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Apple is threatening to remove Fanhouse unless they give 30% of creator earning

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Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#321

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I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…

I came from this in the opposite direction. I grew up programming on an iMac, but ended up switching to Linux when Macports/Homebrew started stagnating a few years ago. I was blown away by how simple and well-distributed everything was. Package management wasn't a nightmare, the shell respected administrator authority, I had fully updated coreutils, 32-bit apps/libs... the list goes on. I understand why people use Ma…

Linux is developer friendly but user experience is abysmal.

I’m a developer. I grew up with Linux.

I can’t wait for Apple to turn MacOS into iOS with extras.

Linus himself said that Chromebook (with a shell) looks appealing.

I just want iOS with a shell and file system running on fanless M1 without catching fire!

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#322
post #276

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audible - the audio book app also does not allow purchases in-app. Fanhouse can just let purchases happen on web

You mean Audible by Amazon.com, Inc.?

Yep that's correct.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#323
post #210
post #132

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Correct me if I'm wrong (I'd actually love to be wrong), but browsers don't let you do silent pushes, and background data fetches are pretty limited, which makes it hard to do something where the phone gets updated frequently with non-urgent data, so that when you open the app/page, you have current data regardless of connectivity when you open the app, assuming you've got at least intermittent connectivity. Weather,…

Why the heck do you need to be constantly pushed headlines, sport scores, and non-urgent messages? Just make them load fast, so when you only use resources on the device when the app is actually in use. It's exactly this kind of wasteful resource usage and the accompanying notification spam that drives me to avoid native apps in the first place.

Because I want to use these things when I have no connectivity. And I don't always plan ahead for no connectivity.

Given where I live, my big one is ferries. When I get on the ferry, it's a nice time to see what's going on in the world, and what the weather will be like, and maybe check work email (before I retired), but I can't do any of those in an online only world because cell coverage is very spotty. For the small handful of apps that manage a data store on the device, I can use those and catch up on things and queue outgoing messages. I'd like to make some more things for me, but native Android development is beyond my patience, and PWA doesn't have the capabilities, and some horrible blend of the two is what's wrong with today's world :p

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#324

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You can actually run unsigned code on a retail Xbox One console officially. There are ports of RetroArch to it and all. I suspect this permissiveness was a major reason it was never hacked throughout its full 8 year lifespan - homebrewers didn't need to enable piracy to do what they wanted.

If installing with a developer account is official, then similarly you can run unsigned code on iOS officially. The process is quite similar to xbox. Edit: can't reply further, but this can indeed be done for free (assuming you have access to a mac or a mac vm). The paid developer account is only for publishing to the app store, you can do almost everything with a free developer account.

For free?

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#325

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Microsoft and Sony take 30% of game revenue. A piece of software is sold and they take a cut. They also take a cut of in app purchases of game expansions and game items. Apple, on the other hand, wants to take a cut of every non-physical item purchase on their platform regardless of what it is. They also don't want any non-physical item purchases to occur off their platform. Unlike Microsoft and Sony, Apple's platfor…

I don't think I see the difference in what you are describing Sony does vs Apple does. What's the non-physical items sold on PlayStation that Sony doesn't take a cut for?

That's not what I mean. Take this example: Fanhouse is an app that sells a digital products created by end users and pays those creators for the content that end users subscribe to.

In terms of business relationship and product something like this can't exist on gaming platforms. Game platforms are strictly for publishers to sell their own gaming content.

iOS is a gateway to businesses selling both physical and digital wares of all types. By their good graces, they don't force physical items through their payment processor but they do for digital goods regardless of what that good is (with a few notable exceptions).

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#326
post #234

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The argument is that it's industry standard. Microsoft and Sony also take 30% https://www.washingtonpost.com/video-games/2021/05/07/playst...

Microsoft and Sony take 30% of game revenue. A piece of software is sold and they take a cut. They also take a cut of in app purchases of game expansions and game items. Apple, on the other hand, wants to take a cut of every non-physical item purchase on their platform regardless of what it is. They also don't want any non-physical item purchases to occur off their platform. Unlike Microsoft and Sony, Apple's platfor…

Microsoft and Sony also take a percentage of in game transactions on their platforms. I don’t see how this is any different.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#327

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Netflix was able to do this because Apple carved out an exception for them by gerrymandering the rules so Netflix could do this. They did that because Netflix was powerful enough. Hey tried to do a similar thing, but Apple was having none of it. They were going to force them to pay them 30%, because they were not powerful enough. When the social media storm made them more powerful, Apple acquiesced.

Apple has always had clear exceptions for video, audio, magazine and newspaper apps. "3.1.3(a) “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, and video). Reader apps may offer account creation for free tiers, and account management functionality for existing customers." It isn't because Netflix or Amazon a…

There are two ways to look at this:

1. Apple has strong convictions about what it is entitled to proceeds from and what it is not. It is a coincidence that the things it believes it is not entitled to proceeds from are things that the powerful companies produce; things people would leave the platform for rather than live without, like Netflix.

2. Apple is throwing its weight when it can and acquiesce when it can's. That's why exceptions are carved for the likes of Amazon and Netflix without specifically naming them.

Apple's rules, as I have mentioned elsewhere [1], are too convoluted for the first explanation to make sense, at least to me. I fully understand if that explanation makes sense to other people, but I am convinced it is a matter of power.

[1] https://news.ycombinator.com/item?id=27452865

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#328

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But then why doesn't Apple take a 30% cut of every Uber driver fee? 30% of every DoorDash delivered, etc? Why is a platform for monetizing artists any different than a platform for monetizing your car?

They draw a line between digital and physical purchases.

Let me go even further. Why not get a 30% cut of every single credit card operation validated through that bank's iOS app? Why not get a 30% cut of every wire transfer done through that bank's iOS app? Why not get a 30% cut of every national tax declaration submitted through an iOS app? Neither of these is physical.

I actually wish they would do this. It just would go to show the power we are bestowing on these "gatekeepers" while governments keep pushing more and more vital services as "apps".

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#329

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This is a big thing for me. I really do not want to give any vendor raw Payment information if I can help. Would much rather do so though a service like Apple Pay/Google Pay. And then only have to worry about that one vendor when they get a data breach then a dozen vendors and deal with a dozen data breaches.

There are plenty of services that offer payment fuzzing options, putting your faith in one of the largest digital targets does effectively nothing to save your digital privacy.

It offers the best crosscut between connivence (subscriptions) and privacy assurance (for the time being)

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#330

Earlier quoted context omitted.

I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…

The choice that people want is the ability to have other App Stores, or direct installation. This changes nothing for people like you while giving more opportunities for others.

Should you be able to directly install games to the PS5? Or have the ability to use a game store besides the PlayStation store? Honest question
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