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FB users buying Oculus VR headsets to get customer service prioritization

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Re: FB users buying Oculus VR headsets to get customer service prioritization

#321

Earlier quoted context omitted.

Oh hardly, using a sterotypical name is a very common comedic device. Tarquin and Julian are out-of-touch upper class people who probably go on illegal fox hunts, Karen gets unreasonably angry over petty things at low-level customer service people who can't argue back, Doris insists on driving at 25 mph in a 60 while her husband Bernard shouts at passing children for sport. Kevin is roughly the male equivalent of Kar…

>using a sterotypical name is a very common comedic device It is, and most of these memes keep some of the levity of their comedian origins. This particular meme seems unusually nasty and serious in comparison, but maybe it's just because it hurts someone close to me.

I think it's particularly vitriolic because it represents a deeper social issue, the bullying of underpaid customer service employees who lose their jobs if they defend themselves. The people who suffer most from "Karenish" behaviour can't call an entitled, bullying shitehawk what they are in person so it comes out as a meme. "Doris's" sluggish driving or "Tarquin's" excessive privately-educated mannerisms are merely annoying, while "Karen's" screaming and shouting at people who can't call them out is something worse.

I suppose that doesn't change the fact it's a bit crappy for all the perfectly decent people called Karen out there. While I think this behaviour does need a good snarl word to call it out when it happens, perhaps "Karen" isn't it and we can do better.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#322

Earlier quoted context omitted.

For now, that is: I was warned that it will be forced on me at a later date during setup. My next headset will probably be an index as a result. I had gotten the original oculus because I was afraid of missing out on oculus exclusives, but I would only really miss super hot. (I also don’t understand how they shipped the new oculus without the eye spacing adjuster; my partner and I have different settings for it and g…

Super Hot VR is also on Steam, FWIW.

It was an oculus exclusive at launch IIRC, glad to hear it isn't now though. https://www.mcvuk.com/business-news/superhot-vr-is-an-oculus...

Re: FB users buying Oculus VR headsets to get customer service prioritization

#323
post #80

Earlier quoted context omitted.

A number of people make a FB account just for the oculus.

It's highly risky .... it is directly against Facebook TOS and people are actively banned for it, not only losing all their purchases but sometimes their lifelong real facebook account as well.

I used a throwaway email, phone, fake photos and friended a number of accounts. I have nothing connecting it to my "real" facebook and/or social graph. Maybe I'm lucky.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#324

Earlier quoted context omitted.

I’ve run support teams, even ones that are well taken care of, and there is no situation where your approach doesn’t hurt the support team and teach the executive nothing. I’m happy to go into more detail, and/or offer advice on better approaches if you sincerely want it.

Stop blaming others for how poorly you run your support teams?

I build and run exceptional support teams, and I'm so confident in that it renders your comment borderline comical, thanks for the almost laugh.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#325

Earlier quoted context omitted.

I’ve run support teams, even ones that are well taken care of, and there is no situation where your approach doesn’t hurt the support team and teach the executive nothing. I’m happy to go into more detail, and/or offer advice on better approaches if you sincerely want it.

I'm all ears (sincerely), but any solution you offer needs to be effective at resolving the problems a company has created for me. I'm also happy to try other less-nuclear options first before I bust out the big guns. As I said, I don't start with this approach. In fact, I resorted to it out of necessity as the clerical mistake of one fortune 500 company was going to personally cost me more than $275k over 30 years.…

Ultimately what I'm going to suggest comes down to philosophy, so if it doesn't align w/ your approach/needs I get it.

A theme of how you describe your interactions was to throw the support team under the bus, and/or highlight their failures to help you when interacting with an executive.

It's my experience that the executive has made intentional choices to deflect customer issues and that support team is their doing one way or another. Complaining about the support team to an executive will just put more pressure on the support team without granting them further support.

I'll get to a point in a minute :)

Another theme I see is one of using the system to your advantage. I have a fun similar airport story.

I knew my flight would get cancelled (weather) and I was about six hours early to the airport. I knew United had a partnership w/ Air Canada and the United staff wouldn't help me / the line was way too long because other flights already got cancelled. I went to the Air Canada desk and asked them to help since they had access to the same booking system. They told me to talk w/ United. While waiting in line again at United I called United on the phone and explained the situation and they immediately booked me an alternate flight on Air Canada that was direct to my destination, instead of through the one with bad weather. They also let me know that the Toronto airport I was in had a notorious rivalry between the staff of United and Air Canada where they constantly defer to the other team, supposedly because of spite.

So, my system.

Always take advantage of the system (non-human parts) - hit zero on the phone, try extensions if you dare.

