getting coffee for my boss, who'd given me $5 for it. Suppose that if either I or my boss had been getting _our own_ coffee, we'd choose to give the homeless man our money instead.

The only scenario where he doesn't get our money is when I'm acting on behalf of my boss: my boss gave me a task, and I can't choose to give my boss's money away -- not even if that's what I would do in my boss's shoes, and not even if that's what my boss would do.

When I act on behalf of my boss, I'm less charitable than either of us individually.

Re: 'My son spent £3,160 in one game'

#332

Earlier quoted context omitted.

This isn't true. It's actively _weird_ that some people insist it's true. Most businesses are set up for some actual reason and their founders weren't thinking "I wonder how I can get lots of money given I have no ethical precepts whatsoever" My current CEO has actually ranted about this at some length, that he'll run into people in the same game (startup founders pitching for investment or to find early customers) a…

I don't disagree with any of this. And if we're talking early stage, founder-led startups, I'll grant that this may not apply. It's most relevant to large, board-led corporations, and it's also not necessarily zero-sum: it's up to regulators to set the rules such that sociopathic businesses benefit their shareholders and their customers. My proviso that businesses tend to act like sociopaths _even if no one who works…

If this is how you feel your corporation behaves, quit.

It's not a good way for them to run a business, any business. They're failing already, get out ahead of the game.

What your coffee money analogy gets at is a culture where employees are encouraged not to do anything except tick the boxes and get through the day. The boss sent me for coffee, so the only thing I can do is go get coffee. I'm really just an over-specified delivery robot and shouldn't think about what I do, let alone why - just do it.

Boards like you've described are not providing their company with the only thing they are supposed to offer for their high salaries - direction. They're leeches. I'd like to see shareholders either embrace this, cut costs and replace such boards with just some standard paperwork saying the shareholders don't care about the big picture, so blunder along until the executives accidentally go bankrupt and too bad OR fire such inadequate boards and hire somebody who actually has opinions and acts on them for better or worse.

Re: 'My son spent £3,160 in one game'

#333

Earlier quoted context omitted.

I don't disagree with any of this. And if we're talking early stage, founder-led startups, I'll grant that this may not apply. It's most relevant to large, board-led corporations, and it's also not necessarily zero-sum: it's up to regulators to set the rules such that sociopathic businesses benefit their shareholders and their customers. My proviso that businesses tend to act like sociopaths _even if no one who works…

If this is how you feel your corporation behaves, quit. It's not a good way for them to run a business, any business. They're failing already, get out ahead of the game. What your coffee money analogy gets at is a culture where employees are encouraged not to do anything except tick the boxes and get through the day. The boss sent me for coffee, so the only thing I can do is go get coffee. I'm really just an over-spe…

I'm just trying to illustrate what happens when you have an agent-principal relationship, which is the situation that public corporations are in.

Now, perhaps my boss and I have an agreement such that if I see a suitably sympathetic looking homeless person, I can alter the coffee mission and give them the money instead. But the the number of potential situations that could arise exceeds the number of prior agreements we could conceivably have, and ultimately in the face of uncertainty my default position has to be 'do what the boss said'.

The scenario was between me and my boss, but the analogy is for the relationship between the board of directors and the shareholders. It's not practical for the (millions of) shareholders to communicate their specific desires in every potential circumstance to the board. The board's default mission is 'enhance shareholder wealth'. Thus _on average_ the board's decisions will probably be less charitable than those of any individual board member or individual shareholder if they weren't acting on someone else's behalf. See the Milgram experiment, for example.

The reality is that for most shareholders, the company is just an anonymous component of their retirement fund, and all they want is for it to go up. Super funds generally don't even tell you what companies you're invested in.

So the average shareholder does not want the board of directors they've never met of a company they don't even know they own to decide without consultation to give THEIR retirement money to a (figurative) homeless person who the board decided was more worthy of the shareholder's money than the shareholder. They just want their retirement fund to grow, and this is what the boards of these companies have been tasked with: if the shareholders want to be charitable, they can do that on their own.

