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Oculus Rift: Available for pre-order

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321–330 of 395 posts

Re: Oculus Rift: Available for pre-order

#321

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

> $599 may seem like a perilously steep price to debut at really? seems fine to me. this is cheaper than most high end tv / monitors. tech early adopters and taste makers have six figure incomes, many are just straight up rich.

People know exactly how much or little they will use a conventional display, that makes it easy to decide on a quality/price range. With a VR headset, it's like buying a guitar without ever having played a musical instrument. Most people prefer to start with the cheapest model in a situation like that and only get a better one once they know they will stick with the instrument. Actually it's even worse than that with the rift, because right now we don't even know if anyone would stick with a VR headset once the novelty effect wears off and all bets are off about social conventions regarding rift usage.

Of course we all understand why Oculus does not want to offer cheaper, low spec models that might fill the "beginner model" gap. In that kind of situation, maybe Oculus would do well offering franchise kits for rent-a-rift shops. The last remaining video stores might be a good match, the audience is open for technological home entertainment and their economic situation is likely to be desperate enough to try new side lines.

Re: Oculus Rift: Available for pre-order

#322

Earlier quoted context omitted.

> Developing a high quality gaming experience is EXPENSIVE, and AAA regularly do not recoup their costs even when they're being offered to a huge user base The problem is that you're associating quality with only AAA titles. There are have been plenty of quality indie titles for years now. > Even if it's silky smooth and you can use it for hours on end without issue if you run out of quality content in two hours ther…

I agree that there have been plenty of quality indie titles but I think the 3D / recreating reality aspects of VR are somewhat limiting here. 2D games (some of my favorite recent indies) are out of the question in VR. A major goal of VR is to recreate reality or some "reality", which requires well designed 3D models and animations. That being said I think there will be great indie experiences available, but they'll a…

There is likely a market for cartoony style 3d games.

EX: https://en.wikipedia.org/wiki/List_of_Naruto_video_games

You can also adapt many AAA games to 3d glasses with minimal issues. The physics and models are unchanged just a 'minor' change to the UI and renderer.

Re: Oculus Rift: Available for pre-order

#323

Earlier quoted context omitted.

As I said, I don't see a documentation link with specs anywhere, can you link us to it? Are you talking about this docs site: https://developer.oculus.com/documentation ? Because I don't see any hardware specs on there either. Are you saying I have to run the validation tool (.exe) to get it?

https://developer.oculus.com/documentation/pcsdk/latest/conc...

He means the hardware specs of the VR Kit... not the requirements for the computer

Re: Oculus Rift: Available for pre-order

#324
(my) reasons to wait:

- touch controllers not available yet

- Valve/HTC Vive may be considerably better -- wait for solid reviews of consumer units together with the games we're interested in

- AMD & NVidia will have card refreshes in a similar time frame. These refreshes finally move to a new process, from 28nm to 14nm FinFET, so the performance increase should be quite massive. This means that a mid-range video card should be enough.

Re: Oculus Rift: Available for pre-order

#327

Earlier quoted context omitted.

As I said, I don't see a documentation link with specs anywhere, can you link us to it? Are you talking about this docs site: https://developer.oculus.com/documentation ? Because I don't see any hardware specs on there either. Are you saying I have to run the validation tool (.exe) to get it?

https://developer.oculus.com/documentation/pcsdk/latest/conc...

Parent is looking for the technical specs of the rift itself, not the pc specs required to power the rift. As far as I'm aware, those specs are not available.

Re: Oculus Rift: Available for pre-order

#328

Earlier quoted context omitted.

As also someone old enough to remember that time, lots of SNES and Sega Genesis owners were saying that. And people were getting sick from Doom at far greater rates than they are today from Oculus Rifts.

"Sick from Doom"?? I don't remember anybody getting sick from Wolfenstein or Doom. Controversy around (for the time) violent graphic realism? Sure. Seasickness? No.

Oh, i did. Not enough to keep me from playing, but when it hit, it hit hard. Hard enough that i still get minor flashbacks even from screenshots. Surprisingly, the first game where i did not have that problem was, of all things, Descent. Must have been something specific about the movement and/or projection.

Re: Oculus Rift: Available for pre-order

#329
post #202

All I want for christmas is a Portal 3 and a VR headset for Linux (that actually is using a standrad like VGA was)... ;)

Heh. My last early adopter experience assured that I would get Portal 3 (if it's ever released...). Pretty much anyone using a steam controller with a mac got the Valve Complete Pack, future titles included, as a gift due to buggy support on pre-release.

Re: Oculus Rift: Available for pre-order

#330

I think the biggest risk to adoption is real-world interest. I get that VR is a fun tech, and has some potentially cool possibilities. But to me and seemingly many other people, it's just not that interesting. I don't know why, maybe I'm not geek enough, but I just have zero interest. And frankly it feels kind of like a gimmick. I'm especially averse to the idea of strapping on a clumsy headset every time I want to u…

I literally feel sorry for you, not in an unfriendly way, that you haven't seen the right demo yet and can't share the insane excitement that I have for this technology. This is the FIRST consumer release! This is the Palm Pilot 1 of VR. Yes most of the content right now is mediocre but there are some mindblowing experiences too. For instance Elite Dangerous + DK2 + Motion Sim. It literally feels like you are pilotin…

Hear, hear! I have a DK2 and the experience with E:D is stunning. It's got a brutal screen door effect in pixelation, hurts my face after 20 minutes (I need to wear glasses under it), can make you mildly motion sick, and is pretty low resolution. And it's awesome. I can't help but think about how much I loved Privateer when I was a kid, and this is better in every way, times 10. The little stuff like looking at a thing while flying and the interface highlights and tags it with no mouse/keyboard input - the first time that happens it feels like the damn thing is reading your mind. It's merely calculating where you're looking, but it feels unreal.

The actual experience is great despite enormous product flaws. I'm thrilled there's so many options coming down the pipe, as that will make the

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