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The coolest use for the Vision Pro

christianselig.com

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Re: The coolest use for the Vision Pro

#311
post #37

Earlier quoted context omitted.

I did it, it’s possible. It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked. I can work max one hour then I give up.

Weirdly, the experience with Virtual Desktop on the Quest 3 is fast, high resolution, clean, and all that wireless on WiFi 7.

The resolution but specially the pass through is what kills it for me.

Fix those and I am a buyer, at any price.

Re: The coolest use for the Vision Pro

#312

Earlier quoted context omitted.

"Ah yes, how hard could it be?", he confidently asks. > What am I missing? So much. > This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016. It may feel like it's been around forever if you're not familiar with the space except as a co…

> Only recently, has "inside out" tracking become feasible. And the Vision Pro was far from the first to implement it. The most popular headsets in the world all use the tech, now. It's not 2016 anymore. > The fact that the person in the article was able to just export a USDC directly [...] really speaks to the graphical power of the AVP. Is this a parody? The chip is a laptop-grade APU tethered to a power bank, and…

> And the Vision Pro was far from the first to implement it. The most popular headsets in the world all use the tech, now. It's not 2016 anymore.

I didn't say it was.

> Is this a parody? The chip is a laptop-grade APU tethered to a power bank, and you're bragging about pixel-shading a OP was talking in the timescale of "since forever", and so am I. Your mind will be blown when you discover what happens when you export that mesh without optimization or LOD maps to a head mounted computer from 2004.

Re: The coolest use for the Vision Pro

#313

Earlier quoted context omitted.

"Ah yes, how hard could it be?", he confidently asks. > What am I missing? So much. > This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016. It may feel like it's been around forever if you're not familiar with the space except as a co…

Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011. > In fact, I don't think there was even a "professional" solution that offered room scale positioning before the vive. Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set. Obviously as a consumer you needed to either use vive or oculus. (and wait for them to come out, but there w…

> Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011.

> Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set.

You did VR? How did you get the round trip latency below 100ms? That was a serious issue until relatively late in the game. Maybe they cracked it by 2011, but even in 2006, it was a serious issue (mocap rigs are not designed for utra low latency feedback)

Re: The coolest use for the Vision Pro

#314

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

For those that don’t know, the Hamptons are full of very nice places. The uber-rich have second homes, there, that are bigger than Gold Coast first homes. This company probably makes a lot of money, but they also have serious competition, so they need things like the 3D walkthroughs. Summer traffic in the Hamptons is a nightmare, though. Many uber-rich have helipads.

You are 100% correct. My company is fortunate enough to have the working capital and time to explore ideas, which is honestly, one of the most fulfilling parts of my business.

And the Hamptons competition is very serious. It's insane really. Construction in the Hamptons is the Olympics of high-end building. There are atleast a dozen excellent, amazing builders and over 250 active companies in total. My company sits near the top of that list and the only one, to my knowledge, actively leveraging technology to our advantage.

No private heli-pads, they banned it long ago. There's a little known heli-pad on Meadow Lane in Southampton. So from your SoHo office to your beachfront house is under an hour. There's also Blade service to EH.

One of my clients often arrives by seaplane to check on the progress of his Peconic Bay waterfront project. It's pretty cool.

Re: The coolest use for the Vision Pro

#315
post #102

I scanned my local climbing gym and have climbing videos mapped onto the wall https://kmcheung12.github.io/climb-preview/w/a6ece004 I think 3D application is massively under utilised. There is whole family of interaction the textual web cannot provide

This is amazing! I'm guessing this can be used for creating 3D models of outdoor routes if you wore a vision pro on rappel? How accurate do you think it would be for "seeing into" cracks, at least deep enough to pick up the relevant details for gear placements and climbing movements?

Re: The coolest use for the Vision Pro

#316
post #178

Here's a low-voltage wiring installer that wrote his own Vision Pro app to help visualize in-wall studs to make it easer to run wiring: https://old.reddit.com/r/Ubiquiti/comments/1ut1atj/how_i_ret... https://old.reddit.com/r/VisionPro/comments/1tq34lj/created_... Submitted previously: https://news.ycombinator.com/item?id=48867417

I hired him last year to run Ethernet cable in my existing house and he did a great job (the original homebuilder did not make it easy on him!) At the time he was placing random icons so they'd protrude onto the next floor. I guess he got some development done to use color-coded bars instead, and it's much better looking/accurate.

He's in the Charlotte NC area.

Re: The coolest use for the Vision Pro

#317

Earlier quoted context omitted.

For those that don’t know, the Hamptons are full of very nice places. The uber-rich have second homes, there, that are bigger than Gold Coast first homes. This company probably makes a lot of money, but they also have serious competition, so they need things like the 3D walkthroughs. Summer traffic in the Hamptons is a nightmare, though. Many uber-rich have helipads.

You are 100% correct. My company is fortunate enough to have the working capital and time to explore ideas, which is honestly, one of the most fulfilling parts of my business. And the Hamptons competition is very serious. It's insane really. Construction in the Hamptons is the Olympics of high-end building. There are atleast a dozen excellent, amazing builders and over 250 active companies in total. My company sits n…

Ah. Glad to hear they banned them. I guess even the snobs got tired of having their teeth rattling out of their heads.

Glad to hear you guys are doing so well.

Re: The coolest use for the Vision Pro

#318

Earlier quoted context omitted.

Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011. > In fact, I don't think there was even a "professional" solution that offered room scale positioning before the vive. Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set. Obviously as a consumer you needed to either use vive or oculus. (and wait for them to come out, but there w…

> Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011. > Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set. You did VR? How did you get the round trip latency below 100ms? That was a serious issue until relatively late in the game. Maybe they cracked it by 2011, but even in 2006, it was a serious issue (mocap rigs are not designe…

We had three different vendors come out and try.

One was a vicon, which was low latency and sexy, another was the USB optitrack, which was utter shite. I don't remember what the third lot used.

The vicon at the time seemed to be low enough latency to useable. The director didn't like the headset so opted for a monitor instead. perhaps it was too higher latency to be practical. ( I didn't get a chance to use the headset, being young and too far down the pecking order. I only got to use the monitor )

Re: The coolest use for the Vision Pro

#319
post #311

Earlier quoted context omitted.

Weirdly, the experience with Virtual Desktop on the Quest 3 is fast, high resolution, clean, and all that wireless on WiFi 7.

The resolution but specially the pass through is what kills it for me. Fix those and I am a buyer, at any price.

Yeah, passthrough is pretty icky, for sure. I just take the headset off. It’s not good enough for passthrough.

Re: The coolest use for the Vision Pro

#320
post #102

I scanned my local climbing gym and have climbing videos mapped onto the wall https://kmcheung12.github.io/climb-preview/w/a6ece004 I think 3D application is massively under utilised. There is whole family of interaction the textual web cannot provide

This is amazing! I'm guessing this can be used for creating 3D models of outdoor routes if you wore a vision pro on rappel? How accurate do you think it would be for "seeing into" cracks, at least deep enough to pick up the relevant details for gear placements and climbing movements?

Accurate reconstruction is entirely up to the camera's ability to orbit around the object. If we are talking about cracks, the visual signal will be very poor as we can't wiggle a camera inside a crack.

On the other hand, if we want a 3D reconstruction of a route in general, using a drone, then that's very doable. We still rely on 2D climbing magazine/book/app to view a route, where the contour of the route itself is highly desirably imo.

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