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Oculus Quest 2

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321–330 of 591 posts

Re: Oculus Quest 2

#321
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

>They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it)

Most of my games are bought on Steam, not on the Oculus store.

Re: Oculus Quest 2

#322

Earlier quoted context omitted.

yeah but WMR requires a PC. Quest is an all in one device that you just turn on and put on your head.

that's why Oculus is killing off Rift S. Because Quest can do the exact same thing, but also function as a completely standalone device, all for $299/$399. It is indeed a killer value proposition.

I do disagree there - the additional latency and compression artifacts are noticeable from some of the reviews of the Quest 1. I think the experience is still going to be better for graphically intensive games with a tethered headset.

Re: Oculus Quest 2

#323
post #249

Earlier quoted context omitted.

Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them

If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access t…

This is the biggest misunderstanding about Facebook in the general population. It is not nitpick, but an extremely important nuance in how they work.

Not spreading the boogeyman of 'they sell your data' will improve discourse on how to actually change things.

Re: Oculus Quest 2

#324

Earlier quoted context omitted.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

>They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it) Most of my games are bought on Steam, not on the Oculus store.

With the Quest, you have to buy through their store (unless you're using Link to connect to a PC.)

Re: Oculus Quest 2

#325
post #84

Earlier quoted context omitted.

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

If it were truly just about the games, they would let you keep using Oculus login. Why else would they force you to use a Facebook login? If they only cared about store profits, logins wouldn't be required at all.

no idea if this is the reason but they are being pretty forward about banning malicious users (cheaters, creeps) and you can't do that effectively if you just ban the throwaway user.

Re: Oculus Quest 2

#326
post #22

Earlier quoted context omitted.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

> that is doing so much to hurt democracy worldwide what makes you think that facebook hurts democracy? Weren't democracy hurt way before facebook due to TV, radio, newspaper, and whatever was the communication mean of the day? I think a lot of people are over reacting here. If anything, FB helps against wannabe dictators, see how critical everybody is of Trump? Without social networks I think it'll have been much ea…

Nice try Mark.

Re: Oculus Quest 2

#327
Really like the idea of not having to have a beefy PC off to the side. I'm an enthusiast, but also have a job, so the prospect of having to sort this aspect out represented a barrier to entry I wasn't willing to address.

On the negative side, the look of the device is still pretty "uncool". I think some lessons there could be learned from the PS4 VR.

Re: Oculus Quest 2

#328

Earlier quoted context omitted.

>They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it) Most of my games are bought on Steam, not on the Oculus store.

With the Quest, you have to buy through their store (unless you're using Link to connect to a PC.)

You can also use things like ALVR or Virtual Desktop to stream Steam VR titles to the Quest. But yes, that still requires a VR capable PC and stable wireless connection.

Re: Oculus Quest 2

#329
post #208

I worry that Quest-2 will be the death of VR as the next UX frontier. VR tech is still a few years away from being 'seamless'. Historically, such moonshot ideas have only worked when they develop as expensive hobbies for years, until the tech catches up and they can be offered at a reasonable price. Facebook seems to want to skip that step. Give people a half-baked product before it is ready for the market. It is a r…

5 years ago you would of been right.. the entire last decade we've seen the tech maturing - Quest is at least gen 4 has been a smashing success. Quest 2 is a refinement of already mature technology. Not sure where you're getting the impression that the Quest and especially the Quest 2 is 'half baked'

I wish Facebook published numbers about units sold, games sold per device, engagement, retention... Only shared figure is $150 million in total content sales since launch (May 2019). That's presumably before 30% store cut so all devs combined saw $100 million. Any single moderately successful AAA title makes more than $150 million on launch week. I know is not Apples to Apples but puts the number in perspective.

Re: Oculus Quest 2

#330

Earlier quoted context omitted.

We already have SteamVR compatibility with remote rendering over Wifi 6 or USB-C. And for the rest of your questions, yes.

> And for the rest of your questions, yes. So, when do you plan to "cut the price by a thousand dollars"?

>So, when do you plan to "cut the price by a thousand dollars"?

Feels like a rude rhetorical question, but the answer is presumably at some point where their volume gets anywhere near HTC or Oculus, if that ever occurs.

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