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Apple CarPlay

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Re: Apple CarPlay

#321
post #292
post #272

Earlier quoted context omitted.

>Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. This reduces distraction. You have to remember to take into account human behavior. In the real world, people get into their vehicle and use their phone's map application, as well as text, phone, and m…

A good compromise on distractions and 'more inputs' is voice-based UI. Honestly, car companies and OEMs must be focusing on better voice-based UIs for cars rather than distracting touch screens. The Sync system in Ford cars is a well-intentioned example that doesn't work that well.

My pet peeve with Sync is they disable navigation input via touch screen when car is moving. Even when a passenger tries to enter it. Instead they force the driver to use their clunky voice-recognition to do this. Which is much more distracting.

But this is a minor quip compared to how MS implemented Sync Services. It's 2014 and they use a voice(!) line from a pre-registered cell phone to connect to their services.

Re: Apple CarPlay

#322
post #34

Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. 1) Not only are touch screens a very poor interactor in the first place [0], but why do you think planes and other complex machinery have stuck with physical controls? For operating complex vehicles/app…

> why do you think planes and other complex machinery have stuck with physical controls Avionics has been moving away from tangible indicators and controls for some time. Honeywell has already announced that is working on "touchscreen-enabled avionics for the next-generation air transport and business aviation cockpits" [1]. I also believe SpaceX runs a largely virtualised command centre. > Self-driving cars...every…

Rockwell Collins (big avionics maker) has a good touch screen product line that has been gaining traction in the commercial aviation market. Rockwell Collins Pro Line Fusion: http://www.rockwellcollins.com/prolinefusion/

Re: Apple CarPlay

#323
post #34

Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. 1) Not only are touch screens a very poor interactor in the first place [0], but why do you think planes and other complex machinery have stuck with physical controls? For operating complex vehicles/app…

I don't really understand the "greedy old white men" part of your comment... What do you mean specifically?

By the way, touch screens in avionics are gaining a lot of traction in the commercial aviation market. See one such example here: http://www.rockwellcollins.com/prolinefusion/

Re: Apple CarPlay

#324
post #272
post #34

Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. 1) Not only are touch screens a very poor interactor in the first place [0], but why do you think planes and other complex machinery have stuck with physical controls? For operating complex vehicles/app…

>Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. This reduces distraction. You have to remember to take into account human behavior. In the real world, people get into their vehicle and use their phone's map application, as well as text, phone, and m…

From personal experience, a fixed location screen; my dash; is more distracting than my phone which can be moved into my line of sight.

That out of the way, my VW will duplicate much of what appears on the nav screen into a small display between the speedometer and tachometer. Having used a few heads up displays in cars I am not if I really want to go that route.

Still, when moving the car should be displaying relevant information only. I would much rather have a talking car than one trying to show me

Re: Apple CarPlay

#325
Let your iPhone show you the way? The road is calling? All your music. Beautifully arranged?

Who writes this crap? Do they even read the copy back to themselves? Jesus. Lose the taglines!

Re: Apple CarPlay

#326
post #79

Earlier quoted context omitted.

Carplay seems to be just Apple reinventing the wheel. To be fair, that's basically Apple's business models. Just add some proprietary standards and some software patents and you are good to go.

This comment is a bit dismissive. Can you really claim that for iPod, iPhone and iPad? Sure, every invention is based on work of others, but Apple has still made huge improvements on multiple areas.

Well... yeah. Remember FairPlay? http://en.wikipedia.org/wiki/FairPlay

Re: Apple CarPlay

#327
post #79

Earlier quoted context omitted.

Carplay seems to be just Apple reinventing the wheel. To be fair, that's basically Apple's business models. Just add some proprietary standards and some software patents and you are good to go.

This comment is a bit dismissive. Can you really claim that for iPod, iPhone and iPad? Sure, every invention is based on work of others, but Apple has still made huge improvements on multiple areas.

[deleted]

Re: Apple CarPlay

#328
post #296
post #272

Earlier quoted context omitted.

