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Dwarf Fortress is coming to Steam with graphics

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Re: Dwarf Fortress is coming to Steam with graphics

#331

Earlier quoted context omitted.

That's what I do (for personal projects where I don't care about complex commit-graphs) and I do call it version control.

Justifications like "where I don't care about complex commit-graphs," of which there are a few in this thread, always sound like they're trying to hide confusion about the tool by making it sound overly complex. Nobody cares about complex commit-graphs! If you're just one person, you can work directly on master and just commit everything every time: git commit -am "I did some work" Don't try to follow gitflow or gith…

You don't seem to understand my previous comment. Tarballs are better. Complex commit-graphs are not a reason to avoid git for small projects, they are a reason why I can't avoid git for large projects. The revision history is complex or not regardless of what software I'm using to slog through it.

Re: Dwarf Fortress is coming to Steam with graphics

#333

Dont know why this remembers me a Story from HackerNews... I call this story by the xiaoming of "The Black Dice on White Table" In October of 1994, I’d just started as an honest-to-goodness videogame programmer at a small startup called SingleTrac which later went on to fame and glory (but unfortunately not much in the way of fortune) with such titles as Warhawk, the Twisted Metal series, and the Jet Moto series. But…

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