Earlier quoted context omitted.
The point was more that there is a point where (to borrow the software terminology) "iterative design" becomes "death march". Trying a few times in the early days and being willing to throw stuff out and start over is a powerful tool. I think blowing up a handful of rockets is a fine idea. But at some point you have to ask yourself if it will ever work? Why are we on a another engine redesign? Why is this the third i…
So what if they blow up literally 100 rockets, if they can eventually perfect it faster and more cheaply than the traditional approach, recently typified by SLS. SpaceX have already proven that the iterative approach works with Falcon 9, literally the most successful rocket program ever. SpaceX have also proven that this specific Super Heavy/Starship rocket design isn’t a dead end. Criticising them for failing to suc…
Meanwhile SpaceX having proven that the iterative development cycle works by first building a successful rocket and accepting customer payloads as soon as possible and then upgrading the rocket as they flew, fell behind because they decided to abandon their origin and instead try to delay success as much as possible which is antithetical to their origin and the success of the launch vehicle. In their hubris, they doubled down on failure, excusing it at every opportunity, while pretending that this is how Falcon 9 succeeded, which is simply not true. You cannot have a radically different development process and call it the same because you're the same company.