My main approach when dealing with entry-level support people is to understand they have limited tools and their job is often to read a script that tries to get you to agree they helped. It's OK to deviate from that script, and if they can't help to ask to speak with a supervisor who can potentially offer a better option. When you move up the chain, it's important not to step on people on the way up. If they can't help you and you need to go around them by digging up the CEO via a cold call - I also think that's OK, but at that point you should be able to get what you want without throwing the failed support agent under the bus. If you want to give the executive advice, let them know that the support team seemed about as helpful as they could, but they didn't seem to have the training or support to offer you a fast resolution. Directly ask the executive to spend more time and effort investing in their support team and thinking of ways to offer improved support to avoid folks having to try to work around them. This frames it as a problem for the CEO to address with investment specifically, not one where they can just assume the support team did poorly and then go yell at a manager to improve morale with more beatings.

Anyways, always punch up is my rule. A second rule is to be deferential and try to take the blame for why you aren't getting what you want. This works exceptionally well at building empathy with support folks.

At one point in my life I missed about 50% of my flights, every time I'd be in line behind someone who complained about how slow security was, or the bag check, and they'd just get shut down. Every time I just asked if there was anything they could do to help me out given how absent minded I was for arriving late and not being prepared and I usually got the next flight out for free.

Anyways, punch up, use the system to your advantage, but don't direct your ire towards support teams when they fail. Also, if they've done a bad job it sends a better signal to fill out those NPS/CSAT surveys you get after the support interaction with a low score. This stuff will make it to execs, and comments that are left are often read thoroughly.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#326

Earlier quoted context omitted.

The 6 month priorities are due to PSC, Facebook's performance review cycle. Work that took more than a half effectively doesn't count for bonuses or promotions and could possibly get you fired, so it's disincentivized.

As of 2022, PSC is shifting to every 12 months not 6 in an effort to better support longer-term projects and thinking. Promotions will still be assessed every 6 months.

Oh, I think that will be a great change for them. It especially makes sense with the new focus on metaverse.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#327
post #310

Earlier quoted context omitted.

And at only 3.3x the price! Nobody is arguing that the Index isn't better (except for wireless-ness) but at 1/3 of the price, the Quest 2 is incredibly affordable and very, very nice. And since you can play all the same PC VR games as the Index, plus Oculus-specific games, plus standalone Quest games... It's very versatile. I have an OG Vive and just "upgraded" to the Quest 2 and it's hands-down better IMO. I've upgr…

> And since you can play all the same PC VR games as the Index, plus Oculus-specific games, plus standalone Quest games... It's very versatile. Indeed. Because Valve values openness while Oculus (Facebook) values money. That's why Valve lets you play SteamVR games on Oculus, but Oculus does not let you play them on SteamVR (community solutions exist, of course). This is pure evil.

It’s not evil at all. Do you see how accessible the price of this thing is? There is trade offs. Also, there is official support for playing your steam games (wirelessly) now, so you’re not correct on that.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#328
post #310

Earlier quoted context omitted.

> And since you can play all the same PC VR games as the Index, plus Oculus-specific games, plus standalone Quest games... It's very versatile. Indeed. Because Valve values openness while Oculus (Facebook) values money. That's why Valve lets you play SteamVR games on Oculus, but Oculus does not let you play them on SteamVR (community solutions exist, of course). This is pure evil.

It’s not evil at all. Do you see how accessible the price of this thing is? There is trade offs. Also, there is official support for playing your steam games (wirelessly) now, so you’re not correct on that.

I think they were trying to say that playing games from the Oculus store on a Valve Index or HTC Vive isn't possible, but playing games bought on Steam on a Quest 2 is possible.

It actually is one of the complaints I have about how Oculus does things, but since they basically ushered in this new era of VR, they pretty much had to have their own store and SDK. I can't fault them for not closing it, and nothing is stopping the developers from publishing on both.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#329

Earlier quoted context omitted.

Stop blaming others for how poorly you run your support teams?

I build and run exceptional support teams, and I'm so confident in that it renders your comment borderline comical, thanks for the almost laugh.

If you legitimately think this, go back and read your comment again. Thinking that kind of environment counts as "exceptional" is completely deluded.

Re: FB users buying Oculus VR headsets to get customer service prioritization

#330

Earlier quoted context omitted.

It’s not evil at all. Do you see how accessible the price of this thing is? There is trade offs. Also, there is official support for playing your steam games (wirelessly) now, so you’re not correct on that.

I think they were trying to say that playing games from the Oculus store on a Valve Index or HTC Vive isn't possible, but playing games bought on Steam on a Quest 2 is possible. It actually is one of the complaints I have about how Oculus does things, but since they basically ushered in this new era of VR, they pretty much had to have their own store and SDK. I can't fault them for not closing it, and nothing is stop…

> nothing is stopping the developers from publishing on both

Nothing except for the exclusivity contracts that Oculus pushes...

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