>Yay, more touch screen in cars. More ways to distract, frustrate and confuse users who are operating a big box of steel weighing 3 tons and going at speeds the human brain has never evolved to appropriately deal with. This reduces distraction. You have to remember to take into account human behavior. In the real world, people get into their vehicle and use their phone's map application, as well as text, phone, and m…

In 2011, 3,331 people were killed in crashes involving a distracted driver. 3,267 in 2010. [1] When you say "This reduces distraction." you mean compared to holding the phone and doing those actions, right? The way I would account for human behavior is to intelligently disable certain functionality as the car is moving. Compared to someone else's life, how important is that text message? Even dictating a text message…

> "The way I would account for human behavior is to intelligently disable certain functionality as the car is moving. "

This is about the only way to enable intelligent control over device functionality. Absent this additional link, a modern cell phone can't tell a driver from an occupant.

With this, Apple and the car companies offer people a carrot so that they pair their device [1] and now they can limit the distractions: you can control the apps that are available on the car interface, you can pare down the notifications they're receiving (enable DND mode by default while driving), you can disable direct use of the paired device while the car is in motion, etc.

[1] The carrot being GPS and music-selection features already available on many modern car dashboards.

Re: Apple CarPlay

#329
post #283

Earlier quoted context omitted.

Or, more interesting, a correlation between innumeracy and traffic deaths. It turns out that the distance required to bring a car to a stop (after reaction time) is proportional to the square of the vehicle's speed. This is something that most people don't know, and that young drivers ignore at their peril. After the driver reacts and presses on the brake pedal, on dry, level pavement, a car requires about 20 feet to…

Is that relevant? Most fatalities are not because the car drove straight into a stationary object directly in front of them on the road. So, total stopping distance doesn't come into play as you describe it. Collisions mostly happen because of the actions of car drivers who are going roughly the same speed as you. Not saying that speed is a factor, just that stopping distance isn't the thing. Perhaps you should discu…

> Is that relevant?

Only when a misjudgment of stopping distance is a factor, in one way or another. I'll bet that the car driven by actor Paul Walker's friend -- the car that crashed and killed both of them -- was an example where the friend thought he had enough distance for a safe stop. But at the estimated speed -- "more than 100 MPH" -- more than 500 feet would have been required and just wasn't there, before a sharp turn they didn't manage.

> Most fatalities are not because the car drove straight into a stationary object directly in front of them on the road.

Yes, but all such accidents involve cars hitting each other or objects along the road, or rolling over during efforts to stop them, and similar causes. All these examples involve energy management, and in each case, the driver couldn't safely dissipate the car's kinetic energy.

> Collisions mostly happen because of the actions of car drivers who are going roughly the same speed as you.

Not in any number of cases, like crossing over the center divider, or hitting a roadside object, or losing control in bad weather, or fog collisions, etc. etc..

And even if two cars have a relatively low-speed collision while both traveling at high speed, then the problem becomes controlling the cars after the collision and avoiding hitting other cars or obstacles, many of which are are stationary.

> Not saying that speed is a factor, just that stopping distance isn't the thing.

Of course it is. If you want to avoid crashing into another car, you have to maintain a safe distance. If your car is carrying too much kinetic energy, you can't dissipate the energy in advance of getting intimate with the other car, or a tree, or a center divider through which you roll your car uncontrollably.

> Perhaps you should discuss kinetic energy instead?

Say what? How did you miss the kinetic energy equation I included in the post to which you're replying? I even included the words "kinetic energy" to avoid any possible confusion.

Re: Apple CarPlay

#330
post #307

Earlier quoted context omitted.

Is that relevant? Most fatalities are not because the car drove straight into a stationary object directly in front of them on the road. So, total stopping distance doesn't come into play as you describe it. Collisions mostly happen because of the actions of car drivers who are going roughly the same speed as you. Not saying that speed is a factor, just that stopping distance isn't the thing. Perhaps you should discu…

Stopping distance is extremely important. Here are a few examples of typical car accidents: - a driver in foggy weather crashes into a traffic jam - a car crosses an intersection at a red light, is hit by a car from the other direction - car hits a child running on the street - driver looses control, hits a tree at 60mph - reckless driver tries to overtake, hits car coming their way These types of accidents are the m…

> - a driver in foggy weather crashes into a traffic jam

This is a particularly dangerous and often misunderstood case, because staying several car lengths away from the car ahead won't do any good if that car suddenly collides with a stationary car in front of it that's hidden by the fog. When the car you're following comes to a sudden stop, all the rules about safe following distance go right out the window. This is why professionals sometimes recommend just getting off the road when fog prevents a reasonable amount of visibility.

> These types of accidents are the most lethal, and they are all due to stopping distance (and could be avoided by driving at a lower speed)

Very true.

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