Enhancing shareholder wealth doesn't have to be zero-sum: in a free market, transactions should be beneficial to both parties. You give customers something they want, and customers pay you for it. Everybody wins. It's up to regulators to set rules such that legal methods of enhancing shareholder wealth don't include exploitation.

Re: 'My son spent £3,160 in one game'

#334

Earlier quoted context omitted.

The root cause of addiction is the same, whether it's a behavioural addiction like video games, exercise, gambling, or sex, or drugs. It's reward seeking behaviour trying to cause a rise in dopamine levels. The physiological effects of substance abuse is generally worse, but the cause is the same, from my experience and people I know the root cause is underlying psychological issues that cause people to engage in sel…

Apperently a big issue with "gamers", which should not be confused with game addiction, is that kids use it to sooth their mental problems. If you have ADHD it's a effective way of getting something to do all the time with short bursts of dopamine. If you have social problems you can hide behind a screen with something you are familiar with.If you feel really unwell, like dealing with thr death of a relative, it's ea…

In Sweden we have these guys talking about gaming and doing some of the work to make "game addiction" a proper diagnose: https://www.reconnect.se There is no english version sadly. Maybe there are other organisations that are more global.

Re: 'My son spent £3,160 in one game'

#335
post #174

Earlier quoted context omitted.

Anecdata: I live this, I agree with you. An MMO was the only thing in my life I've stayed up all night for and then been able to set an alarm and wake up for after 2 hours of sleep. This was a game I committed to for 14 years. I've slept through finals, been tardy my entire life, yet for this MMO I could do anything. I was "sick" instead of seeing my girlfriend, I was otherwise occupied instead of working, or school.…

Hear hear. I’m madaxe. I’m an addict. I wasted 18 months of university on an MMO, 15 years ago. Cost me my social life, my girlfriend, and I found myself on academic probation. It was absolutely insidious. I only found my way out of it by becoming a GM and then banning my own account, because even though I’d made the decision I wanted to stop, I just kept finding myself downloading and installing the client, yet agai…

I’m scrubs, I’m an addict. Spent my youth programming, going from language to language.

I was learning and it led me to jobs and I’m grateful for that, but my memories of youth is me in a dark room in front of a big monitor and a buzzing light that never really worked right.

I have almost no other memories of it.

was it worth spending my youth so that I could be 15% more productive at some firm?

Even now I come home, kiss my gf and then sit in front of the computer to chase the next big thing, mostly because when I come home I am to tired to do anything else than just programming.

There was some research on HN where they found that programming (successful run/compilation) led to similar dopamine boosts as gambling.

My neck, back and hands all hurt, but I do what I always do.

Re: 'My son spent £3,160 in one game'

#337

Mobile free to play games now make up the majority of money made in video games today. It's strange then that most of these games aren't that interesting. Who are the players of these that make up the new class of gamers? It would seem that the payers are the exploitable - those able to be swindled with casino mechanisms. As an ex- free-to-play game developer and one who believes regulation often does more harm to co…

I am interested in making games, and looking at market data, either you can build a good game and pray you get lucky, or you can make a much easier game and build in pay to win and hope you get lucky.

It's much easier to make a pay to win game, so I could try a few times more than by trying to make a good game off the bat.

People just don't like to pay money up front, so getting them to start for free and then adding in the paid features to skip past your intentional delays is a pretty strong tactic to get people to pay when they otherwise wouldn't. I just refuse to do it because I find it unethical.

Re: 'My son spent £3,160 in one game'

#338
post #326

Earlier quoted context omitted.

