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Notes on Vision Pro

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321–330 of 700 posts

Re: Notes on Vision Pro

#321
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

That's a good point, maybe eventually some of the tech will leak out and not actually require wearing the goggles.

Regarding phones, I see your point there too, but at least with phones people can still look up make eye contact, easily set the phone down when needing to interact with someone; unlike these, there is a definite wearing-them and not-wearing barrier that many will probably not cross on a whim, so we'll just get used to interacting with virtually projected eyeballs on the outside of them. Very strange to me.

Re: Notes on Vision Pro

#322

I think Apple is doing smart things here with their software: - leverage existing content means they won't have an empty room problem or a big "now what?!" moment for users after the novelty wears off. Without Steam, most existing VR platforms would be completely pointless. So far VR is for games and most of those are published on Steam. That's because most VR hardware vendors suck at software and end up outsourcing…

If the strategy is fully about content (which would make this device about selling services on top of the Vision Pro), why is the Vision Pro specced as it is, and why is the price point so high? The specification of the device seems to be complete overkill for the kind of strategy you are describing, which frankly does not need extreme hardware power, and makes it cost prohibitive to many of the people who would othe…

Yeah, this is the Vision Pro. That leaves room in Apple’s usual nomenclature for Vision Air, Vision Max, Vision Mini, Vision SE, and just plain Vision.

The high-end system spec is to ensure there’s no tethering requirement, thus the computer-class SoC in there.

Will help keep people from turning into Stephenson’s gargoyles. :)

Re: Notes on Vision Pro

#323
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

We should be moving away from that not further into it though.

Re: Notes on Vision Pro

#324
The vision pro showcases one use case which is compelling enough to make me consider buying it (in a couple of years, when it’s more settled): As a replacement for a monitor for work. Seriously, having a huge monitor everywhere is a game changer for me.

Re: Notes on Vision Pro

#325

Earlier quoted context omitted.

Why do you say there are no controllers? I was reading about bluetooth keyboards and interacting with a laptop, so why wouldn't a bluetooth controller be feasible (say, before launch)?

I mean it's not impossible, but Apple would have to design and manufacture one. If they're planning on it it's weird that they wouldn't mention it. VR controllers aren't simple the way a game pad is. They need a full tracking solution, which means sensors with base stations, cameras with some form of vision based tracking, or the headset needs to be able to track them based on some reference points (infrared lights o…

If camera based hand tracking works already, it seems like a Bluetooth controller wouldn't be that hard to add in after the fact. Didn't PSVR just use a single camera and a glowing orb?

Re: Notes on Vision Pro

#326

I think Apple is doing smart things here with their software: - leverage existing content means they won't have an empty room problem or a big "now what?!" moment for users after the novelty wears off. Without Steam, most existing VR platforms would be completely pointless. So far VR is for games and most of those are published on Steam. That's because most VR hardware vendors suck at software and end up outsourcing…

If it is about content, why would everything still have to be "apps" in their walled garden? If they want content, allow people to freely use it to their liking and produce and innovate new things.

Re: Notes on Vision Pro

#327
post #51

I echo the awe at the hardware and the disappointment at the paradigm. I wish the keynote had three extra demos: - Something whimsical to inspire developers. Give me files represented as physical blocks that I can pile, or a task manager that shows processes as plants around me. Close apps by scrunching their screen like paper. A globe with my geotagged pictures. - A game, any game. Beat Saber was the killer app for…

> A game, any game. By far the most disappointing part of the keynote was when they finally do show someone playing a game, and it's a basketball game played with a regular controller on a flat, virtual TV. The TV is even smaller than an average real-world TV. It's typical of Apple to so completely ignore gaming, but it's disappointing that they're continuing that trend even with VR.

Because gamers, or even consumers, is not the target demographic for a $3500 device. They want to brand as a device for enthusiasts (but Apple everything!) or professional (work video chat, artists, graphic designers).

Re: Notes on Vision Pro

#328
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

I don't see phone as being equivalent to a VR headset. Phone is just a few sq. inches of distraction whereas the VR stuff is a 360 degree false world full of delusion.

Re: Notes on Vision Pro

#329
post #50

This is a bit of a rant, but I bought a Quest Pro last year, and I feel it was a total waste of money. It's actually embarrassing how much of an unpolished piece of garbage it feels like. Sure, it's fun as a PCVR headset, but as a productivity tool or as a multimedia consuming device, or as a social tool, it completely misses the mark. And I'd say that 80% of its failure can be attributed to bad software. It's buggy,…

> It's insane that a billion-dollar company like Meta actually felt proud to release such a steaming pile of trash

Let's be real. You can have all the money in the world, but that doesn't guarantee you access to talent. It doesn't guarantee that you made insightful technical decisions that hamstring you later in the product cycle. It doesn't free you from short-sighted managers or employees who just care about making it to the next vesting cycle.

When you're a billion-dollar(haha, not so significant these days) company, you have a tremendous pressure to show results. You have tremendous pressure to show innovation and be first to market. It has no bearing on the quality of the products you release in the short-to-medium term.

Re: Notes on Vision Pro

#330

The vision pro showcases one use case which is compelling enough to make me consider buying it (in a couple of years, when it’s more settled): As a replacement for a monitor for work. Seriously, having a huge monitor everywhere is a game changer for me.

I agree this is the compelling use case. The benefit of a big monitor without having to devote space to it, and on the go.

Also, a private monitor where nobody can look over your shoulder, which is a game changer for doing any kind of sensitive work or personal business in a public or shared space.

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