It's a static website hosting service for making hosting jekyll/hugo/etc. sites way easier in terms of setup and updating. It's coming out of beta soon, but if you want to try it out sign up for the beta list and I'll let you in ASAP.
Ask HN: What are you working on and why is it awesome? Please include URL
331–340 of 633 posts
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#332Earlier quoted context omitted.
I'm 3/3 so far! Cool site man
One UI suggestion: make the images bigger!
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#333Symmetry Labs! http://symmetrylabs.com/ I'm working on a new paradigm for creating generative content for 3D displays (at the moment with LEDs). I'm also working on real-time, single-angle virtual reconstruction and registration of 3D LED structures using computer vision techniques.
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#334I developed the first bot, which can be used as a sample, with JavaScript (ES6, and ES7's async/await) and Nightmare (based on Electron, so on Chromium).
It's awesome because free API access to this data for any bank in the world may enable new and interesting fintech apps (actually, for me this project is a stepping stone towards another project that I plan to build on top of it), and I think that the open-source approach is the most effective way to achieve that (i.e. free and comprehensive API access to accounts data on any bank of the world).
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#335Very similar to Udemy but really focused on text-based courses instead of videos. The goal is to create a high-quality alternative to regular ad-supported courses and tutorials
Not available yet but will be launching to course teachers soon!
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#336It's a free tool for creating AWS architecture diagrams in an isometric style. You can snap together AWS services as if they were LEGO blocks. The latest development is that you can now scan an actual live environment and import your real resources.
Right now (when not reading HN...) I'm working on making the grid infinite, adding zoom & pan, so it becomes usable for really large architectures. It's a lot of fun.
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#337https://github.com/jmquigs/ModelMod
I posted this as a "Show HN" a few months ago. It's awesome because for the vast majority of commercial games, there is no way to customize the art, since the Developer doesn't provide an end-user art pipeline. There are older programs that allow texture customization, but as far as I know, ModelMod is the first program that lets you snapshot models, edit them, and the reload the edited version in game.
Currently I'm working on CoreCLR support (a lot of the code is F#) and experimenting with pixel shader transplants.
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#338My first (iOS, very simple) game. Got to learn Swift and some basic game dev principles - was fun (save for encountering this issue: http://stackoverflow.com/q/24223572/548170). Thanks for trying and please hit me with any feedback if you got it.
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#339Open source hardware for communicating on CAN buses, which are the main network used in today's automotive systems. Hardware has been around for about a year, but I'm currently working on new open source software for visualizing and communicating on CAN buses. Hoping to demystify automotive electronics and make them more accessible!
Re: Ask HN: What are you working on and why is it awesome? Please include URL
#340And we are releasing a developer API later this month :)