Earlier quoted context omitted.
What is the plugin you are waiting on?
Not OP but I can’t leave jet brains until a double shift search everywhere is implemented.
Zed editor switching graphics lib from blade to wgpu
311–320 of 321 posts
Re: Zed editor switching graphics lib from blade to wgpu
#312Earlier quoted context omitted.
Iced.rs is probably the better UI library anyways in the long run as it’s backed by a major hardware vendor. https://iced.rs
There is also Slint : https://slint.dev They are also backed by a company, and have kept a stable 1.x release for some time.
Re: Zed editor switching graphics lib from blade to wgpu
#313I find it odd the rust community feels the need to reimplement tried and tested APIs in "pure safe Rust". Like no other language has better C integration, and we have had cross-platform windowing libraries since like the 90's, why does everyone reach for a brand new unstable libraries with less maintainer support? Edit: replying to https://tritium.legal/blog/desktop , not the OP
Re: Zed editor switching graphics lib from blade to wgpu
#314Earlier quoted context omitted.
A lot of people use VSCode. Zed's value proposition is being basically that but with fully native code, so without the madness that is Electron. If you're not a fan of this kind of tooling, it's totally fine, but many people see the value in having an extensible graphical code editor
Is Zed really fully native? Last time I tried it (few months back) it felt really slow. Truns out it was spawning nodejs servers and using tons of memory. Honestly, vscode was much faster for me (and looked much better).
Re: Zed editor switching graphics lib from blade to wgpu
#315Earlier quoted context omitted.
Iced.rs is probably the better UI library anyways in the long run as it’s backed by a major hardware vendor. https://iced.rs
Iced seems really promising, however, it's a passion project by a single developer. They very clearly stated that their goal is to follow their passions and desires first, everyone else second, and that it will always be a single person project. Their readme even discourages contributions. Companies using it in production are often forking it as a result, and trying to keep their fork in sync. Ultimately, if the comm…
Re: Zed editor switching graphics lib from blade to wgpu
#316Earlier quoted context omitted.
Not OP but I can’t leave jet brains until a double shift search everywhere is implemented.
i dont use jetbrains products but you can map the command palette or the file search to double shift and have it function the same way. zed supports key chords for bindings perfectly well. just do "shift shift" and it should work
Re: Zed editor switching graphics lib from blade to wgpu
#317Earlier quoted context omitted.
> Last time I used zed for go development it spawned nodejs servers (downloaded without asking for permission!) for god knows what. LSPs, they are snagging the LSPs made by other developers for languages you are using. if you install any LSP or language support in VSCode its running the same thing. It only installs when you are using a language that has default support such as Rust, Python (which I believe uses a Nod…
So basically there is no getting away from javascript runtime. So why should I use zed instead of vscode then?
Zed is one of the few editors, that like Sublime, are really focused on efficiency, using minimal resources (when needed) and the latency and FPS of the editor is bounds better than VS Code. It just works, better.
Re: Zed editor switching graphics lib from blade to wgpu
#318Earlier quoted context omitted.
I'd love to read a writeup of the state of Rust GUI and the ecosystem if you could point me at one.
https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-... I started writing a program that needed to have a table with 1 million rows. This means it needs to be virtualised. Pretty common in GUI libraries. The only Rust GUI library I found that could do this easily was gpui-component ( https://github.com/longbridge/gpui-component ). It also renders text crisply (rules out egui), looks nice with the default styl…
Have you seen their intro that also has an image viewer building tutorial?
https://publish.obsidian.md/makepad-docs/Makepad+Introductio...
Re: Zed editor switching graphics lib from blade to wgpu
#319Re: Zed editor switching graphics lib from blade to wgpu
#320Earlier quoted context omitted.
From what I see wgpu isn’t using the same font stack as chromium. I think the Rust community would be against those dependencies. You can just convert bitmap fonts, supporting them doesn’t make sense in 2026.
wgpu is an API for rendering stuff on the GPU, it has no concept of font stacks or text rendering.