Earlier quoted context omitted.
That would be a surprisingly cheap way to get a decent "vintage" Mac system considering the cheap resale on WiiUs.
Where are you finding cheap WiiUs? I've wanted to pick one up for a while and find them to be exorbitantly expensive, especially the controllers.
I ported Mac OS X to the Nintendo Wii
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Re: I ported Mac OS X to the Nintendo Wii
#322Incredible project. The dual-framebuffer RGB -> YUV conversion trick is really clever. Really entertaining read as well!
I've never seen a device with a YUV frame buffer before. What else has one?
Re: I ported Mac OS X to the Nintendo Wii
#323Earlier quoted context omitted.
Why would there be no access to Claude? I mean, you need WiFi, and that's definitely a roll of the die on flights. But the last flight I had had WiFi, and the gal who sat next to me was vibe coding something. Meanwhile I was taking photos of the seat back infotainment system's map, which showed our ETA as being before we left. Sadly, we did not time travel.
I was on a flight next to someone vibe coding on Cursor via Starlink the other day. It was my first flight with Starlink.
Re: I ported Mac OS X to the Nintendo Wii
#324Before figuring out how to tackle this project, I needed to know whether it would even be possible. According to a 2021 Reddit comment: There is a zero percent chance of this ever happening. Feeling encouraged, I started with the basics: what hardware is in the Wii, and how does it compare to the hardware used in real Macs from the era. I LOL'd
HN is not as bad but I think a lot of internet commenters do this because it gives them a little hit of superiority Plus the internet basically equates cynicism with intelligence There is somehow no concept of "ignorant cynicism"
This is a generally known phenomenon in psychology. If you leave a book review saying that you liked a book, people are biased to believe you are stupid. If you criticize a book negatively people are biased to believe you are smart.
Re: I ported Mac OS X to the Nintendo Wii
#325Re: I ported Mac OS X to the Nintendo Wii
#326Re: I ported Mac OS X to the Nintendo Wii
#327Earlier quoted context omitted.
This is the most incredible part. I cannot even use a laptop adequately in an economy class seat, I cannot position the screen so that I could see it, and the keyboard so that I could type on it, at the same time. (To say nothing of connecting a Wii.)
Get a pair of XR glasses. I bought some Viture glasses a few years ago and they have been perfect for flights.
Re: I ported Mac OS X to the Nintendo Wii
#328Earlier quoted context omitted.
Chiming in as well to say to the author when the victory lap here is over: please consider adding the RSS feed! I want to see whatever you do next, regardless of how long it takes.
Here's another polite request for an RSS feed. Thank you
Re: I ported Mac OS X to the Nintendo Wii
#329I'm shocked that the Wii only has 88mb of RAM. The programmers of that era really knew how to make a lot from a little!
Re: I ported Mac OS X to the Nintendo Wii
#330Earlier quoted context omitted.
As I remember it, they were basically the same—but IOKit is C++ (with restrictions) because 3rd party developers didn't want to learn Objective-C. But that's a hazy, 20 year old memory.
Yes, you're right! I'm just dolt who's never checked what a .kext on OS X actually is. I had been under the impression that DriverKit drivers were quite a different beast, but they're really not. Here's the layout of a NS ".config" bundle: ./CG6FrameBuffer.config/English.lproj ./CG6FrameBuffer.config/English.lproj/Info.rtf ./CG6FrameBuffer.config/English.lproj/Localizable.strings ./CG6FrameBuffer.config/CG6FrameBuffe…