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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

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Re: Fluorite – A console-grade game engine fully integrated with Flutter

#321

Earlier quoted context omitted.

I understand what your intent is in saying this, and I agree with the intent, but for onlookers, you don't really need a lot to make a good game and this would likely be just fine. I don't actually know if it's possible to ship GL games on modern consoles now that it's in-fashion to have your own proprietary graphics library. That said, the way Google has factored the back-end of the renderer, it won't take a PhD to…

I guess it depends. There's no reason to promote this as "console grade" unless "console grade" means something more than, plain old 3d object renderer. Certainly, you could define a console as an NES and the claim "console grade" but I'm guessing they are claiming "console grade" means, competitive with the renderer in games like Battlefield 6, Elden Ring, Horizon Forbidden West, etc.. Filiment is not up to those ta…

Yeah, it’s salesmanship. My feeling is that some amount of salesmanship is fine. This pales in comparison to a lot of promotion we see today. I mean this genuinely; maybe my standards have fallen too low? Perhaps I’m getting numb to it.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#322

Earlier quoted context omitted.

Your CPU's L4 cache is normally DRAM, and it's cheaper to shove some RAM into a microprocessor than to have a separate chip.

I simply refuse to believe the cost difference between a CPU with hundreds of megs of DRAM is cheap enough to be an appealing choice over the same chip with a gig of RAM. We're not talking about a disposable vape with 3kb of RAM, this is a car that needs to power a camera and sensors and satellite radio and matrix headlights or whatever. If it's got gigahertz of compute, there's no reason it's still got RAM sized for…

Not all of those systems will be running from the same hardware controllers.
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