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Affinity Studio now free

affinity.studio

311–320 of 825 posts

Re: Affinity Studio now free

#311

I'm done with this. Open source only from here on out. You can't trust anyone in this day and age to turn not their products into AI pushing garbage.

Unfortunately there is no realistic vector drawing open source app for MacOS. Inkscape is still basically unusable with extreme lag. LibreDraw is ok for very basic things. But that's about it.

You can try Inkscape on Windows! It's the most crashy software I've used. It's crazy because I use Houdini and Blender, both far more complicated apps than Inkscape and they crash less.

(Houdini is the second-most crashy app I've seen, and it's nothing compared to Inkscape at least on Windows.)

Re: Affinity Studio now free

#312

I'm done with this. Open source only from here on out. You can't trust anyone in this day and age to turn not their products into AI pushing garbage.

Unfortunately there is no realistic vector drawing open source app for MacOS. Inkscape is still basically unusable with extreme lag. LibreDraw is ok for very basic things. But that's about it.

I'm going to hold on my Affinity as long as I can and try to integrate as much of my workflow to Inkscape as possible (even if UI feels like CorelDraw). Also keeping eye on: https://graphite.rs/

Re: Affinity Studio now free

#313

Earlier quoted context omitted.

You don't need the new features, but they sure do help. The AI features in Photoshop easily cut my editing time in half. Doing denoise, color grading, object selections, object removals. Like magic.

I hate to say it but some of the newer PS features have become indispensable in my usage - mainly smart objects. nondestructive layer effects are a godsend when you want to tweak and retweak stuff that would otherwise require a ton of time and effort to undo/redo or duplicate layers/groups to A/B changes.

Nondestructive changes, in Affinity, Photoshop and Substance Painter are all amazing, yeah. They also exist on all 3 of those software :)

In Affinity, they’re adjustment / live adjustment layers, and support masks.

Re: Affinity Studio now free

#314
post #253

I used Affinity for several years, so to add some background here: Serif is the company that originally built this software. -------- 2014–2024 Serif developed the Affinity suite, a collection of three independent desktop apps sold with a one-time payment model: - Affinity Designer: vector graphic design (Adobe Illustrator equivalent) - Affinity Photo: digital image editing (Adobe Photoshop equivalent) - Affinity Pub…

This is such a shame IMO. The Serif suite was great, and I used to try to get every designer I could to dump adobe and switch to serif. Now that it has switched to a freemium model trying to get you to subscribe to AI, I wont be using this or telling other people about it any more. Their priorities have changed. No longer are they trying to to beat adobe at their own game, they are just chasing AI money like everyone…

To push back against this sentiment: “chasing AI money” isn’t necessarily their thought process here; i.e. it’s not the only reason they would “switch to a freemium model trying to get you to subscribe to AI.”

Keeping in mind that:

1. “AI” (i.e. large ML model) -driven features are in demand (if not by existing users, then by not-yet-users, serving as a TAM-expansion strategy)

2. Large ML models require a lot of resources to run. Not just GPU power (which, if you have less of it, just translates to slower runs) but VRAM (which, if you have not-enough of it, multiplies runtime of these models by 10-100x; and if you also don't have enough main memory, you can't run the model at all); and also plain-old storage space, which can add up if there are a lot of different models involved. (Remember that the Affinity apps have mobile versions!)

3. Many users will be sold on the feature-set of the app, and want to use it / pay for it, but won't have local hardware powerful enough to run the ML models — and if you just let them install the app but then reveal that they can't actually run the models, they'll feel ripped off. And those users either won't find the offering compelling enough to buy better hardware; or they'll be stuck with the hardware they have for whatever reason (e.g. because it's their company-assigned workstation and they're not allowed to use anything else for work.)

Together, these factors mean that the "obvious" way to design these features in a product intended for mass-market appeal (rather than a product designed only "for professionals" with corporate backing, like VFX or CAD software) is to put the ML models on a backend cluster, and have the apps act as network clients for said cluster.

Which means that, rather than just shipping an app, you're now operating a software service, which has monthly costs for you, scaled to aggregate usage, for the lifetime of that cluster.

Which in turn means that you now need to recoup those OpEx costs to stay profitable.

You could do this by pricing the predicted per-user average lifetime OpEx cost into the purchase price of the product… but because you expect to add more ML-driven features as your apps evolve, which might drive increases usage, calculating an actual price here is hard. (Your best chance is probably to break each AI feature into its own “plugin” and cost + sell each plugin separately.)

Much easier to avoid trying to set a one-time price based on lifetime OpEx, by just passing on OpEx as OpEx (i.e. a subscription); and much friendlier to customers to avoid pricing in things customers don’t actually want, by only charging that subscription to people who actually want the features that require the backend cluster to work.

