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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#322
visionOS UI unsurprisingly still feels very tethered to a stationary AR model (i.e. mostly on couch / at table use cases). Of course hard to tell without trying it, but even if this had full day battery and wasn't a glowing please rob me sign, wearing this while navigating some outdoor spatial environment with the current OS seems like a great way to break an ankle. Maybe they have some gesture or accelerometer-based trigger to do the equivalent of Mission Control's "desktop" to minimize everything except for the camera pass-through so a person can safely walk around their house.

Seems like if it is eventually going to become outdoor-friendly OS, it would need to minimally be multi-mode for stationary vs. moving user, where when moving there's more minimal overlay (maybe like Anon [1] hopefully minus the dystopian hellscape).

3D camera + spatial audio is probably most interesting near term thing for me in this version, will be interesting to see how people use that to record and share immersive experiences.

[1] https://www.youtube.com/watch?v=xuaa4hJVC5s

Re: Apple Vision Pro: Apple’s first spatial computer

#323

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

This is also now the most private display. You can work in public with no risk of leaks.

Re: Apple Vision Pro: Apple’s first spatial computer

#324
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

The neural implant episode of Black Mirror has a much better UX. You can help the mass and micro surveillance effort without the uncomfortable headset and be present with the kids.

Re: Apple Vision Pro: Apple’s first spatial computer

#325
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

iPhone price went up with subsequent generations. So I wouldn't count on Apple to drop the price at the near future.

Re: Apple Vision Pro: Apple’s first spatial computer

#326
I'm not going to make predictions that I'll later regret, but I have the following concerns:

Comfort: This needs to sit on your face for 8 hours or more. Unlike with the Quest Pro, your face always touches the shield. If you wear AirPods Max with this, the majority of your head is covered, sweating and unable to breathe. Apple supposedly paid lots of attention to making the material breathable, but their rubber products also deteriorate notoriously fast, so we'll have to wait and see.

Resolution: The displays have an impressive resolution, but I'm not sure it will be enough. So far, none of the VR headsets I've tried have come even close to matching the resolution that I would want for coding and desk work. But image quality at the same resolution can vary heavily based on the lens quality and the headset, so we'll have to wait and see.

Input: I hated Hand Tracking on the HoloLenses and disliked it on the Quest. The pinching gesture becomes uncomfortable really quickly, as it requires more and more monotonous movement than tapping a key or clicking a mouse. However, they seem to heavily involve eye-tracking as an input method, which none of the other headsets have tried, so we'll have to wait and see.

Price: Well, I have a year to justify this in my head.

Re: Apple Vision Pro: Apple’s first spatial computer

#328

$3499 is a high price, but if Apple can deliver, this might just be the next iPhone-like product.

1977 Apple ][ Introductory price US$1,298 (equivalent to $6,270 in 2022)

I think folks are missing the point that this is the first Pro version. Likely targeted at developers and early adopters. I’m sure there will be an Air/Lite/etc version that cost reduces overtime.

Re: Apple Vision Pro: Apple’s first spatial computer

#330

I'm usually a fan of shiny new things, but this might be the first time I'll make an intentional effort to not buy something. I expect it's going to be fantastic, and using it for my development workstation would be amazing. However, I feel like this will be a net negative for humankind. My kids will plead with me to get them one, and it will be easy to say no because it's so expensive. But with each successive gener…

Apple says kids younger than 13 shouldn't use the product. Another excuse for you :)
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