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Nintendo Switch – New Video Game System [video]

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Re: Nintendo Switch – New Video Game System [video]

#321

Earlier quoted context omitted.

It's using the next gen Nvidia Tegra (the X2, afaik)

I have seen this reported as a rumour with circumstantial evidence to back it up (why would they release a brand-new flagship product with a 2-year-old chip). Has it been confirmed anywhere yet?

Nvidia says it's a custom Tegra with high end Geforce-type specs: https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/

Re: Nintendo Switch – New Video Game System [video]

#322

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I'm fairly confident you're incorrect. There's a single shared account between the 3DS and Wii U online stores, and I also know for sure that 3DS purchases are tied to your user account, rather than your hardware. I suppose it's possible that it works differently for the Wii U than the 3DS ecosystems, but that seems unlikely. You can still only have an account attached to a single console (of each type) at a time, bu…

Sorry, but that's the way it is. You do share the 3DS and Wii U accounts, but game titles are tied to the console. Nintendo has no instructions on how to transfer games to a different 3ds system without having both of them physically there and working [0]. I wanted to trade in my 3DS for a discount on a "New 3DS", but wouldn't have both systems to transfer my games. (Though I've read most Gamestop's will let you do t…

> but game titles are tied to the console

they are not. you only need to contact Nintendo if your account is still TIED TO ANOTHER 3DS. However if it isn't you can just buy a new 3DS and selling the old one before you have the new one. If you've forgotten to detach your account your games are missing.

Here a german letter (I translated it) that I got from Nintendo before selling my 3DS (I wanted to sell the Games with the Account):

    Die Spiele, die Sie mit Ihrer NNID erworben haben, werden für den Nachbesitzer also nicht verfügbar sein, vielmehr sind die Lizenzen der Spiele
    mit Ihrer NNID verknüpft. 
    Spiele sind auch nicht zwischen NNID's übertragbar.

    Eventuell vorinstallierte Spiele (wie z.B. Mario Kart 7) sind mit der Seriennummer der Konsole verknüpft und werden für den Nachbesitzer wieder
    verfügbar sein, solange Sie vorher keinen Datentransfer auf eine andere Konsole aus der New Nintendo 3DS-Familie durchgeführt haben.
NNID = Nintendo ID. In short it says Licenses are connected with the Nintendo ID. Only Games that are pre-installed on the Console will be tied with the Console ID, if you didn't do any Datatransfer to another Device.

However I detached the ID and bough a 2DS later and I still can play all the Games on my NNID. Basically I only sold the 3DS + Cartridge Games.

Re: Nintendo Switch – New Video Game System [video]

#323

Earlier quoted context omitted.

The Switch uses a custom Nvidia Tegra processor which would give it at minimum the performance of the PS4, likely better: https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/

Would it necessarily? I can't imagine them packing that kind of power into a battery-powered tablet, especially with Nintendo's historical priorities. Edit: Pastebin has what purports to be a spec sheet[1], but this 1024 FLOPS/cycle business sounds inscrutable to me and it's not verifiable anyway. [1]: http://pastebin.com/UD1Vx9rf

If you think of the use cases they showed in the demo, they're not using the battery for extended amounts of time. The guy was playing while his dog did its business. That's a few minutes, maybe 15 minutes. Maybe half an hour if the dog wants to play a bit. My dogs usually tire themselves out at the dog park in about that time.

The guy playing at the airport, you might be waiting up to an hour. When he got on the plane, he plugged it in.

The guys at the basketball game seemed like they were killing time while they cooled down, maybe up to an hour.

The person at the rooftop party, she was at a party. They're probably not playing for hours.

The people in the car, I don't remember if they plugged it in or not but they could have, or they'd be playing on a short trip.

The one case where the person is in tablet-mode for an extended period of time, he sat down and immediately plugged it in. I wouldn't be surprised if we find an hour or two of battery life with the most taxing games.

Re: Nintendo Switch – New Video Game System [video]

#325

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Nintendo has been behind with respect to online gaming for multiple console generations. Friend codes instead of user names is a terrible idea, and like their game purchases friend codes are tied to the hardware and not the user account.

I think a big part of the friend code choice is their focus on younger gamers. I think Nintendo's intentionally tried to make it hard for people to become friends who don't know each other outside of the Nintendo ecosystem. They don't want to be seen as an avenue for children being taken advantage of, they don't want parents worrying about what their kids do on a Nintendo platform, etc. I'm not saying it's the right…

Word on the street is that the higher echelons of Nintendo are absolutely terrified of a pedophile picking up children on their network. When views through that lens, all of their Internet decisions make sense.

Re: Nintendo Switch – New Video Game System [video]

#326

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Biggest pain point for the Nintendo eShop? If you own a 3DS and a Wii U and want to own a Virtual Console game for both - you're stuck with buying it two times.