Re: Affinity Studio now free

#315
post #309

I used Affinity for several years, so to add some background here: Serif is the company that originally built this software. -------- 2014–2024 Serif developed the Affinity suite, a collection of three independent desktop apps sold with a one-time payment model: - Affinity Designer: vector graphic design (Adobe Illustrator equivalent) - Affinity Photo: digital image editing (Adobe Photoshop equivalent) - Affinity Pub…

I realize that money rules everything but I find it so confusing that so many companies will spend a decade building a great product and then just exit with full knowledge that it will be the inevitable end of the relevance of their work. You might think that some founders somewhere out there would be motivated by some level of ego to say “no, I won’t sell out, I built this amazing thing and the highest bidder owner…

>> technology the cult of the exit rules all

Technology also moves fast, highly competitive and expensive. I'm definitely sad about this, but I can't blame founders for this. I've never founded any company myself, but I can imagine after decade of working on same product as a relatively small shop, it can be tiring, exhausting and probably new priorities (personal life, health etc ...).

Re: Affinity Studio now free

#316
post #238

This is a deletion. - they're completely stopping all updates to v2; even image trace won't be coming to it. You might have paid for perpetual access to it 2 months ago, but it has completely stopped. As the world moves on (new chips, new OS features, just general software movement) this will increasingly feel like a second-class experience. - the new "free" software is a sales funnel into the paid subscription, and…

I'm sad (buyer of both v1 and v2). Being a paid app as opposed to require a subscription was the main selling over the Adobe Suite. A lot of users migrated to Affinity for that reason. As the free version will get more and more crippled as they move to pushing subscriptions, why not switch back to Adobe?

I hope somebody else will try to crack this market like affinity did a decade ago.

Re: Affinity Studio now free

#317
post #214

Earlier quoted context omitted.

Well, if Apple did something about it... We would at least have some half-assed thing that would look good in commercials.

Pixelmator somewhat fits that (minus the half-assed part). Pixelmator is, at least for now, pay once. And given Apple's size I don't see them trying to squeeze customers for Pixelmator subscriptions. It definitely isn't a full vector program at the level of Illustrator/Affinity. But for a lot of people it probably has powerful enough vector editing.

I see that there is Pixelmator ($50) and Photomator ($120), both from Apple.

Any idea what the difference is? The cheaper one looks more capable.

Re: Affinity Studio now free

#318
post #177

Earlier quoted context omitted.

> It’ll keep working for decades to come “Decades” is probably a stretch. Especially on macOS, updates to the OS may eventually break them. And the apps were removed from the App Store.

If you are dependent on certain software you don't upgrade your OS until you are 100% sure that the software will continue to work. Especially money-making software like pro photo editing tools. If needed, you keep old machines around especially for that software.

Ah, the good ol' "run it on Windows 95 in a VM" approach. It's pretty common in industrial applications and adjacent small businesses, which often rely on decades old software that has no modern alternative, or (more often) suffered from extensive enshittification. You keep running the software on old hardware, and once you run out of options for old hardware, you virtualize it and continue indefinitely.

Of course, this is only workable if you can live with using your program through a special machine that's dedicated only to it, and/or are willing to pay the price of increasingly sophisticated hacks needed to integrate it to the rest of your workflow, because the security world never sleeps and keeps inventing ways to break things that used to work perfectly fine.

Re: Affinity Studio now free

#319
post #238

This is a deletion. - they're completely stopping all updates to v2; even image trace won't be coming to it. You might have paid for perpetual access to it 2 months ago, but it has completely stopped. As the world moves on (new chips, new OS features, just general software movement) this will increasingly feel like a second-class experience. - the new "free" software is a sales funnel into the paid subscription, and…

> the new "free" software is a sales funnel into the paid subscription, and will also increasingly have that "second-class" feeling as new pro-only things are added to it There's a plague of this on the entire industry now. Free apps abound, none of them will do exactly what you need, all of them will point you to the shiny unfree thing that will.

The practice would be easier to tolerate if the unfree thing had reasonable pricing. Alas, it is always subscription-based and the monthly fee is crazy high, in the range of re-buying a traditional download product every four months. I understand that professional users might have more money to spend but it still seems to me that those companies overestimate what potential customers are willing to pay as running costs.

Re: Affinity Studio now free

#320
post #238

This is a deletion. - they're completely stopping all updates to v2; even image trace won't be coming to it. You might have paid for perpetual access to it 2 months ago, but it has completely stopped. As the world moves on (new chips, new OS features, just general software movement) this will increasingly feel like a second-class experience. - the new "free" software is a sales funnel into the paid subscription, and…

> the new "free" software is a sales funnel into the paid subscription, and will also increasingly have that "second-class" feeling as new pro-only things are added to it There's a plague of this on the entire industry now. Free apps abound, none of them will do exactly what you need, all of them will point you to the shiny unfree thing that will.

I mean 20+ years ago we called this shareware.

If you get value out of the free part of a tool, great! If not, then you get to choose to pay for the rest or not. Personally I'm happy that it tends to be the feature set I can live without that costs money. Not always, but often enough.

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