Live data from Hacker News

What it's like to spend 40-50 hours in VR every week

blog.immersed.team

321–330 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#321
post #273

I tried working like this but the resolution is not there yet, not sure why some people are not bothered by this. For me it’s very important text is as crisp as on my 4k display.

I'm very surprised that OP is using Quest 2 instead of a high-end headset. I don't think VR is ready yet for working with text.

The Quest 2 works without any stationary equipment. (LIDARs, whatever.) This makes it massively more portable, and the resolution is almost good enough. It's also much cheaper.

Personally I wouldn't do it, but it'd be difficult to use a setup based around e.g. the Pimax without building a room around it, and... at that point why not just install some regular monitors? You can buy quite a few at that price point.

Re: What it's like to spend 40-50 hours in VR every week

#322

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

What is your webXR support going to be? I think for business applications, webXR is going to be the communication medium of choice.

Nothing beats HTML for expressiveness and transmit-ability, and with frameworks like A-Frame you already have an enormous amount of software written for your headset.

Between you guys and Frame.work, it feels like hardware might get inspiring again. Good luck!

Re: What it's like to spend 40-50 hours in VR every week

#323
post #26

This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…

> risks associated with being physically in the same room

What risks are you anticipating in ten years time?

Re: What it's like to spend 40-50 hours in VR every week

#324
The Facebook angle to this sounds absolutely heinous, but just what have they done to lock the headset to Facebook? Is there some kind of secret handshake/encryption going on?

If someone from the Evil Empire was here, it would be interesting to get some notion how Facebook checks identity. Is there some huge glom of software that compares online activity, public records, phone records, bank records, credit records, etc. to make sure you're an OK person?

Re: What it's like to spend 40-50 hours in VR every week

#325
post #284

Earlier quoted context omitted.

It sounds like you’re describing the Quest 2 as a full computing device. I thought it was pretty much a replacement for just a monitor in a traditional setup.

The Quest 2 has enough performance to run Citra (a recent Switch emulator) without any slowdowns; you can install just about any .apk on it, and if you want you can literally run Docker. It works pretty much okay for just about any actual computing task you can throw at it.

Small correction that I only realized a minute ago (past the edit window): Citra isn't a Switch emulator, if I recall correctly.

Re: What it's like to spend 40-50 hours in VR every week

#326

Earlier quoted context omitted.

Thank you for bringing up FOV. It frustrates me to no end that in nearly 5 years of VR advances, we're still stuck with a ~90 degree periscope angle of view for the vast majority of headsets.

Most headsets have > 90° FOV: https://arvrtips.com/vr-headset-comparison-tool/

Sigh. If you had read my comment you'd have seen the tilde, which indicates "approximate". I've used the vive with 110' , that is not a significant difference, particularly when you consider that the human eye has an fov of ~200 (notice the tilde)

Only 7 of the 21 VR listed in that page exceed 115 degrees. And four of those are PIMAX systems.

Re: What it's like to spend 40-50 hours in VR every week

#327
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Yep, according to the FAQ [1]: > Quest 2 requires everyone to use a Facebook account to log in. > If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech w…

Yes, also a dealbreaker for me. Guessing it's a loss leader for data collection.

Re: What it's like to spend 40-50 hours in VR every week

#328
post #26

This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…

The latest firmware update for the Quest 2 (v33 [1]) brought "Link sharpening" which improves text clarity when connecting to your PC through Air Link (wirelessly) or Link (via USB). I tested before and after the update. Before the resolution wasn't quite there for coding etc., but I could definitely work with the post-update resolution.

As an aside, a handy cheap way to get more screens in VR with Oculus Link is to insert a headless HDMI plug into your video card. This also works for creating new screens in VR using Immersed although they claim that the virtual screens (paid feature) work better.

[1]: https://support.oculus.com/release-notes/

Re: What it's like to spend 40-50 hours in VR every week

#330

Earlier quoted context omitted.

Why not just walk the dog in VR? Pardon and I believe that I am futurist .. forward thinker like AR Glasses apps I want to make... - Keep track of real life ping pong game score via AI & show each awarded point in glasses view (can do similar for fencing, card games, etc) - AR location history (show me how this building looked decades ago) - AR turn day into night & vice versa - AR zoom in ... Apple just added their…

I'd be interested in hearing the perspective of a forward thinker such as yourself on the Google Glass.

Google glass was the very first of such a headset and not a good experience. It's probably still a little early for smart/AR glasses but they make a ton more sense to be the next big thing vs. VR. VR requires everyday people to do something unusual ... something they havent done before .. that is isolating ... that is uncomfortable for long periods of time ... maybe it will make sense for videogames but not working 8 hours a day with a headset strapped to your face (lol).

Ask those outside of your VR circle ... are they excited to use VR ... strap a headset on their face and work in a virtual world with their co-workers' memojis for 8 hours or would they prefer to wear their sunglasses or prescription glasses that are smart & enhance the world around them like never before. If my AR ideas are not good ...not ground breaking ideas that get millions to billions of regular people buying them im sure other developers ideas will be even better and prompt billions to adapt and buy them. But i am excited to be able to play real life games like ping pong (card games) and have my glasses keep/show me the score in my glasses view. I guess that is a stupid completely void of innovation type idea..... not changing how we do everyday things

Maybe out of all this work in VR things will be learned and used to create smart prescription or sunglasses.

Post reply on HN