So is food, sex, etc. But having a Skinner box and other psychological tricks that empty your wallet is a serious problem. An addicting game that doesn't extract money wastes your time, granted, but an addicting game that extracts money can leave you homeless, without a job and on the street. Equating the two is like saying - all drugs are the same when one drug can leave you with a slight migraine while other kills…

If I understand correctly, you're saying that AAA game companies are at fault for producing video games that influence people through addictive psychological tricks to the point of ruining their lives. I completely agree that some methods uses by game companies are dubious at best, and can ruin lives. However, I don't think that game companies are to blame. > Equating the two is like saying - all drugs are the same w…

> If I understand correctly, you're saying that AAA game companies are at fault for producing video games that influence people through addictive psychological tricks to the point of ruining their lives.

No, not AAA exclusively. But there is a certain set of games that relies on these tricks.

See https://youtu.be/xNjI03CGkb4

> Are McDonald's commercials to blame for obesity and heart disease?

Did McDonalds create a "Diabetes increases sales" video? Because AAA and mobile games did.

Re: 'My son spent £3,160 in one game'

#339
post #338

Earlier quoted context omitted.

If I understand correctly, you're saying that AAA game companies are at fault for producing video games that influence people through addictive psychological tricks to the point of ruining their lives. I completely agree that some methods uses by game companies are dubious at best, and can ruin lives. However, I don't think that game companies are to blame. > Equating the two is like saying - all drugs are the same w…

> If I understand correctly, you're saying that AAA game companies are at fault for producing video games that influence people through addictive psychological tricks to the point of ruining their lives. No, not AAA exclusively. But there is a certain set of games that relies on these tricks. See https://youtu.be/xNjI03CGkb4 > Are McDonald's commercials to blame for obesity and heart disease? Did McDonalds create a "…

> Did McDonalds create a "Diabetes increases sales" video? Because AAA and mobile games did.

The video linked is just one person in the industry. I'm sure you could find 100 videos on seductive advertising to get people to spend money on other stuff. I'm not sure your point here.

Any other company could still be using those tactics without publishing a video about it.

If I go to McDonald's website right now, I can find a position open for "Us Marketing, Consumer Insights Associate". One of the responsibilities:

* Develop, manage and execute consumer insights plan to understand trends, consumer attitudes and behaviors, key functional and emotional requirements, consumption occasions, and translate those learnings into insights to be used as foundations to drive future growth

And some requirements:

* Strong understanding of behavioral science standard methodologies

* MBA (preferred), Marketing Research or related field (e.g. Psychology, Anthropology, Behavioral/Cognitive Science, Statistics) or Strategy.

So they are to study consumers and their behaviors, then to use that to drive business growth. They also clearly want someone who understands human behavior, presumably so they can leverage that to get people to spend more money.

Re: 'My son spent £3,160 in one game'

#340
post #338

Earlier quoted context omitted.

> If I understand correctly, you're saying that AAA game companies are at fault for producing video games that influence people through addictive psychological tricks to the point of ruining their lives. No, not AAA exclusively. But there is a certain set of games that relies on these tricks. See https://youtu.be/xNjI03CGkb4 > Are McDonald's commercials to blame for obesity and heart disease? Did McDonalds create a "…

> Did McDonalds create a "Diabetes increases sales" video? Because AAA and mobile games did. The video linked is just one person in the industry. I'm sure you could find 100 videos on seductive advertising to get people to spend money on other stuff. I'm not sure your point here. Any other company could still be using those tactics without publishing a video about it. If I go to McDonald's website right now, I can fi…

> The video linked is just one person in the industry. I'm sure you could find 100 videos on seductive advertising to get people to spend money on other stuff. I'm not sure your point here.

One of many. This isn't about advertising. It's about triggering a basic randomized rewards impulse and exploiting it for money.

It's essentially a Dark Pattern that is used to drain your wallet. Except that Dark Pattern reinforces gambling addiction.

That said, I do think marketing as is, is a horribly unethical psychology/social research at best. So your point, further reinforces my view.

I'm not saying it's not useful, but so were Mengele's cliffnotes.

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