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Native Linux GPU Driver for Apple M1

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Re: Native Linux GPU Driver for Apple M1

#321
post #190
post #153

Earlier quoted context omitted.

Does weechat support rich embedded media like images and videos, can you live stream games to your friends on it, talk with people, have profile avatars, use emotes, build bots that stream music to you? Even something completely simple such as snip a portion of your screen and paste it in the chatbox so others can see it immediately, without having to mess around with dodgy image upload sites. This is basic functiona…

I could do that in 2007 with 256 MB of RAM.

Part of the issue is that 64-bit programs end up taking close to twice as much memory, because pointers are twice as big, instructions are longer, etc.

Higher screen resolution uses more memory too.

I'm sure dependencies / libraries have grown in size too, and yeah, using web for UI takes memory.

Re: Native Linux GPU Driver for Apple M1

#322

Earlier quoted context omitted.

Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.

Gaming is not the only thing that uses a GPU. A driver that's complete/performant enough to run a Linux desktop and web browser is already useful.

To me the whole point of using open source tech is the freedom. I want to have options, hardware or software. When Apple tries hard to remove itself from that list I probably won't fight to keep it there. I just cross it out of my list as if it doesn't exist. So I simply don't use Apple products.

What do I miss?

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