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Apple Vision Pro upgraded with M5 chip

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321–330 of 356 posts

Re: Apple Vision Pro upgraded with M5 chip

#321

Earlier quoted context omitted.

Well, it would obviously result in fewer Mac sales. Because people could use their iPhone (or iPad, or Vision Pro) as a Mac. So it would be good for iPhone owners, who don't need to buy a Mac, but bad for Apple.

> it would obviously result in fewer Mac sales I’m super doubtful it would be that impactful. Also, switching Mac sales to Vision Pro sales probably works well for Apple in the long run.

>90% of actual or potential Mac users likely have an iPhone. If a substantial fraction of them can replace their Mac with the iPhone they already have, the negative impact on the Mac market would be huge.

Re: Apple Vision Pro upgraded with M5 chip

#322
post #275
post #5

Anyone using one? If so, what for? (please give details) I got an oculus quest 2, was blown away by it for 1-2 hours, but never really picked it up again. The games were fun but very shallow, and never tried any practical uses. Would love to use VR for working on a plane. Currently use a laptop, but my neck sometimes gets sore from looking down. VR has the potential to 10x the screen real estate and prevent having to…

I develop for the platform, so I make apps. [1] As a user, I actually use it more today than when I first got it, because each visionOS update has really unleveled the capabilities of the device. I like watching movies on the ceiling, the spatial scenes / photos / videos are really fun, and generally viewing your Photos library on Vision Pro is on a different level. Even non-spatial content just takes on a different,…

What kind of apps are you developing for Vision Pro? Any immersive space stuff?

Re: Apple Vision Pro upgraded with M5 chip

#323

Earlier quoted context omitted.

Oh, did Linux get IO handover and I missed it? Have they been doing it for ages with their librephone announcement yesterday?

Check out: https://xpra.org/index.html

That’s cool. It would work for the mirror display functionality, but handover is more like CRIU in the sense that it becomes a process on the target host. Moreover headphones are also switching. So it seems a bit more involved than either.

Re: Apple Vision Pro upgraded with M5 chip

#324

I've had the Vision Pro since launch, and the only thing that keeps me coming back to it nearly daily is the Mac Virtual Display for my MacBook Pro. It's just so useful to have a huge display wherever you want it - no hunching over looking down a small laptop screen. This is especially useful on a plane where I'm not even able to open the laptop completely due to the tight space. My main gripe is: Why do I need a sep…

The only use case I’m interested in is long-haul flights. How comfortable is it to wear for an extended period? Do people interrupt you to ask you about it? Are you able to use all the features sitting in economy while gesturing?

Expectations vary but I find that regardless of perfect comfort and battery life I don’t want to go more than a few hours without a break. I’ll watch a jumbo movie or a few hours of tv on a flight no problem

Comfort: For me, the answer was “no” out of the box. I had to exchange my light seal twice before I got the right one. This was no charge but obviously it would be great to get it right the first time and it seems like a large number of users never did this and those are the ones who complain most about comfort. Not blaming the users btw, Apple needs to fix this if they care about the product

Onlookers: I always wonder if somebody will bug me and they never have. If you are self-conscious, it might not not be the product for you

Gestures: You learn that they can be done very subtly and you don’t need to bother the person next to you

Re: Apple Vision Pro upgraded with M5 chip

#325
post #23

I was super interested in the Vision Pro when it was first released. Then I found out they went with an app model and the device could only display a single MacOS window. There went my dream of surrounding myself with a bunch of vim windows and terminals. If they'd focused on maximizing the device's usefulness instead of its revenue stream, maybe things would have worked out better.

You can just install La Terminal...

Re: Apple Vision Pro upgraded with M5 chip

#326
post #275

Earlier quoted context omitted.

I develop for the platform, so I make apps. [1] As a user, I actually use it more today than when I first got it, because each visionOS update has really unleveled the capabilities of the device. I like watching movies on the ceiling, the spatial scenes / photos / videos are really fun, and generally viewing your Photos library on Vision Pro is on a different level. Even non-spatial content just takes on a different,…

What kind of apps are you developing for Vision Pro? Any immersive space stuff?

Check out the links in my post above!

Re: Apple Vision Pro upgraded with M5 chip

#327

Earlier quoted context omitted.

Playing Beat Saber on the MQ3 I meet people who are enthusiastic about VR, who share immersive content (pano video shot with https://www.kandaovr.com/qoocam-3 ) and there are plenty of games in the store... compared to other gaming platforms where I meet a lot of younger people, I find there are a lot of older and retired people using VR, which is not what Meta is looking for for a Facebook replacement. My take is th…

Survivorship bias. You don't tend to meet people who played Beat Saber 2 times and put the headset on the shelf forever. The metrics are brutal, for Quest 3 and for every other headset. Meta worked hard to bring the costs down and improve the UX, and it still isn't enough. They wanted "the next smartphone" and fell so short it's not even funny.

That's because for almost every application, VR is strictly worse than more traditional interface methods.

It's less comfortable, inputs are much less precise, inputs take longer, output is less legible, output has less information... The list goes on.

Re: Apple Vision Pro upgraded with M5 chip

#328
post #229

Earlier quoted context omitted.

You have deftly avoided attempting to refute the actual argument here, which is that >90% of Apple's revenue comes from their walled garden, and they have no desire to pivot back towards catering to the small and dwindling niche of power users.

If your primary machine isn't a high-end Macbook Pro, are you even a "power user"? Any other hardware is a non-starter.

There's plenty of hardware that is as capable as a MacBook pro or more capable, depending on the application. If you're a software dev, the MacBook pro is pretty anemic compared to what AMD and Intel can offer desktop side.

Re: Apple Vision Pro upgraded with M5 chip

#329
post #42

Earlier quoted context omitted.

Apple is not in the business of selling productivity software. Even their desktops/MacOS segment is an insignificant historical afterthought by now. To a first approximation, Apple is a manufacturer of locked-down handheld entertainment appliances whose primary function is to psychologically condition children into siphoning off money from their inattentive parents. There's no reason to suspect their vision for the A…

Weird, that description doesn't apply at all to my experiences as a developer using Macs for the last few years. Personally I find a Mac to be a better development environment than Windows even for Microsoft tech like the dotnet stack.

Well that's because Windows is very, very bad software. Nobody actually likes it, they use it because they need to for some bespoke barely functional application. It's Stockholm syndrome.

That doesn't mean MacOS is good, though.

Re: Apple Vision Pro upgraded with M5 chip

#330
post #23

I was super interested in the Vision Pro when it was first released. Then I found out they went with an app model and the device could only display a single MacOS window. There went my dream of surrounding myself with a bunch of vim windows and terminals. If they'd focused on maximizing the device's usefulness instead of its revenue stream, maybe things would have worked out better.

I went to an apple store, saw a vision pro and asked if I could try it on. They said you had to schedule an appointment, then they would take you through a supervised viewing or whatever.

This gave me the impression it wasn't ready for general use, and they would have to control your impression of the thing while selling you on it.

I know that VR is hard, and AR is much harder, but this made me think apple still hasn't cracked it.

As to single app - I figure the thing has to be hard real-time to do things without giving you a headache or nausea/vomiting. that probably doesn't leave room for a lot of sharing of resources.

In the end, I think this is a iphone 1.0 type device, and only continued development with deep pockets will make it viable, eventually.

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