Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.
Especially in the age of AI tools, I also thought about this a few times. The current idea I have is something like a parking meter. Every expensive transaction (like calling a model) would subtract from the money pool, and every visitor could see how much is still left in the pool. In addition, a list of the top 5 donors with their amounts might improve the group dynamic (like on pay-what-you-want pages like humbleb…
Antirender: remove the glossy shine on architectural renderings
321–330 of 478 posts
Re: Antirender: remove the glossy shine on architectural renderings
#322Re: Antirender: remove the glossy shine on architectural renderings
#323Earlier quoted context omitted.
> How do we ensure that we don’t enter the failure mode of “not enough necessities get made”? Pay higher when someone does things. UBI + income. If you want to live better, try doing something that will bring you money, but if you fail, you can still live and try something other next time. Current model: if you try something and fail, you are homeless and starving.
Failing -> homeless and starving is a failure mode at the level of the individual. That’s not good, but failure modes of the entire structure are higher priority and the two don’t really compare apples to apples. Capitalism (absent corruption) is actually sort of cleverly recursive there because financial destitution by definition cannot affect producers of vital goods, because the act of producing vital goods is pre…
Say that to farmers struggling to make meets end. We managed to make production of vital goods so efficient, that we don't need as many producers, so they are becoming not-producers-of-vital-goods en masse. So, now that they don't produce vital goods, they can safely go into destitution?
> only an individual level failure (which isn’t to say that the individual is “to blame”, I am not talking moralistically
Individual level failure means individual is to blame. But UBI is meant to give them safety net, so that when they fail, they don't go into destitution.
> So at least what you mentioned cannot result in systemic failure from a mechanistic point of view, only an individual level failure (which isn’t to say that the individual is “to blame”, I am not talking moralistically, just that it affects individuals and not the entire structure
Nice, but when you get rid of 20% of people and move them into "not usable, you won't eat now" category, each single one for personal reasons, then another 20% for other personal reason, you have to train them somehow. You could of course say that they should retrain on their own, but that's currently done typically after several years of giving them too low prices, so they used up their safety reserve.
> On first paragraph, okay how does that scale though. Who does the actual work of producing things people need to live
The people who feel they have the skills for this. Just like right now.
> and how do we make sure that enough people keep doing that specifically,
We have enough people to make food. We have to make artifical limits on how much food they produce or they would flood the market with food. We pay them to keep their fields unused for some time, kept in reserve. UBI would just be a guarantee that they won't go into destitution when they can't sell the food at good price.
> “birth rate increases because people have more free time which means now you need more farming”
I think birth rate might decrease even more. As people become more and more comfortable and stopped having to work as much as previously, they don't need children to secure their future.
> We need to characterize these dynamics, wouldn’t you say? Have you thought about it, or are you satisfied by hand waving?
I agree we should. Who would do it? Who would pay for such characterisation? Maybe you should try to do it? A lot of people think about it already.
Re: Antirender: remove the glossy shine on architectural renderings
#324Earlier quoted context omitted.
Necessities get made because there's someone to buy them. Only 5% of people are employed in agriculture and 15% in manufacturing. 80% of working people could do nothing and we'd still be fine when it comes to necessities. And we don't even have peak automation.
Could we perhaps include medical care in the necessities don't you think?
Re: Antirender: remove the glossy shine on architectural renderings
#325Earlier quoted context omitted.
Hard disagree. This is what brutalism looks like in sunny, subtropical Brisbane, Australia: https://commons.wikimedia.org/wiki/File:QPAC_Exterior.jpg If the straight concrete isn’t your thing, they’re also currently extending it with a glasshouse: https://www.snohetta.com/projects/queensland-performing-arts...
Looks even worse in the sun. At least it belongs in the depressing, shitty weather.
Re: Antirender: remove the glossy shine on architectural renderings
#326Earlier quoted context omitted.
Geez, I'm reminded of a business student's idea of "Uber for photoshoppers" (this is ~20 years ago): you upload your picture, you say what you want changed, and I guess you pick which photoshopper's work looks convincing from a marketplace of them... He had a website, and the sample pic is a girl lying on her back, and in the "after" picture she's wearing a bigger cup-size..
This is intentionally much narrower: no custom requests, no creative edits. It only does technical corrections that photographers already apply (lighting, white balance, perspective, sharpness). Think more automated Lightroom than crowdsourced Photoshop.
Re: Antirender: remove the glossy shine on architectural renderings
#327Because as I see it, a lot of aesthetic decisions in architecture, pretty much anything that goes in the direction of minimalism, is just putting "newness" in the center of perception. And thus absence of "newness" will be in the center of perception when it stops being new. All these clear geometric shapes? They look awesome at the opening ceremony, but two years down the line they are like magnifying glasses for uneven changes in color and the like. Whereas for a more playful surface full of ornaments, those same years would be hardly more than a blink and they can age gracefully, on the aesthetic level (and on the technical level, required maintenance intervals are much longer anyways). Architects who claim to care for sustainability should demonstrate that they consider how the building will look like later in life.