I agree this should be fixed, I can play a game on either of my iPhones without having to re-buy it, but do any other consoles allow you to do this? If I bought a game on the PS Vita that was also on the PS4, could I play without re-purchasing? Honest question, I don't know. Just wondering if Nintendo is continuing the trend or if they're still stuck in the past.

>If I bought a game on the PS Vita that was also on the PS4, could I play without re-purchasing?

Yes. For example, they used to sell "PS Classics", Playstation games through their store. I bought Symphony of the Night once, and had it on my PSP, PS3, and PS Vita. I'm sure you could get it on the PS4 as well.

Microsoft has a similar thing for their Xbox Live Arcade games on the xbone, but many of those are being made into HD Remasters instead of being ported.

Re: Nintendo Switch – New Video Game System [video]

#327
post #242
post #205

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Realistically, I'm betting this one is going to lag the competition in terms of specs, and imho that's okay. Nintendo made a huge splash with the Wii while making a weaker device. This thing has to run on batteries. It has to include mobile-quality batteries and a screen, which is an added cost that other consoles don't have. With those components in mind, I fully expect it to have comparatively weak hardware so they…

Lagging in specs is a major reason 3rd parties shun Nintendo's consoles. Porting a game between XB1, PS4 and PC is relatively easy due to them all being of similar caliber. But the cutbacks required for porting to Wii U usually means they just don't bother.

I'd say it has more to do with demographics than specs. Nintendo's demographics usually only buy first party titles, and Nintendo hasn't done much to market themselves towards the xbox/ps demographics. If they're paying devs to have Skyrim/NBA on their consoles, that's a good first step, and hopefully a sign of things to come.

Re: Nintendo Switch – New Video Game System [video]

#328

If there's a "switch" here, it's Nintendo finally taking feedback from customers and third parties seriously. Console with graphical power that rivals Xbox One and PS4. Check. Industry-standard architecture and tooling (Unity), allowing third parties to flood in. Check. Blends their successful portable division with their console division (this has been a common refrain for awhile now). Check. They already addressed…

> Console with graphical power that rivals Xbox One and PS4 Does it? > Industry-standard architecture and tooling (Unity) I'm struggling to think of a Unity game that actually looks as good as one of the other modern engines.

Verdun (http://store.steampowered.com/app/242860) looks pretty good. Maybe not AAA good, but close. Normal mapping, particle effects, HDR/bloom, etc.

Umbrella Corps is darn close to AAA as well (http://store.steampowered.com/app/390340/).

Just because most Unity games are indie doesn't mean that AAA studios can't make a good looking Unity game. It just means that most studios using Unity don't have the money to make a good looking game.

Re: Nintendo Switch – New Video Game System [video]

#329
post #53

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> Dropping LMP isn't just dumb from a "fun" perspective, it's also a stupid business decision [...] By tossing it out, you're tossing away a major selling point for your system. It seems to have worked out pretty well for Sony and Microsoft—and the manufacturer that does still focus on LMP (Nintendo) is struggling. So I don't think it's actually a major selling point. I mean, I wish it were; that's one of the things…

Microsoft never dropped local multiplayer. Just as many kids younger than you have those same nostalgic memories about going over to a friend's house and playing 4-player Halo 2 or Rock Band. They might not "focus" on it (whatever that means-- it has the feature, it works, what more "focus" do you need?), I suppose.

> They might not "focus" on it (whatever that means-- it has the feature, it works, what more "focus" do you need?), I suppose.

To me, it means many first party titles are designed around using it. For instance on Nintendo consoles: the main Mario series games, Mario Kart series, Smash Bros series, Mario Party series, Mario Sports series, Nintendo Land, Splatoon, etc, etc, are all designed with multiplayer in mind.

I guess the difference is, it's not just a couple of titles, or "it works", but instead it's a major company focus for their titles. That's a pretty big difference.

Re: Nintendo Switch – New Video Game System [video]

#330
post #214
post #96

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"Release date three years ago" was referring to the PS4. Fallout 4's minimum specs on PC, even (i.e., not an optimized platform), are lower than the PS4-equivalents on that platform. I would expect a mobile device (and the Switch is on a Tegra platform, it's a mobile device), three years further down the line, to be able to be at least in the ballpark of "competitive", with allowances and restrictions (lowered draw d…

FO4/GameBryo has really weird hardware requirements in general that make it less conductive to mobile ports. It's super sensitive to single-threaded performance, it's super sensitive to memory bandwidth (very unusual for a game), it eats a whole bunch of GPU power in city areas, etc. Portables tend not to be known for those things. It also really prefers to be run on a SSD so it doesn't stutter when it's paging game-…

I'm not sure you're actually disagreeing with me here? SkyrimSE is using the upgraded "Creation Engine" variant of the same Gamebryo engine; that's what I was referring to. It's still Skyrim-era assets, for the most part, and that has a much bigger impact on performance and suitability for Tegra-esque hardware than the particulars of that flavor of the underlying engine.
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