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Meta Ray-Ban Display

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321–330 of 993 posts

Re: Meta Ray-Ban Display

#321

Meta locked two games I already paid for - Blade & Sorcery VR and Beat Saber - behind account verification on the Quest 2. I already bought both of these, played them for a while, but now it won't let me use the headset without "verifying" my facebook account by sending them a photograph of my drivers license. Neither of these games are online, neither allow me to interact with other users in any way. I will never bu…

Agree. And the constant spying doesn't help either. Who wants an always online meta controlled camera/microphone in their bedroom all the time?

Re: Meta Ray-Ban Display

#322
post #47

Well, Apple might be Cooked (pun very much intended). Tim is apparently very focused on AI glasses, but here is Meta with display-enabled glasses a year before Apple is planning to release anything. Source: https://www.macrumors.com/2025/05/21/apple-smart-glasses-eve... or some other Mark Gurman leak

If Apple launches a similar product it already comes with a huge brand advantage, although Tim Cook has been working to squander that reputation recently. Regardless, an Apple version would like be local-first and come with stronger privacy controls than anything Meta releases, and that alone is a huge advantage for glasses that will be worn into the bathroom.

Re: Meta Ray-Ban Display

#323
Meta really desperately wants to own a platform so they can avoid paying the Apple tax and the Google tax and directly plumb a vision to ads pipeline.

Just imagine the dollars in front of those glasses… if it only darned worked.

I really hope they don’t though because it’s beyond dystopian to own such a billboard company with a sick twist.

Re: Meta Ray-Ban Display

#325

Earlier quoted context omitted.

Well, your loss. My Oculus Quest remains the best $400 I ever spent on consumer tech.

Almost everyone I know who got a quest stopped using it after a week. It's a fun toy, but gets boring pretty quickly.

Meanwhile I have a friend group (mostly build from real-life relationships) that gets together once a week for the last ~3 years to play VR games.

YMMV :-)

Re: Meta Ray-Ban Display

#326
post #195

I'd be the first one to buy these if they weren't made by Meta. I've wanted a pair of smartglasses for a very long time, and these seem like the first viable pair in terms of capabilities - aside from the thickness, which I can live with. Unfortunately, Meta, and Zuckerberg, have been involved in far too much malfeasance. I just can't ethically justify buying a product from them again. I'm hoping that viable competit…

Fwiw i don’t have a facebook/instagram account (have whatsapp) and am still able to use all functionality in my Meta Rayban glasses. I struggled with this question too. Unfortunately our current system doesn’t make it easy for startups to build this stuff at scale without being gobbled up (the FTC under Lina Khan seemed to want to change that but oh well) so Im resigned to using Big Tech products if they’re the only…

> Fwiw i don’t have a facebook/instagram account (have whatsapp) and am still able to use all functionality in my Meta Rayban glasses.

That was the promise when I originally bought the Quest 2, but a year later they forcibly tied those accounts to Meta accounts and through that, facebook accounts. Now I can't use my Quest 2 because it is locked into an account verification screen, demanding that I upload a photograph of my drivers license to access the games I already purchased from the quest store.

Meta cannot be trusted.

Re: Meta Ray-Ban Display

#327
post #168

Earlier quoted context omitted.

I do think we're in for a bit of a reality check on how human attention works. I have a HUD in my car that shows me directions, speed etc and when I'm looking at that the rest of the view out the windscreen is hardly even there to my visual perception even though I'm looking right at it. This seems to be getting largely overlooked but I feel like over time statistics are going to emerge that HUD type displays are inc…

A HUD reduces the difference in focus distance between "looking at road" and "looking at speedometer." It matters more as you get older, because your eyes focus slower.

Yep. My new car has a digital rear view mirror. You flip a switch and the rear view mirror becomes a screen showing a feed from a camera on the back of the car. It’s nice for night time as well as when the rear window is blocked by rear seat passengers’ heads, or cargo or whatever.

But it’s uncomfortable for me because it requires my eyes to refocus from distant to close and back when I glance at it, which isn’t needed with an actual mirror. So I don’t use the feature.

Re: Meta Ray-Ban Display

#328
post #236

They have a brand problem. Absolutely no way I buy anything from Meta.

Meta has close to 4 billion people worldwide using one or more of their products. Their brand problem doesn't extend much further than the HN comment section.

> Meta has close to 4 billion people worldwide using one or more of their products.

If you ask any of those 4 billion people if they know WhatsApp is related in anyway to Meta, your answers will be split between "no" and "what's a Meta?"

Re: Meta Ray-Ban Display

#329
post #249
post #202

Earlier quoted context omitted.

I've run many hundreds of hours with two variations of AirPods and they've never once fallen out

Not everyone's ears are the same. MKBHD famously does not use Airpods because he can't get them to stay in. I have tried jogging a couple times with Airpods Pro and they pop out every time.

In his review of AirPods Pro 3 he says they now stay on better.

Re: Meta Ray-Ban Display

#330
post #300

Earlier quoted context omitted.

I agree that VR gaming is a niche, but I think it could be explosively improved if we had the kind of all-in idealism that the previous commenter referred to. I think because VR gaming IS niche, we haven't yet delved into what VR/AR could do in non-gaming. An idea that I've had before is like 'augmented curated experiences' for all kinds of things--for example imagine playing a Magic the Gathering (or similar) card g…

I remain convinced VR gaming is niche because despite these companies being willing to drop boatloads of money on all kinds of things they for some reason never decided to just allocate a few billion to create a handful of true AAA games and jumpstart the industry. I think even just 3 proper games with several hundred mil budgets and VR gaming might be in an entirely different space than it is now.

I think this is extremely doubtful. The reality remains that it's impossible to make a first person or even third person VR game with free movement, because of fundamental limitations in how human brains process movement. Having your eyes tell you are moving but your muscles and inner ear tell you that you are not makes you extremely sick very quickly, and technology can't actually fix this. The better and more immersive the visual illusion of movement, the worse the movement sickness you'll experience.

And without free movement, you can't build any of the mainstream game genres. You can't build and get people excited in a Call of Duty or Assassin's Creed or Fortnite or Elden Ring or Zelda where movement works like Riven, the sequel to Myst. Valve actually tried with the first Half-Life game in a decade, and even that didn't work.

Add to this massive gameplay limitation the second massive issue that you can't get a mass audience to pay hundreds of dollars extra for a peripheral without which they can't play your 70-80 dollar game.

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