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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#321

I think any study has validity, but when religion is involved, my suspicions begin: Dr. Sarah M. Coyne, School of Family Life, Brigham Young University, Provo, Utah, USA. Specifically: https://familylife.byu.edu/ "Provide instruction that fosters commitment to the principles in The Family: A Proclamation to the World." ...and that proclamation is.... "THE FAMILY A PROCLAMATION TO THE WORLD The First Presidency and Co…

I think if you actually knew Dr Coyne you would see your suspicions are unfounded. She is an excellent scientist and often provides research counter to what is comfortable at BYU.

I don't know her personally, so I went to the guiding principles of who is funding her research.

Re: Ten year study: No link between violent video games and aggressive behavior

#322

Earlier quoted context omitted.

Dude, what's your interior house walls made of? I'm not saying don't barricade yourself. Just that if you have an attacker in your house who is intent of killing you ("beating you to death") and an average police response of 5 minutes or more, they can get into any room in a typical house. You can barricade the door, but anyone who knows about construction knows drywall is easy enough to get through. Most interior do…

Sometimes I forget how America centric HN is. The internal walls in my house are made of stone. But it's an old house. Most in my country are made of brick.

Older homes do tend to be more sturdy. Still, are the interior doors more durable than the external doors? Are the ceilings secure? Could be easy enough to go into the attic (either with access or by force) and come down in the room in under 5 minutes. Of course if the motive is to kill the occupant then the aggressor could bring tools to defeat the construction.

Re: Ten year study: No link between violent video games and aggressive behavior

#323
post #4

I think for those of us who have played any amount of shooters can attest that the game itself wouldn’t make you any more violent. It’s one of those “common sense” things that for non gamers seems obvious: “violent games make you more violent”, and the for the gamers out there the opposite is true, it’s obvious that they don’t.

Maybe? It depends on how you look at it. I've heard of a guy inspired by playing Prison Architect to become a corrections officer. Or I wouldn't be surprised if many people joined the military because of being inspired to by COD.

Re: Ten year study: No link between violent video games and aggressive behavior

#324

Earlier quoted context omitted.

That's actually great evidence! Much better than "I and many of my friends who are currently successful played violent games and we are just fine." The latter is about as convincing as "My grandfather lived to be 90 and he smoked like a chimney."

A good friend of mine has conducted such a study some time ago (unfortunately I don't have a link at hand) and the team's conclusion was that the games themselves had no impact on violence, it was the multiplayer aspect that made the biggest difference. As in the frustration caused by the human factor in the game lead to far more negative sentiments and violence than the game itself with the same mechanics (playing a…

This was my personal experience too. And people will find ways to humiliate others in games without such measures like Halo's teabagging.

Re: Ten year study: No link between violent video games and aggressive behavior

#325

Earlier quoted context omitted.

Having grown up in the manner you describe, and being a parent of several young kids - I do find the prospect of them having a similar childhood pretty terrifying. I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad. edit: for the record, we have them in wrestling / jiu jitsu - so…

Unless you mean right now because of carona, I'm not sure what about “this day and age” is more dangerous than when you grew up.

Yea - I can’t say that I have a rational understanding for why I feel like the world is more dangerous than when i was a kid.

Re: Ten year study: No link between violent video games and aggressive behavior

#326
post #292
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

The assertion that violent video games cause violence is pretty non-sensical to begin with given that violent media already existed before video games. It’s just another way to push censorship. You see a lot less criticism when the same thing is done for pornography and eroticism, even though there is no real hypothesis for why it would be any different.

Well violent media and violent video games can both cause violence? Just cause violent media already existed doesn't mean violent video games don't still cause violence.

Re: Ten year study: No link between violent video games and aggressive behavior

#327
post #292
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

The assertion that violent video games cause violence is pretty non-sensical to begin with given that violent media already existed before video games. It’s just another way to push censorship. You see a lot less criticism when the same thing is done for pornography and eroticism, even though there is no real hypothesis for why it would be any different.

Violent media is not interactive. It is one-way.

Re: Ten year study: No link between violent video games and aggressive behavior

#328

Earlier quoted context omitted.

> a typically American thing Not only. Eg in Germany there's long been an enormous stigma against violent video games. I haven't talked with German gamedevs for some years so maybe this loosened up since. But basically, if you worked in gamedev you preferred to tell your neighbours and acquaintances that you work "in IT". If they would find out you work on video games they'd pretty much fully cut you out of their liv…

FPSes are cool in the US because of how we glorify our victories in WW2 and the Persian Gulf. I'd imagine it might be opposite in Germany for the same reason.

This is true in board games. German board games rarely involve combat or taking over territory. Where there are lots of classic American board games with these themes.

Re: Ten year study: No link between violent video games and aggressive behavior

#329
post #50

Earlier quoted context omitted.

Having grown up in the manner you describe, and being a parent of several young kids - I do find the prospect of them having a similar childhood pretty terrifying. I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad. edit: for the record, we have them in wrestling / jiu jitsu - so…

What makes you anxious about it?

Cars are one. Feeling like my kids aren't as 'street smart' is another - but that is on me.

Anecdotally, I see a lot more obviously mentally ill people on the streets than when I was a kid. Crime in general is more prolific in my area than when I was a kid (Sonoma County, CA).

I'm not saying my anxiety is rational, or that the stats back up my anecdotes - I am merely stating my perceptions.

Re: Ten year study: No link between violent video games and aggressive behavior

#330
post #94
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

It's probably confirmation bias. Same reason a study with positive outcomes about coffee/alcohol/gay parenthood/gender reassignment/ are not criticized as much as a study on the same topic that had negative outcomes. We want certain things to be true so we (consciously or not) avoid criticizing studies bolstering what we want to be true and harshly criticize studies we want to be false. I like to think science always…

H.N. is also a place where one will simply be downvoted for criticizing the methodology, even if the post reveal nothing about whether one support the conclusion or not.

But any place with “votes” has such effects.

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