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AAA Gaming on Asahi Linux

rosenzweig.io

321–330 of 382 posts

Re: AAA Gaming on Asahi Linux

#321
post #276

Earlier quoted context omitted.

Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…

It looks more like how to avoid paying Windows licenses for the SteamDeck to me.

Linux/Unix has been used as a base overwhelmingly in pretty much every new consumer OS for decades. Not to mention Microsoft certainly cuts deals with manufacturers when it comes to windows on portable devices (I think at one point they offered free licenses on devices with screen sizes under 8 inches).

The steam deck is 100% usable without leaving 'game mode' even a single time. Something that is genuinely impossible using Windows as a base. That's the important part

Re: AAA Gaming on Asahi Linux

#322

It is shocking the effort required to have a good gaming experience on Apple computers (excluding iOS). They always struck me as agnostic to games, yet in recent years it appears to border on open hostility.

It was Jobs specifically that was anti-gaming. I'm not sure where Cook stands.

Re: AAA Gaming on Asahi Linux

#323

Earlier quoted context omitted.

[flagged]

I am a strong linux supporter and I too do not like what proton is doing to games. A few years ago there were many significant games coming out with native linux capacity (MineCraft, KSP, Factorio). Then proton dropped. Now, rather than support linux natively, even the most pro-linux developers are just expecting that their windows version will run under proton. And those who are running games under proton are essent…

Genuinely what is the practical difference in this for 99% of users? They just want to play x game. Proton performance is pretty great, what else would be a problem for those people?

Also when it comes to breaking proton support (Which does happen) Valve + GloriousEggroll give you access to plenty of older and special versions. Surely that's better than rolling back entire software?

My game doesn't work -> I go to protonDB -> Users saying use X Proton Version or Y ProtonGE version -> I switch the layer used in steam

Hard to imagine a simpler process than that

Re: AAA Gaming on Asahi Linux

#324
post #295

Earlier quoted context omitted.

[flagged]

Because people love to celebrate Proton as if it was doing anything for GNU/Linux games, when in reality is another OS/2 take on Windows.

We don't have to imagine what Linux gaming would be like without Proton.

- CD Projekt Red: released Witcher 2 on Linux, didn't for Witcher 3.

- iD Software: released Doom 3 on Linux, didn't for Doom (2016) or Doom Eternal.

- Epic Games: released Unreal Tournament 2004 on Linux, but didn't for Unreal Tournament 3 or Fortnite. (A Linux port was being worked on for UT3, but it ended up getting cancelled.)

- Larian Studios: released Linux version of Divinity: Original Sin, didn't for Divinity: Original Sin 2 or Baldur's Gate 3

Many studios over the years have made native Linux versions, and many studios stopped because the cost of porting exceeded the revenue it generated. Proton didn't exist when Unreal Tournament 3, Witcher 3, Doom (2016), or Divinity: Original Sin 2 released, so Proton wasn't the reason those studios stopped developing Linux titles -- they stopped because it made no financial sense to continue to make them.

Now, with Proton, 79% of the top 1000 games on Steam are gold or platinum rated on ProtonDB. If you're fine with minor issues, 88% are silver rated or better. For the Steam Deck in particular, there are 5,500 verified games, and 16,526 verified or playable games. So I'd argue Proton is doing quite a lot for people gaming on GNU/Linux machines, since they now have access to a solid majority of the top 1000 games on Steam, both on a Linux desktop and on a handheld.

Re: AAA Gaming on Asahi Linux

#325
post #282

Earlier quoted context omitted.

Which is exactly what I described. Looks like they took crossover/wine and added some custom patches. What are the chances they upstream anything? Probably 0.

Except it wasn't "taken", but licensed from CodeWeavers in a commercial partnership. This implies that they're contributing cash, not code.

Not sure what agreement they have there, but at the end of the day it’s Wine which has decades of open source development behind it at this point. Plus a bunch of other libraries (gstreamer being a notable inclusion) that are all FOSS. This still fits the pattern of Apple profiting off of OSS projects while contributing back as little as they can get away with.

Re: AAA Gaming on Asahi Linux

#326

Earlier quoted context omitted.

Can't you famously just return stuff to Amazon within a month for basically any reason? I purchased a monitor from Dell and after a few weeks it became clear that there was a loose connection internally. It was extremely simple to prove. But getting it replaced was hell. I went through the whole process of creating a ticket, talking to 3 different people, taking photos of the thing from every angle and then after the…

It's changing. I imagine that was always intended to be an introductory thing to cement their position in the marketplace.

Not a chance -- if I can't easily return things I might as well go back to in-store or use aliexpress or similar.

Re: AAA Gaming on Asahi Linux

#328
post #318

> Tessellation enables games like The Witcher 3 to generate geometry. The M1 has hardware tessellation, but it is too limited for DirectX, Vulkan, or OpenGL. We must instead tessellate with arcane compute shaders > Geometry shaders are an older, cruder method to generate geometry. Like tessellation, the M1 lacks geometry shader hardware so we emulate with compute. Is this potentially a part of why Apple doesn't want…

That might be an excuse, but that's hardly a reason. They are simply extreme lock-in proponents and don't want to support cross platform graphics API. That's the real reason.

> They are simply extreme lock-in proponents and don't want to support cross platform graphics API.

Which seems like an ineffective move when you have no market share.

Re: AAA Gaming on Asahi Linux

#329
post #145

This makes me think of the classic clip of George Carlin telling a joke about the difference between heaven and hell [1]. Is there a modern equivalent with FAANG, Microsoft, Sony, Valve, etc.? [1] https://www.youtube.com/watch?v=oR8xPC4NEro

We detached this subthread from https://news.ycombinator.com/item?id=41802586. Not a criticism—it just went pretty far off topic.

Re: AAA Gaming on Asahi Linux

#330
post #318

Earlier quoted context omitted.

That might be an excuse, but that's hardly a reason. They are simply extreme lock-in proponents and don't want to support cross platform graphics API. That's the real reason.

> They are simply extreme lock-in proponents and don't want to support cross platform graphics API. Which seems like an ineffective move when you have no market share.

They don't seem to care. I'm sure that will bite them in the long term, but for now they are very intent on complete NIH and lock-in anywhere they can push it.
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