Earlier quoted context omitted.
The thing about Carmack in the 90s... There was a lot of research going on around 3d graphics. Companies like SGI and Pixar were building specialized workstations for doing vector operations for 3d rendering. 3d was a thing. Game consoles with specialized 3d hardware would launch in 1994 with the Sega Saturn and the Sony Playstation (in Japan only for one year) What Carmack did was basically get a 3d game running on…
The world seems to have rewritten history, and forgotten Ultima Underworld, which shipped prior to Doom..
The difference is that id owned the natural progression (from Wolf3D through Doom to Quake) and laid foundation to what we call today a FPS genre.