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Linux gamers on Steam cross over the 3% mark

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321–330 of 560 posts

Re: Linux gamers on Steam cross over the 3% mark

#321
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

CreateProcessA() on Windows is very slow. A significant portion of the perceived speedup for development tasks is that fork() takes on the order of microseconds, but creating a Windows process takes ~50ms, sometimes several times that if DEP is enabled. This is VERY painful if you try to use fork-based multiprocessing programs directly.

Interesting, I wonder why DEP would degrade process creation performance. My understanding is it's just a flag in page table entries to forbid execution, I am not sure how this could impact performance so much (except that data and code now have to be mapped separately).

Re: Linux gamers on Steam cross over the 3% mark

#322

Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though. Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

Plenty of competitive multiplayer games run on Linux fwiw.

Re: Linux gamers on Steam cross over the 3% mark

#324

Earlier quoted context omitted.

I wonder how much Omarchy (based on Arch) made a dent... DHH said that it has been downloaded hundreds of thousands of times.

The hard part is never installing an Arch-like distro, it's making it past 5 sudo pacman -syu iterations without an AUR package going thermonuclear and requiring 45,000 pinned dependencies.

This isn't really a thing that's happening though?

Re: Linux gamers on Steam cross over the 3% mark

#325

It's crazy to me that Arch Linux is the second biggest Steam distro. That's always been positioned to me as the one for hackers and experimentalists. You'd think the more 'user-friendly' distros would be higher.

I was about to comment that SteamOS is based on Arch, but after looking at the actual graphs, they've got SteamOS as its own separate category.

I wonder how much of that is "hackers and experimentalists", versus random gamers* preferring Arch Linux's bleeding-edge latest-and-greatest packaging approach versus Ubuntu's seemingly-slower-paced development?

* though I suspect even the most casual 25% of PC gamers are probably significantly more tech-savvy than the average PC user of the population in general.

Re: Linux gamers on Steam cross over the 3% mark

#326
post #231

As strange as it sounds, I think Valve is extremely well-positioned to ship what becomes one of the first true Linux desktop experiences. There's a huge demand for gaming x ai development, both of which have similar hardware requirements, and Valve is already polishing their linux experience with Steam Deck. If they launch their own desktop with a properly managed OS and hardware, I think it would legitimately become…

The problem is still the desktop itself. Basically none of the existing Linux desktop components are mature, either design or technical wise and more often than not, both. Deck works because most games are self contained, allowing them to have a default game mode that bypasses the desktop entirely.

They can ship the same destop/window manager combo they ship on the Steam Deck, where you can switch between the "full screen mode" (don't remember what it's called) and a proper desktop. I'm sure most people stay in the full-screen mode, it has all the settings and everything, even works with an cursor if I'm not mistaken, but can fallback when you need a terminal or whatever.

Re: Linux gamers on Steam cross over the 3% mark

#327

Earlier quoted context omitted.

One would assume but I do wonder how much long term damage they are doing for short term gains with this drive? I'm not a believer in "the year of linux desktop!?!!?" and all that, but it achieved a level of robustness about 5-10ish years ago that I openly encourage non technical users to give it a try. For the few people that actually did try, they did stick with it. At this point it is Microsoft's position to lose…

I don’t much like MS, but in their defense they are trying to sell operating systems in a market where the going out-of-pocket price is $0. The development of their competition is ad supported, community supported, or built into the price of hardware. Turn the boat around? To where? Nobody would be willing to pay for their product even if they were to start trying to make it appealing.

I think a lot of power users would prefer to pay somewhere between $50-$100 for a Windows license if it meant the enshittifcation wasn't included

Re: Linux gamers on Steam cross over the 3% mark

#328
post #270
post #231

As strange as it sounds, I think Valve is extremely well-positioned to ship what becomes one of the first true Linux desktop experiences. There's a huge demand for gaming x ai development, both of which have similar hardware requirements, and Valve is already polishing their linux experience with Steam Deck. If they launch their own desktop with a properly managed OS and hardware, I think it would legitimately become…

Valve, the monopolist, should not have more control over the Linux ecosystem.

If they make their own distro, though, they're not really gaining more control. They're just enabling even more choice for someone who's looking for alternatives.

Let's say, hypothetically, that Valve releases SteamOS to the general public, and it's received generally well, and it becomes much more common for people to use "that Linux thing" than it is today. Then let's say, hypothetically, that Valve turns evil and... I dunno, starts charging money for updates? At that point you've got a large population already using Linux, I'm sure there would be a pretty big migration to Ubuntu or some other mainstream Linux desktop.

Re: Linux gamers on Steam cross over the 3% mark

#329
post #227

IMO the biggest barrier to linux is disappearing - the requirement to know how to use the command line. You still have to use it, but you don't have to know how to use it anymore with the introduction of LLMs. I also have switched my primary desktop from Windows to Linux, and now when I have an issue, I just ask an LLM. I play pretty fast and loose with just chucking commands it gives me into the command line. I'm pr…

Sure, LLMs may save you time but you will learn less. It seems that you even recognize this problem.

Re: Linux gamers on Steam cross over the 3% mark

#330

It's crazy to me that Arch Linux is the second biggest Steam distro. That's always been positioned to me as the one for hackers and experimentalists. You'd think the more 'user-friendly' distros would be higher.

After arch got an installer much of the initial barrier went away
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