Earlier quoted context omitted.
I'm not a data scientist nor a psychologist nor an addiction expert nor ... But I've played some games. I am 137% confident that some form of "level up" (roguelikes, MMOs, MOBAs, FTL) is an extremely strong addiction factor. League of Legends, that free game whose net worth is among the highest of all time. In real life, you study->grades->job->promote->takeoverworld. Or liftweights->liftmoreweights->liftmoreweights.…
> But I've played some games. I am 137% confident that some form of "level up" ... is an extremely strong addiction factor. Try playing more unsuccessful games. You'll find that most boring, unaddictive, terrible games that you'll never play more than once have the same leveling up mechanic.
There is just something about the "Skinner box"-style of frequent microrewards in games that scratches an itch in the human psyche.