Earlier quoted context omitted.
Hard panning isn't naive. It's just a choice that presumes an audio playback environment. If you're listening in a room with two speakers, having widely panned sounds and limited use of reverb sounds great. The room will mix the two speakers somewhat together and add a sense of space. The result sounds like a couple of instruments playing in a room, which is sort of is. But if you're listening with a tiny speaker dir…
Maybe I'm misunderstanding him but I think he says the music track can have hard panning, and it's the headphone playback system that should do some compensatory processing so that it sounds as if it was played on two speakers in a room. Don't ask me how it works but I know gaming headsets try to emulate a surround setup.
One example:
> The crossfeed feature is great for classic tracks with hard-panned mixes. It takes instruments concentrated on one channel and balances them out, creating a much more natural listening experience — like hearing the track on a full stereo system.