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Stop Changing UIs for No Good Reason

lobste.rs

321–326 of 326 posts

Re: Stop Changing UIs for No Good Reason

#321

Earlier quoted context omitted.

> If the change isn't needed then change can't be better I'm curious... when you say 'change' is there a contextual limit to what counts as a change? That is to say, am I taking you too literally if I consider an A/B test a change? Or is there a pervasiveness of rollout that you think is necessary to consider something as a change? In either case, I wouldn't want to underestimate the value of studying reactions to a…

Valid point, but clearly even the smallest changes upset people. Re-arranging furniture is a change. Changing the colour or number of cushions on the sofa is a change. A-B testing won't reveal how many people reluctantly embrace the change, rolled their eyes and cursed your service as they completed the task. A-B testing is not all-knowing. It's suitable for colder functional changes, not things such as key separator…

> clearly even the smallest changes upset people

{glances at this HN thread} Yes, clearly :)

I get that these changes are pain points for lots of people, and no one wants to be frustrated using the devices with which they have everyday, critical interactions.

> Who wants reliable, familiar interfaces and predictable functionality? Um.... try everyone!

Sure we want that... and we also want newer, better things. That's a tug of war between comfort and progress. If all we did were laser-focus on reliable, familiar interfaces and predictable functionality we never would have gotten the GUI or the mouse, right?

> A-B testing won't reveal how many people reluctantly embrace the change, rolled their eyes and cursed your service as they completed the task. A-B testing is not all-knowing. It's suitable for colder functional changes, not things such as key separators on a virtual keyboard.

I completely agree. My point was to home in on what you would characterize as change. Your response was very helpful to that end.

> None of this would be a problem if users are simply given choice and meticulous control over the changes and how or whether they're applied. Choice, control, options and user preferences - those should be the key features.

Yeah, it would be comforting if the gmail app let users toggle between "classic" and "material"... and it would also be contrary to that which is (seemingly) the driving force behind Material Design: defragmentation of UX in the Android space.

Choice is a double-edged sword. Several studies suggest that choice overload reduces happiness, increases stress, and leads to poorer decision-making.[1] On the other hand, one study found that choice overload caused all of those reactions but also positively affected their perceived quality of the brand.[2]

We HNers are a niche of tinkerers who enjoy poring through settings. As I understand it, our love of actively customizing and tweaking is not shared by the larger demographics.

Change bears risk, yes; but personally I would rather groan at questionable changes than ploddingly use an app that sacrifices the hope of exceptional change for the fear of bad change.

To each his own, I suppose.

-----

[1] For anyone interested in "choice overload":

* http://www.newyorker.com/science/maria-konnikova/bad-good-ch... which refers to a dead link that I think was moved to http://ajp.psychiatryonline.org/doi/abs/10.1176/ajp.127.3.27...

* http://www.fastcompany.com/3031364/the-future-of-work/why-ha...

* http://www.newyorker.com/magazine/2004/03/01/select-all

* http://www.nytimes.com/2014/01/21/your-money/the-trap-of-too...

* http://www.gsb.stanford.edu/insights/research-too-many-choic...

* https://hbr.org/2006/06/more-isnt-always-better written by the author of a book that some of the other articles cite

[2] http://www.gsb.stanford.edu/insights/when-customers-equate-c...

Re: Stop Changing UIs for No Good Reason

#322

Earlier quoted context omitted.

Oh, I see what you mean. Yeah, that's a bit annoying, and they should probably scrunch on the left, but I think the pros of the new UI outweigh the cons. Also, the behavior is the same as the previous version of Safari, and Finder, at least, behaves the same way.

the last version of Safari does not act like this.

To my recollection, every new tab was added to a list after the last tab in the window.

Re: Stop Changing UIs for No Good Reason

#323

Earlier quoted context omitted.

the last version of Safari does not act like this.

To my recollection, every new tab was added to a list after the last tab in the window.

yes, and it scrunched them there - now they are still added on the right by scrunched on the left

Re: Stop Changing UIs for No Good Reason

#324
post #260

A few thoughts: * Google has a large and very competent design team. They are not changing things "for the sake of changing them." More often than not, changes are made in response to issues discovered during usability studies. * You are not the user. I am not the user. The designer is not the user. In fact, for a project as large as Android or Gmail, there is no "the user". You're always making trade-offs between po…

> You're always making trade-offs between power vs. common, new vs. existing users. Well put. Google is a data-driven company with the ability to test designs over millions of users (although Jakob Nielsen's work has shown that you reach the point of quickly diminishing returns after testing with 5-10 users). I've spent quite a bit of time implementing Material Design for http://recent.io/ , and then testing the desi…

> although Jakob Nielsen's work has shown that you reach the point of quickly diminishing returns after testing with 5-10 users

This gets tossed around a lot, but is usually misinterpreted. What 5-10 users will get you is discovering the mere existence of most usability problems. What much larger sample sizes will get you is an idea of how many people are likely to experience that problem, which is very helpful when talking about trade-offs in meeting the needs of various types of users.

Re: Stop Changing UIs for No Good Reason

#325
post #285
post #152

Earlier quoted context omitted.

Yes but swiping does not work particular well if the words you use are not in the dictionary already.

What fraction of the words you type are not in the dictionary? Why not revert to tap-typing for just those words and use the faster method for the dictionary words?

Depending on the region, it can be common enough to be annoying. Your second point would be the reason why id just not start swipping, if I need to stop in order to type, id rather just keep typing. Typing is more natural from being used to the keyboard anyway

Re: Stop Changing UIs for No Good Reason

#326
post #227

Earlier quoted context omitted.

You can change the view to give you a summary of all the events for each month... You click the top right menu button, and select 'schedule' instead of 'day' or '5 day'.

That's not even close to a month at a glance, that's a lengthy list of hour long intervals. If you had as much scheduled as I do you would see how worthless this view is. I'm in a meeting and my boss asked me when something is free for next week and I'm scrolling and swiping around looking pretty much incompetent while the client is on the phone.

You could have had day view up and quickly swiped through the days for the week. Don't see how that would take very long or be a bad way to do this.
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