Live data from Hacker News

We outsmarted CSGO cheaters with IdentityLogger

mobeigi.com

321–330 of 372 posts

Re: We outsmarted CSGO cheaters with IdentityLogger

#321

Earlier quoted context omitted.

> but you're ruining the experience of others when hacking in multiplayer games What I meant was, cheating can be a good learning experience to programming for a lot of kids, because they get immediate feedback and rewards. At least that's what I see it as.

By breaking the agreed-upon rules you gain resources and others lose resources (energy, morale, money, w/e). That the activity impacts the cheater in other ways is beside the point if its a dick move or not.

> By breaking the agreed-upon rules you gain resources and others lose resources (energy, morale, money, w/e).

Ah, isn't that something politicians and countries around the world always do? And you think game cheating is a bigger problem?

Re: We outsmarted CSGO cheaters with IdentityLogger

#322

Seems trivially easy to hit their evade scenario though. If I merely change the mac address in the device connected to my cable modem, I get a new IP, every time. Combined with the fact that the game is free, so you can easily make new steam accounts.

The whole point of the article is that they set an identifier in the in-game browser, which will survive MAC address, IP resets, and new steam accounts.

Re: We outsmarted CSGO cheaters with IdentityLogger

#323

Players from big countries often miss out on the sense of community that exist in smaller ones. When there are only 3-4 servers worth of people playing a game every day you quickly come to know them all, which really adds to the banter and sense of enjoyment.

I’ve gotten a taste of that experience playing older multiplayer games that have a small player base. I much prefer it to games with millions of players where you’ll never see the people you play a match with again I also love games with community ran servers for the same reason

[deleted]

Re: We outsmarted CSGO cheaters with IdentityLogger

#324

Seems trivially easy to hit their evade scenario though. If I merely change the mac address in the device connected to my cable modem, I get a new IP, every time. Combined with the fact that the game is free, so you can easily make new steam accounts.

The whole point of the article is that they set an identifier in the in-game browser, which will survive MAC address, IP resets, and new steam accounts.

They said if a user changes their IP and SteamID then it would be considered a new user and they wouldn't know.

What did I miss?

Re: We outsmarted CSGO cheaters with IdentityLogger

#325
Catching/stopping people who want to cheat for profit is something I personally think is never going to happen.

For a time, I would buy keys for CS:GO and different Steam accounts and use a subscription based cheat provider to provide me with ESP/chams on screen. I knew that overwatch/admins would be seeing the demos as the accounts were new Starting from unranked meant you would be under scrutiny already so I adjusted my playstyle.

I learned not to linger around looking at walls. People's movement patterns and decision making eventually became predictable as I reviewed demos or learned in the middle of a match how players have habits and abused that information. I was able to determine when to throw a round away to avoid suspicion and deliberately ensured I had a string of 2/3 bad games every so often so my K/D wasn't insane. I never used any aim assists, spinbots etc., and I always, always communicated with my team through ingame VOIP (not giving cheat calls) and maintained a legit facade.

I went undetected for nearly 2 years and sold hundreds of CS accounts successfully and made a tidy profit doing it. It's another string of the gaming industry that brings in money and it will never go away.

I like to think of it as an online drug war, however insensitive that may seem.

Re: We outsmarted CSGO cheaters with IdentityLogger

#326

Earlier quoted context omitted.

LOL the replies are hilarious. You've sniped several nerds today. Neat story.

I know right? I just scraped another website instead. I am actually surprised no one went: "actually that technique is called 'chicken ostrich sandwich' and was first employed in babylon in 2000BC"

Actually that technique is called a "Caesar cipher" and it has been employed since at least the 1st c. BCE.

Re: We outsmarted CSGO cheaters with IdentityLogger

#327

Catching/stopping people who want to cheat for profit is something I personally think is never going to happen. For a time, I would buy keys for CS:GO and different Steam accounts and use a subscription based cheat provider to provide me with ESP/chams on screen. I knew that overwatch/admins would be seeing the demos as the accounts were new Starting from unranked meant you would be under scrutiny already so I adjust…

At that point, you're putting more effort into cheating than regular players do at playing the game lol

Re: We outsmarted CSGO cheaters with IdentityLogger

#328
post #250
post #241

Still doing IP bans in the year 2024? Lmao.

Why not? It's effective and easy to do and while it can be circumvented it will stop some players with very little effort. Also, the article is about 2017/2018.

Because it is stupid, that's why.

If only I had a dollar for every time I was blocked somewhere just because somebody else had used the IP just before me to do bad stuff. Worst offenders out there never clear the list, even. In a world of a shortage of IPv4 that approach is just madness.

It's also the opposite of effective. More like bogus effectiveness. Only hurts innocent bystanders.

Re: We outsmarted CSGO cheaters with IdentityLogger

#330

I want to share a story in a somewhat related topic: anti web-scraping techniques The most devious version I ever seen of this, I was baffled, astonished and completely helpless: This website I was trying to scrap generated a new font (as in a .woff file) on every request, the font had the position of the letters randomly moved around (for example, the 'J' would be in place of the 'F' character in the .woff and so on…

[deleted]
Post reply on HN