Re: Antirender: remove the glossy shine on architectural renderings
#328Earlier quoted context omitted.
Most people want a lot more out of life than basic necessities.
UBI does not mean you don't work, nor you can't earn a lot of money. It just means we don't let you starve if you don't work and we stop making you work out of fear of leaving you starve if you don't. I'm a psychiatry resident and developper. I have never been paid for my dev work but have produced quite a lot on my free time (site: w.olicorne.org ). I would do psychiatry pretty much no matter how much I'm paid for i…
Seems inefficient to pay for everyone to have kitchens in their house and pay them cash to get ingredients to cook. Couldn't we just employ some of these people as cooks and have them make meals in a centralised kitchen in every neighbourhood? A bit like the British Restaurant idea: https://en.wikipedia.org/wiki/British_Restaurant
Re: Antirender: remove the glossy shine on architectural renderings
#329Earlier quoted context omitted.
Apart from some lucky places, most of the world cities looks like this or worse.
That is something I've found over the years with traveling. You watch a bunch of travel videos and think the place you're visiting is going to be so different but its just the same overcast sky and ocean and washed out color palette as home. Once you remove all the filters, color correction, and drone shots from influencer travel videos a lot of places look the same IRL.
I'd say that despite similarities for places built at the same time as each other, there's a huge range of variation in the places I've been.
First trip to the US was California, and the geography of the hills around Central Valley were substantially different in different places just within that region. Southwest, I saw hills that looked like Bryce's default textures which I'd previously assumed were mediocre approximations rather than based in reality; the Redwoods and Yosemite are very different from each other and the aforementioned, and the hills west of Winters and east of Sacremento are different again, and of course all are different to the Valley itself. On another trip I saw the Bonneville Salt Flats, I've yet to see anything else like them. All these are very different from the views around Zürich, or the UK South Downs (which unsurprisingly given the name is similar to New England and Brittany), and all those are different to the west coast of Wales; when I later saw the Spanish Mediterranean coast and the area around Athens, they reminded me of some of the wine areas around Paso Robles (which shouldn't be surprising given wine).
Within cities, Berlin has incredibly wide streets unlike anything I've found elsewhere; Athens is the exact opposite, with at least a few of roads in the tourist core (near the Parthenon) almost too narrow even for the smaller size of car common in Europe and pedestrian paths only a few cm wider than my elbows are apart, and so many ancient ruins you could practically trip and fall over them. The UK and Germany where I've lived, one can quickly learn to spot which era any given house was made in, with a handful of still-standing medieval buildings in the UK (mostly churches), then typical stylings visible for late 18th century (e.g. Bath), then a gap to the late 19th century to early 20th (in both countries but with more Gothic in the UK and more Neo-Classical and Art Nouveau in Berlin), then another gap where little survives to today, then post-war (British housing estates and DDR soviet style Plattenbau); these are very different to Swiss rural styles, to the narrow buildings you can find in Amsterdam. The UK and France also still retain a lot of medieval castles in various states of repair and museum-ification.
Bologna still has a lot of medieval structures around, including two leaning towers. Venice may be famous for the canals, but the famous ones are not the entire set, the ones I remember seeing went right up to the hotel I was in and functioned like roads, with a similar vibe to the roads of Athens (only without the footpaths at all because footpaths were a completely independent system), while the canals in Amsterdam were broad and felt more like the spaces dedicated to the Straßenbahn and U-Bahn in Berlin.
Budapest felt like a decaying museum to itself, or a ruin in which people nevertheless still lived and worked.
NYC deserves the name "urban jungle", it was like walking through canyons where the "mountains" (skyscrapers) were so distant and large as to defy not just the instant parallax between my eyes, but also the time-delayed parallax one normally gets from walking towards or away from a thing.
Cyprus (caveat: I've only been to Larnaca) was a mix of British road furniture, medieval castle, and a Church that pre-dates England (https://en.wikipedia.org/wiki/Church_of_Saint_Lazarus%2C_Lar...), with the half-finished look to many properties where the rebar was still poking out of the uppermost surface of enough buildings to notice and visible water tanks on most of them (https://www.google.com/maps/@34.9108686,33.6190677,3a,15y,41...)
Nairobi mixed a British 50s-60s Brutalist core (presumably because of who was in charge in the 50s-early 60s) with main streets that were variously poorly repaired and unpaved, and minor streets that varied from "this could be any middle class residential area in Europe" to "this has been accidentally cobbled by people treading plastic bottles into the soil as they pass"; there is another easily recognisable style here, best shown rather than described, this kind of wall lack-of-surface-finishing: https://www.google.com/maps/@-1.2844081,36.9005201,3a,30y,35...