Live data from Hacker News

Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

311–320 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#311
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

[deleted]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#315
post #242

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

This kind of interaction is what makes me miss the "old internet" the most...

This kind of interaction happens many times a day on various social media platforms. The internet is how a lot bigger and more private which means that it is harder to see such people reconnecting.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#316

Earlier quoted context omitted.

Interested to have a chat regarding an open-source FPS. I know discord is a bad look, but just to get connected @joe3178

Realistically, we would need to raise like 10 million so we could work full time on it and buy quality art. Outside of that it's just a pipe dream. If someone who actually knows how to run a business, wants to start this up I would gladly work at half of my corporate rate. If I was a billionaire I literally would do nothing but fund to open source video game projects. And then maybe pull a Red Hat and monetize it som…

A high-performance, multiplayer MVP would be the first order of business. No need for art so early. Remember fy_iceworld - that did not need much art!

The question is, what to build it on. Godot?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#317
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

I think you're right

My son spends most of his time in small closed Discord servers.

The niche areas still exist, but a lot of them are hidden and invite only, or just intentionally or unintentionally not easy to discover.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#318

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I was an east coast player but still loved the T3Houston WC3 servers.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#319
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

"the old internet" seems to still exist. Today they're the semi-private discord/slack/mattermost/matrix servers that mostly replaced IRC. Some are large enough that separate channels on them are their own communities - for example like Hangops.

Or takes a bit of effort to find them, but they're there, with lots of friendly people geeking out about common topic.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#320
post #145

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Toxicity is what killed the game for me. I was really involved in how serious cs was being played in 2002 or 2003, but valve did not seize the opportunity. 5v5 is the best format. Even today, the matchmaking is horrendous and toxic teammates ruin the fun. When you solo queue, individual performance is ignored, so you must carry your whole team if you want to gain rank. The game is great but generates too much frustra…

Even though I played CS at the highest level for the time, CAL-i, I always thought the maps were too small for 5v5 and that competitive would have benefitted from 7v7 or 8v8. That was how pubs were, and the dynamics were better. I think 5v5 won out due to practicality.
Post reply on HN